Fishman

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Fishman
Player: @HNBC
[[Image:|300px|]]
Character Build
Origin: Mutant
Archetype: Stalker/Corruptor
Security Level: 31/36
Biographical Data
Real Name: Gilbert Sullivan Calder
Known Aliases: The Maine Merman, The Alaskan Fishman
Age: Mid/Late 20's (actually close to 150 years old)
Gender: Male
Species: Mutant Ichthyoid
Ethnicity: Aquatic
Birthdate: Unknown (Found in 1876)
Birthplace: Unknown (found in the Southern Ocean)
Relatives: Thomas "Tom" Calder (adoptive "Father")
Characteristics
Height: 6'3"
Weight: 210 lbs.
Eyes: Solid White
Hair: None
Complexion: Blue and Smooth
Physical Build: Lean and Muscular
Physical Features: Dorsal/Head Fin, Arm Fins, Neck Gills, Webbed Fingers/Toes
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Public
Years Active: 13
Base of Operations: Talos Island
Citizenship: US Citizen
Education: Homeschooled
Occupation: Hero
Marital Status: Single
Known Powers and Abilities
Aquatic Adaptation, Enhanced Physiology, Hydrokinesis, Speed Swimming, Regeneration, Marine Communication, Body Puffing, Camouflage, Temperature Regulation/Brumation
Equipment and Paraphernalia
Water Flasks, Filter Mask
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Appearance

Skin Tone: Smooth, aquatic blue, with a faint sheen that catches the light like wet scales. Slight mottled darker patterns across his body, particularly on his torso and limbs, giving him a natural camouflage-like texture.

Eyes: Solid white and pupil-less, glowing faintly in darkness, lending him an alien, unreadable gaze.

Head: Prominent head fin running like a crest from his forehead back over his skull. Sharp, angular facial features — high cheekbones, pronounced brow, slightly ridged nose. Gills visible on both sides of his neck, flaring gently when he breathes.

Arms: Sleek and muscular, with thin, fin-like ridges extending from his forearms/wrists. These flex slightly when he moves, helping him steer underwater.

Body: Lean, swimmer’s build with defined musculature. Torso patterned with natural aquatic mottling, almost like the spots of a fish or amphibian. Posture is upright and commanding, giving him an almost noble bearing despite his alien look.

Hands/Feet: Webbed fingers and toes for propulsion. Nails are darker, hardened, and claw-like in shape.

Costume Integration: Wears a fitted, green-scaled bodysuit patterned to resemble fish skin (blending well with his natural coloring). Golden belt, gloves, and boots accent his heroic aesthetic, contrasting with his alien appearance. Costume material appears flexible enough for swimming but armored enough for combat.

Overall Vibe: Otherworldly but regal — somewhere between a deep-sea predator and an Atlantean knight, commanding respect even out of the water.

Personality

Reserved but Kind: Quiet, contemplative, and gentle with animals and humans alike. Tends to observe before acting.

Haunted: Aware that he has lived through centuries, yet with most of his memories locked away. Wonders what was taken from him and why.

Outsider’s Humor: Dry wit, sometimes awkward but sincere. Carries the lingering carnival nickname “Fishman” with irony and pride.

Loyal: Fiercely protective of those who show him kindness, especially his adoptive father.

Conflicted: Struggles between his alien nature and his human upbringing—unsure whether he belongs in the deep or on land.

History

Origins in the Deep

Gilbert’s earliest memories are fractured, dreamlike impressions: shadows drifting in the green gloom of the ocean floor, the muffled calls of unseen voices, the warmth of others who looked like him. These fragmented flashes suggest he once belonged to an undersea society of Icthyoids—an ancient species hidden in the abyssal trenches of the oceans. Unlike his kin, however, Gilbert was born a mutant. While Icthyoids were powerful swimmers and amphibious in nature, none could bend and command the waters themselves. His ability to manipulate currents and pressure marked him as something unusual, possibly even dangerous.

Whether he was cast out, lost by accident, or deliberately abandoned remains a mystery. He cannot remember the circumstances that left him adrift on the surface world in the mid-19th century, but his journey into human history began in 1876.

Fished from the Sea

In that year, the HMS Resolute, a whaling and exploration vessel trawled the icy waters of the Southern Ocean. They had stumbled upon a strange discovery: a figure entangled in wreckage, barely alive. The sailors were stunned by his appearance—blue skin, gills, fins. Unsure whether he was monster or miracle, they brought him aboard. When the being stirred awake and breathed air, the sailors recoiled. Superstitions spread that he was a sea-devil, a harbinger of doom. The ship’s captain, however, was more pragmatic: a “merman” could make them rich. At a stop in port, the crew handed him over to a sideshow broker, who quickly saw the profit in displaying him. The being had no memory of his past, his first impressions of humanity shaped by greed and fear.


When asked his name, he simply gestured toward a poster for a production of HMS Pinafore. A sailor joked, “He’s Gilbert Sullivan then,” after the famed composers of the operetta. The name stuck, and for the first time, he had an identity.

The Sideshow Years

Gilbert became the star attraction of traveling circuses and dime museums across the world. Promoters called him “The Fishman: The Ocean’s Living Mystery.” He was paraded in tanks, forced to swim and perform tricks.

Though intelligent, he pretended to be a mute, believing silence was his only protection. Children were frightened of him, adults ridiculed him, and handlers prodded him with sticks when he resisted. Still, he observed and learned. He mastered reading by watching posters, newspapers, and overhearing song lyrics. In private moments, he marveled at human inventions, their music, and their languages. At times, he felt surges of instinctive power—making ripples in water without touching it, calling fish toward his tank. But each attempt frightened his captors, who branded him dangerous, and they would physically beat him. By the equivalent of 18 in human years, his resentment and longing for freedom boiled over. One night, during a storm in Newfoundland, he burst free from his tank, fled into the sea, and vanished into the waves.


Entombed in Ice

But freedom was short-lived. Pushed beyond his limits, Gilbert swam deep into frozen waters, where exhaustion and the extreme cold overwhelmed him. His body’s natural defense—brumation, a hibernation-like state—kicked in. Trapped within shifting glacial ice, he slipped into suspended animation.

For more than a century, the Fishman lay entombed in silence, preserved in the frozen heart of a glacier. The world above changed—empires rose and fell, wars erupted, technology advanced—while he slept, unknowing and untouched.

Awakening in a New Age

In 2012, climate shifts and receding ice brought him back to the ocean’s surface. A lone Alaskan fisherman, Thomas Calder, hauled in his nets and found not a catch of salmon but a strange figure drifting in the icy waters. At first terrified, Calder soon realized the creature was alive—weak, confused, and in need of help.

Rather than turn him over to authorities, Calder made a fateful choice. He took Gilbert in, nursed him back to health, and treated him not as a monster but as a son. The fisherman’s simple kindness reshaped Gilbert’s life more than any other event. From McKenna he learned about humanity, compassion, and the rhythms of modern life—how to live not as a curiosity but as a person.

Calder gave him an education of sorts: teaching him English, introducing him to literature, showing him how to handle boats, navigate storms, and understand the tides of both sea and human society. Together, they carved out a quiet existence on the Alaskan coast. For the first time, Gilbert felt truly at peace.

The Call of the Past

Yet, even in this new life, questions lingered. Who were his people? Why was he different? His dreams were haunted by images of the deep, of voices calling to him in an ancient tongue, of cities lost beneath the waves.

As the modern world encroached upon the oceans—through oil drilling, overfishing, and pollution—Gilbert’s dual nature asserted itself. He could no longer remain hidden. The seas needed a protector, and humanity needed to be reminded of its responsibility. Taking up the sideshow moniker that once humiliated him, Gilbert reclaimed it as a badge of honor: The Fishman.

Now

Gilbert stands between two worlds: the ocean that birthed him and the surface that raised him. To the Icthyoids—if they yet endure—he is an aberration, a mutant who commands the waters themselves. To humanity, he is both savior and enigma, a living relic from another age.

Though he appears in his early twenties, Gilbert has lived across centuries. He has witnessed cruelty and compassion, exploitation and kindness. With the wisdom of age and the heart of someone still discovering himself, he fights not only to defend the oceans but also to uncover the truth of his own existence.

The Fishman is more than a hero; he is a mystery walking the shores of two worlds, forever caught between the depths of the sea and the complexities of the human spirit.

Powers

  • Aquatic Adaptation: Breathes underwater via gills, thrives in crushing depths and extreme cold.
  • Enhanced Physiology: Strength, speed, stamina, intellect, and reflexes superior to human norms; highly durable against pressure and blunt force.
  • Hydrokinesis (Unique Mutation): Can manipulate water currents, form weapons/whips, create pressure blasts, and shape defensive barriers.
  • Speed Swimming: Moves at torpedo-like speeds through the water.
  • Regeneration: Accelerated healing, especially when submerged.
  • Marine Communication: Can commune with sea creatures through bioelectric signals and vibrations.
  • Body Puffing: Can swell his muscles and body mass like a pufferfish for intimidation or physical defense.
  • Camouflage: Skin pigments shift to blend into ocean surroundings.
  • Temperature Regulation & Brumation: Can enter a hibernation-like state in extreme cold, which preserved him in the glacier.

Equipment

Weaknesses & Limitations

Physical Weaknesses

Dehydration Vulnerability: Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter.

Saltwater Sensitivity (Mutant Quirk): Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented.

Pressure Imbalance: Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious.

Extreme Heat: His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him.

Dependence on Hydration for Healing: His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge.

Psychological Weaknesses

Identity Crisis: Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.”

Trauma from Exploitation: His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage.

Protective Instincts: He feels an almost compulsive need to protect marine life and those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself.

Alienation from Humanity: Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help.

Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies.

Situational Weaknesses

Reliance on Water for Power: His hydrokinesis is weaker in arid or enclosed environments without access to water sources.

Magnet for Exploitation: Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied.

Unstable Brumation: While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation.

Affiliations

Family

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Enemies/Foes

Codename: Pirahnus the Man-Fish

Real Name: Marcus Pirano

Designation: The Corrupted Reflection/The Savage Brute

Details: Once a brilliant marine biologist named Dr. Marcus Pirano, he was obsessed with genetic splicing to create “the ultimate survivor.” His funding came from a shadowy private military group, eager to weaponize aquatic soldiers. Driven by ego and obsession, Pirano began human trials on himself, fusing his DNA with that of aggressive predatory fish, including piranhas and deep-sea apex species.

The process destroyed his humanity—his body mutated, his mind fractured, and he was cast out by the very group that funded him. Consumed by rage, hunger, and alien instincts, he abandoned his human name and became Pirahnus the Man-Fish, prowling coastal cities and undersea routes as a terror of the deep. He believes himself the true ruler of the oceans, intent on devouring the weak and ruling over aquatic and land dwellers alike.

Codename: The Jellyfish Queen

Real Name: Nidarya

Designation: The Regal Tyrant / Dark Monarch

Details: Once the high priestess of an ancient undersea cult devoted to the preservation of the deep, Nidarya was betrayed by her fellow council members who sought power from surface dwellers. Cast into the abyssal trenches as punishment, she was believed lost to the crushing dark.

There, she encountered strange, bioluminescent organisms—jellyfish-like beings of immense size and psychic resonance. Infusing her with their venom and glow, they transformed her into something greater than mortal. Emerging from the abyss, she declared herself The Jellyfish Queen, determined to rule the oceans with her new divine power.

She views herself as chosen by the abyss, destined to lead both land and sea into submission.


Codename: Red Tide

Real Name: Hugo Borisov

Designation: The Corrupted Avenger / Poisoned Wasteland

Details: Hugo Borisov was a Soviet deep-sea diver in the late 1960s, sent to investigate a sunken nuclear submarine near the Arctic. The waters were already polluted with industrial waste and radioactive dumping, but Hugo dove anyway, loyal to his state’s secrecy.

While exploring, he became entangled in a glowing mass of irradiated red algae that had been feeding off the nuclear waste. The algae invaded his body, merging with his cells, poisoning him and keeping him alive in a horrific symbiosis.

When he surfaced, his comrades recoiled in horror. Declared a monstrosity and a liability, he was sealed inside his diving suit and abandoned in the sea to die. But Hugo didn’t die — the algae preserved him, mutating him over decades.

Decades later, he emerged as Red Tide, furious at humanity for poisoning the oceans and casting him aside. He sees himself as the “wrath of the poisoned seas,” determined to spread his toxic blooms across the globe.


Codename: Kingray

Real Name: Raymond Fisher

Designation: The Conqueror / Pirate Warlord

Details: Raymond Fisher grew up in a coastal Soviet-bloc fishing village, the son of a sailor who vanished at sea. The ocean provided his family’s livelihood, but it also took everything from him: his father, his home (destroyed in a shipping accident), and eventually his chance at a normal life.

Fisher joined the navy as a diver and engineer, excelling in underwater demolitions and tactical combat. But he was betrayed during a covert mission — left behind during a sabotage operation to cover his commander’s retreat. Trapped in the deep, Fisher nearly drowned, saved only by his own ingenuity and sheer will.

Consumed with rage, he abandoned his nation and forged his own path. Using stolen tech and salvaged wrecks, he built his Kingray suit, swearing vengeance on those who betrayed him and control over the seas that had taken everything.

Now, Kingray is a mercenary, pirate, and self-proclaimed ruler of the deep. He commands fleets of stolen vessels and mercenaries, raiding shipping lanes, sabotaging navies, and hunting anyone who dares stand against him.


Codename: The Leviathan Twins

Real Names: Levi and Ethan Fisher

Designation: The Henchmen /The Dark Legacy

Details: Levi and Ethan Fisher were born at sea, raised by Raymond Fisher — now Kingray — aboard his stolen fleet. Their childhood was one of brutality and indoctrination, learning combat, diving, and piracy from an early age. Kingray did not raise them as sons, but as soldiers, punishing weakness and rewarding ruthlessness.

In their teens, both lost an arm during a failed raid on a heavily armed oil rig. Kingray forced them into cybernetic enhancement, replacing their missing limbs with experimental harpoon-launcher prosthetics. Instead of seeing them as crippled, he reforged them into weapons — his “Leviathan Twins.”

From then on, Levi and Ethan served as Kingray’s personal enforcers, his right and left hand both literally and figuratively. Loyal to their father yet desperate for his approval, they carry out his dirtiest work: assassinations, hostage-taking, and terror strikes.


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