Fishman: Difference between revisions

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= Weaknesses & Limitations =
= Weaknesses & Limitations =
*
==Physical Weaknesses==
 
'''Dehydration Vulnerability''': Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter.
 
'''Saltwater Sensitivity (Mutant Quirk)''': Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented.
 
'''Pressure Imbalance''': Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious.
 
'''Extreme Heat''': His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him.
 
'''Dependence on Hydration for Healing''': His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge.
 
==Psychological Weaknesses==
 
'''Identity Crisis''': Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.”
 
'''Trauma from Exploitation''': His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage.
 
'''Protective Instincts''': He feels an almost compulsive need to protect marine life ''and'' those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself.
 
'''Alienation from Humanity''': Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help.
 
Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies.
 
==Situational Weaknesses==
 
'''Reliance on Water for Power''': His hydrokinesis is weaker in arid or enclosed environments without access to water sources.
 
'''Magnet for Exploitation''': Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied.
 
'''Unstable Brumation''': While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation.


= Affiliations =
= Affiliations =

Revision as of 00:48, 13 September 2025


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Fishman
Player: @HNBC
[[Image:|300px|]]
Character Build
Origin: Mutant
Archetype: Stalker/Corruptor
Security Level: 1/36
Biographical Data
Real Name: Gilbert Sullivan McBride
Known Aliases: The Maine Merman,
Age: Mid/Late 20's (actually close to 150 years old)
Gender: Male
Species: Mutant Ichthyoid
Ethnicity: Aquatic
Birthdate: Unknown (Found in 1876)
Birthplace: Unknown (found in the Southern Ocean)
Relatives: Thomas "Tom" McBride (adoptive "Father")
Characteristics
Height:
Weight:
Eyes: Solid White
Hair: None
Complexion: Blue and Smooth
Physical Build: Lean and Muscular
Physical Features: Dorsal/Head Fin, Arm Fins, Neck Gills, Webbed Fingers/Toes
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity: Public
Years Active: 12
Base of Operations: Talos Island
Citizenship: US Citizen
Education: Homeschooled
Occupation: Hero
Marital Status: Single
Known Powers and Abilities
Aquatic Adaptation, Enhanced Physiology, Hydrokinesis, Speed Swimming, Regeneration, Marine Communication, Body Puffing, Camouflage, Temperature Regulation/Brumation
Equipment and Paraphernalia
Water Flasks, Filter Mask
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Appearance

Personality

History

Powers

Equipment

Weaknesses & Limitations

Physical Weaknesses

Dehydration Vulnerability: Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter.

Saltwater Sensitivity (Mutant Quirk): Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented.

Pressure Imbalance: Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious.

Extreme Heat: His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him.

Dependence on Hydration for Healing: His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge.

Psychological Weaknesses

Identity Crisis: Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.”

Trauma from Exploitation: His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage.

Protective Instincts: He feels an almost compulsive need to protect marine life and those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself.

Alienation from Humanity: Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help.

Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies.

Situational Weaknesses

Reliance on Water for Power: His hydrokinesis is weaker in arid or enclosed environments without access to water sources.

Magnet for Exploitation: Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied.

Unstable Brumation: While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation.

Affiliations

Family

Name:

Alias:

Relation:

Details:



Enemies/Foes

Codename:

Alias:

Designation:

Threat:

Details:

Rumors

Opinions

RP Hooks

TV Tropes

Trivia