Farside: Difference between revisions
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With his very first breath, the child let out a cry so fierce that it shattered the silence for miles. Crying unceasingly, Dajj was eventually rescued by his parent's colleagues and friends, Yvetta Scarborough and Adamas Amadeus who had mysteriously heard the boy's cry from another dimension like a distress beacon. Dajj was reared by the two mages and introduced into a life of learning and magic. He was a natural and like Adamas, he could channel the power of the umbral realm. Adamas had a successor and he would become the next Farside. The pair enrolled Dajj in the magical academy known as Academia Astrologicum where they were both instructors. He was taught the ways of magic and had great interest in other scholarly pursuits such as math and history. As he grew in age, skill and power, Dajj was made into a full sorcerer of the academy and granted some degree of authority within it's walls. Soon, he was offered the chance of spreading word of the academy to other dimensions and realms, but mainly Primal Earth. Proud of his ward, Adamas bestowed the title of Farside onto Dajj and retired, content with the knowledge that he could handle himself just fine and that he had grown into a great mage. | With his very first breath, the child let out a cry so fierce that it shattered the silence for miles. Crying unceasingly, Dajj was eventually rescued by his parent's colleagues and friends, Yvetta Scarborough and Adamas Amadeus who had mysteriously heard the boy's cry from another dimension like a distress beacon. Dajj was reared by the two mages and introduced into a life of learning and magic. He was a natural and like Adamas, he could channel the power of the umbral realm. Adamas had a successor and he would become the next Farside. The pair enrolled Dajj in the magical academy known as Academia Astrologicum where they were both instructors. He was taught the ways of magic and had great interest in other scholarly pursuits such as math and history. As he grew in age, skill and power, Dajj was made into a full sorcerer of the academy and granted some degree of authority within it's walls. Soon, he was offered the chance of spreading word of the academy to other dimensions and realms, but mainly Primal Earth. Proud of his ward, Adamas bestowed the title of Farside onto Dajj and retired, content with the knowledge that he could handle himself just fine and that he had grown into a great mage. | ||
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='''''<div style="font-family:'palatino linotype'; color:#FFFFFF; background-color: #06C4CE; background-image: -webkit-linear-gradient(top, #000000, #049EA6, #06C4CE)"><center>Powers and Abilites</center></div>'''''= | |||
< | <div style="color:#000000"><center>Magic: | ||
Dajj is a wizard able to use various forms of magic to achieve any specific goal. He can use any number of spells, hexes, curses and rituals he has learned to achieve a wide range of magical effects. Since he was a very young boy, Dajj has been tutored in the ways of magic at his home in the Academia Astrologicum and not only does he have the knowledge and skills required for the practice but he also has the spiritual potency to back the practice unaided. | |||
<div align="left">-Arcane Sorcery | |||
Dajj has been trained since a very young age in the arcane arts. Although the practice is largely arcane and does not follow the conventional laws of math and science, he structures his practice using both of these sets of laws. The practice calls for three components at its base; the formula, the energy source and the action itself. Using this, he can create a wide variety of effects via several different methods. | |||
<div align="left">-Umbral Sorcery | |||
Umbral sorcery is a form of sorcery that draws essence from an umbral or negative plane of existence. When used, umbra sorcery unbalances the planar aspects in a localized area and causes a number of negative effects. As Dajj was born (and reborn) on the negative plane of his home world Loz, he has a natural umbral affinity, which is incredibly rare in humans. In order to wield these magics with any sort of efficacy, the practitioner must constantly pulling essence from the umbral planes. To achieve this, Dajj has separated a piece of his soul and placed it in the umbral plane so that he may constantly draw umbral essence. He is unaware that as a shadowborne, he is constantly generating his own umbral essence and him splitting part of his soul off is actually a massive hindrance to the growth of his abilities. | |||
<center>Shadowborne powers: | |||
Dajj is a Shadowborne, a creature born in an umbral plane whose very essence has been fully corrupted by it's energies. He has the ability to absorb and convert several different types of energy into umbral essence which he uses to sustain himself. Though Dajj is aware that he has this ability, he believes it is a side effect of his umbral sorcery practice and remains unaware that this power is active at all times sustaining and even bolstering his life force. | |||
<div align="left">-Dream manipulation | |||
Another side effect of being shadowborne is control over the dreams and nightmares of other living beings. He can even cause lucidity in or grant visions to others as they dream. Dajj is actually at his most powerful in the world of dreams as it is adjacent to the world of the dead and the world of the living, umbral and astral planes respectively. All of Dajj's dreams are lucid dreams and he can use this ability to communicate with others remotely. | |||
<div align="left">-Shadow Authority | |||
Dajj's status as shadowborne grants him a level of sealing and binding over beings that fall under the qliphotic real tree of darkness. This includes ghosts, demons, spirits, certain monstrosities and zombies. He can use this ability to assume control over these creatures or purify and release their essence. | |||
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Revision as of 08:59, 23 April 2022
Umbral Aura
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Durability |
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Energy Projection |
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Fighting Skill |
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Appearance
While on duty, Dajj wears a set of all black, hooded tights that are etched with magical runes and a white, cloth sash. To replace his spectacles, he covers the top half of his face with an ornate mask.
Personality
Origin Story
Dajj, the Shadowborne, knew life again.
With his very first breath, the child let out a cry so fierce that it shattered the silence for miles. Crying unceasingly, Dajj was eventually rescued by his parent's colleagues and friends, Yvetta Scarborough and Adamas Amadeus who had mysteriously heard the boy's cry from another dimension like a distress beacon. Dajj was reared by the two mages and introduced into a life of learning and magic. He was a natural and like Adamas, he could channel the power of the umbral realm. Adamas had a successor and he would become the next Farside. The pair enrolled Dajj in the magical academy known as Academia Astrologicum where they were both instructors. He was taught the ways of magic and had great interest in other scholarly pursuits such as math and history. As he grew in age, skill and power, Dajj was made into a full sorcerer of the academy and granted some degree of authority within it's walls. Soon, he was offered the chance of spreading word of the academy to other dimensions and realms, but mainly Primal Earth. Proud of his ward, Adamas bestowed the title of Farside onto Dajj and retired, content with the knowledge that he could handle himself just fine and that he had grown into a great mage.
Powers and Abilites
Dajj is a wizard able to use various forms of magic to achieve any specific goal. He can use any number of spells, hexes, curses and rituals he has learned to achieve a wide range of magical effects. Since he was a very young boy, Dajj has been tutored in the ways of magic at his home in the Academia Astrologicum and not only does he have the knowledge and skills required for the practice but he also has the spiritual potency to back the practice unaided.
Dajj has been trained since a very young age in the arcane arts. Although the practice is largely arcane and does not follow the conventional laws of math and science, he structures his practice using both of these sets of laws. The practice calls for three components at its base; the formula, the energy source and the action itself. Using this, he can create a wide variety of effects via several different methods.
Umbral sorcery is a form of sorcery that draws essence from an umbral or negative plane of existence. When used, umbra sorcery unbalances the planar aspects in a localized area and causes a number of negative effects. As Dajj was born (and reborn) on the negative plane of his home world Loz, he has a natural umbral affinity, which is incredibly rare in humans. In order to wield these magics with any sort of efficacy, the practitioner must constantly pulling essence from the umbral planes. To achieve this, Dajj has separated a piece of his soul and placed it in the umbral plane so that he may constantly draw umbral essence. He is unaware that as a shadowborne, he is constantly generating his own umbral essence and him splitting part of his soul off is actually a massive hindrance to the growth of his abilities.
Dajj is a Shadowborne, a creature born in an umbral plane whose very essence has been fully corrupted by it's energies. He has the ability to absorb and convert several different types of energy into umbral essence which he uses to sustain himself. Though Dajj is aware that he has this ability, he believes it is a side effect of his umbral sorcery practice and remains unaware that this power is active at all times sustaining and even bolstering his life force.
Another side effect of being shadowborne is control over the dreams and nightmares of other living beings. He can even cause lucidity in or grant visions to others as they dream. Dajj is actually at his most powerful in the world of dreams as it is adjacent to the world of the dead and the world of the living, umbral and astral planes respectively. All of Dajj's dreams are lucid dreams and he can use this ability to communicate with others remotely.
Dajj's status as shadowborne grants him a level of sealing and binding over beings that fall under the qliphotic real tree of darkness. This includes ghosts, demons, spirits, certain monstrosities and zombies. He can use this ability to assume control over these creatures or purify and release their essence.
Founder Starforge | ||
Team Leaders Arsenal • Farside | ||
Global Defenders Afterglow • Antivenom • Fort • Homefront • Shadeknight • Shadowbat • Silver Twilight • Spinosaurus Wrecks | ||
Defenders Airbound • Arvo • Botanica • Bronze Belfry • Cloudkeeper • Cymone • Dr. Unknown • Dragonstrike • Ever Star • Farwalker • Gloombug • Graystar • Lightstreamer • Lock-Down • Mistmourne • Moonbeam • Mr. Blank Nightborn • Pinnacle • Power Boy • Psionic • Psychic Fox • Sgt. Starburst • Silversaint • Sir Chozrik • Soleos • Star Storm • Steel Shield • Stellar Ascendant • Stellarex • Wind-Rider • WindWarrior | ||
Members Agemo the Messenger • All Muscle • Aria Sound • Blue Icon • Captain Poseidon • Exergy • Expert • Godspark • Gridiron Goliath • Mass Impact Moonlight Medallion • Ms. Sovereign • Pulson • Sir Winter • Universal Knight • Will o' the Wisps • Wombattle | ||
Reserve Members Bolty • Chimera Girl • Lumix • Nebuleia • Ultrastar |