Fishman: Difference between revisions
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= Appearance = | = Appearance = | ||
*'''Skin Tone''': Smooth, aquatic blue, with a faint sheen that catches the light like wet scales. Slight mottled darker patterns across his body, particularly on his torso and limbs, giving him a natural camouflage-like texture. | |||
*'''Eyes''': Solid white and pupil-less, glowing faintly in darkness, lending him an alien, unreadable gaze. | |||
'''Head''': Prominent head fin running like a crest from his forehead back over his skull. Sharp, angular facial features — high cheekbones, pronounced brow, slightly ridged nose. Gills visible on both sides of his neck, flaring gently when he breathes. | |||
'''Arms''': Sleek and muscular, with thin, fin-like ridges extending from his forearms/wrists. These flex slightly when he moves, helping him steer underwater. | |||
'''Body''': Lean, swimmer’s build with defined musculature. Torso patterned with natural aquatic mottling, almost like the spots of a fish or amphibian. Posture is upright and commanding, giving him an almost noble bearing despite his alien look. Hands/Feet: Webbed fingers and toes for propulsion. Nails are darker, hardened, and claw-like in shape. | |||
'''Costume Integration''': Wears a fitted, green-scaled bodysuit patterned to resemble fish skin (blending well with his natural coloring). Golden belt, gloves, and boots accent his heroic aesthetic, contrasting with his alien appearance. Costume material appears flexible enough for swimming but armored enough for combat. | |||
'''Overall Vibe''': Otherworldly but regal — somewhere between a deep-sea predator and an Atlantean knight, commanding respect even out of the water. | |||
= Personality = | = Personality = | ||
Revision as of 00:50, 13 September 2025
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| Fishman | ||||||||||
| Player: @HNBC | ||||||||||
| [[Image:|300px|]] | ||||||||||
| Character Build | ||||||||||
| Origin: | Mutant | |||||||||
| Archetype: | Stalker/Corruptor | |||||||||
| Security Level: | 1/36 | |||||||||
| Biographical Data | ||||||||||
| Real Name: | Gilbert Sullivan McBride | |||||||||
| Known Aliases: | The Maine Merman, | |||||||||
| Age: | Mid/Late 20's (actually close to 150 years old) | |||||||||
| Gender: | Male | |||||||||
| Species: | Mutant Ichthyoid | |||||||||
| Ethnicity: | Aquatic | |||||||||
| Birthdate: | Unknown (Found in 1876) | |||||||||
| Birthplace: | Unknown (found in the Southern Ocean) | |||||||||
| Relatives: | Thomas "Tom" McBride (adoptive "Father") | |||||||||
| Characteristics | ||||||||||
| Height: | ||||||||||
| Weight: | ||||||||||
| Eyes: | Solid White | |||||||||
| Hair: | None | |||||||||
| Complexion: | Blue and Smooth | |||||||||
| Physical Build: | Lean and Muscular | |||||||||
| Physical Features: | Dorsal/Head Fin, Arm Fins, Neck Gills, Webbed Fingers/Toes | |||||||||
| Status | ||||||||||
| Alignment: |
Neutral Good | |||||||||
| Reputation: |
Reputable | |||||||||
| Identity: | Public | |||||||||
| Years Active: | 12 | |||||||||
| Base of Operations: | Talos Island | |||||||||
| Citizenship: | US Citizen | |||||||||
| Education: | Homeschooled | |||||||||
| Occupation: | Hero | |||||||||
| Marital Status: | Single | |||||||||
| Known Powers and Abilities | ||||||||||
| Aquatic Adaptation, Enhanced Physiology, Hydrokinesis, Speed Swimming, Regeneration, Marine Communication, Body Puffing, Camouflage, Temperature Regulation/Brumation | ||||||||||
| Equipment and Paraphernalia | ||||||||||
| Water Flasks, Filter Mask | ||||||||||
| Attributes | ||||||||||||||||||||||||||
| Strength |
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Endurance |
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| Agility |
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Speed |
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| Fighting |
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Projectiles |
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| Durability |
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Resistance |
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| Intelligence |
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Psyche |
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| Intuition |
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Charisma |
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| ReldinBox Template | ||||||||||||||||||||||||||
Appearance
- Skin Tone: Smooth, aquatic blue, with a faint sheen that catches the light like wet scales. Slight mottled darker patterns across his body, particularly on his torso and limbs, giving him a natural camouflage-like texture.
- Eyes: Solid white and pupil-less, glowing faintly in darkness, lending him an alien, unreadable gaze.
Head: Prominent head fin running like a crest from his forehead back over his skull. Sharp, angular facial features — high cheekbones, pronounced brow, slightly ridged nose. Gills visible on both sides of his neck, flaring gently when he breathes.
Arms: Sleek and muscular, with thin, fin-like ridges extending from his forearms/wrists. These flex slightly when he moves, helping him steer underwater.
Body: Lean, swimmer’s build with defined musculature. Torso patterned with natural aquatic mottling, almost like the spots of a fish or amphibian. Posture is upright and commanding, giving him an almost noble bearing despite his alien look. Hands/Feet: Webbed fingers and toes for propulsion. Nails are darker, hardened, and claw-like in shape.
Costume Integration: Wears a fitted, green-scaled bodysuit patterned to resemble fish skin (blending well with his natural coloring). Golden belt, gloves, and boots accent his heroic aesthetic, contrasting with his alien appearance. Costume material appears flexible enough for swimming but armored enough for combat.
Overall Vibe: Otherworldly but regal — somewhere between a deep-sea predator and an Atlantean knight, commanding respect even out of the water.
Personality
History
Powers
Equipment
Weaknesses & Limitations
Physical Weaknesses
Dehydration Vulnerability: Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter.
Saltwater Sensitivity (Mutant Quirk): Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented.
Pressure Imbalance: Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious.
Extreme Heat: His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him.
Dependence on Hydration for Healing: His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge.
Psychological Weaknesses
Identity Crisis: Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.”
Trauma from Exploitation: His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage.
Protective Instincts: He feels an almost compulsive need to protect marine life and those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself.
Alienation from Humanity: Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help.
Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies.
Situational Weaknesses
Reliance on Water for Power: His hydrokinesis is weaker in arid or enclosed environments without access to water sources.
Magnet for Exploitation: Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied.
Unstable Brumation: While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation.
Affiliations
Family
Name:
Alias:
Relation:
Details:
Enemies/Foes
Codename:
Alias:
Designation:
Threat:
Details: