Fishman: Difference between revisions
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= Weaknesses & Limitations = | = Weaknesses & Limitations = | ||
==Physical Weaknesses== | |||
'''Dehydration Vulnerability''': Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter. | |||
'''Saltwater Sensitivity (Mutant Quirk)''': Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented. | |||
'''Pressure Imbalance''': Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious. | |||
'''Extreme Heat''': His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him. | |||
'''Dependence on Hydration for Healing''': His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge. | |||
==Psychological Weaknesses== | |||
'''Identity Crisis''': Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.” | |||
'''Trauma from Exploitation''': His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage. | |||
'''Protective Instincts''': He feels an almost compulsive need to protect marine life ''and'' those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself. | |||
'''Alienation from Humanity''': Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help. | |||
Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies. | |||
==Situational Weaknesses== | |||
'''Reliance on Water for Power''': His hydrokinesis is weaker in arid or enclosed environments without access to water sources. | |||
'''Magnet for Exploitation''': Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied. | |||
'''Unstable Brumation''': While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation. | |||
= Affiliations = | = Affiliations = | ||
Revision as of 00:48, 13 September 2025
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| Fishman | ||||||||||
| Player: @HNBC | ||||||||||
| [[Image:|300px|]] | ||||||||||
| Character Build | ||||||||||
| Origin: | Mutant | |||||||||
| Archetype: | Stalker/Corruptor | |||||||||
| Security Level: | 1/36 | |||||||||
| Biographical Data | ||||||||||
| Real Name: | Gilbert Sullivan McBride | |||||||||
| Known Aliases: | The Maine Merman, | |||||||||
| Age: | Mid/Late 20's (actually close to 150 years old) | |||||||||
| Gender: | Male | |||||||||
| Species: | Mutant Ichthyoid | |||||||||
| Ethnicity: | Aquatic | |||||||||
| Birthdate: | Unknown (Found in 1876) | |||||||||
| Birthplace: | Unknown (found in the Southern Ocean) | |||||||||
| Relatives: | Thomas "Tom" McBride (adoptive "Father") | |||||||||
| Characteristics | ||||||||||
| Height: | ||||||||||
| Weight: | ||||||||||
| Eyes: | Solid White | |||||||||
| Hair: | None | |||||||||
| Complexion: | Blue and Smooth | |||||||||
| Physical Build: | Lean and Muscular | |||||||||
| Physical Features: | Dorsal/Head Fin, Arm Fins, Neck Gills, Webbed Fingers/Toes | |||||||||
| Status | ||||||||||
| Alignment: |
Neutral Good | |||||||||
| Reputation: |
Reputable | |||||||||
| Identity: | Public | |||||||||
| Years Active: | 12 | |||||||||
| Base of Operations: | Talos Island | |||||||||
| Citizenship: | US Citizen | |||||||||
| Education: | Homeschooled | |||||||||
| Occupation: | Hero | |||||||||
| Marital Status: | Single | |||||||||
| Known Powers and Abilities | ||||||||||
| Aquatic Adaptation, Enhanced Physiology, Hydrokinesis, Speed Swimming, Regeneration, Marine Communication, Body Puffing, Camouflage, Temperature Regulation/Brumation | ||||||||||
| Equipment and Paraphernalia | ||||||||||
| Water Flasks, Filter Mask | ||||||||||
| Attributes | ||||||||||||||||||||||||||
| Strength |
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Endurance |
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| Agility |
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Speed |
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| Fighting |
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Projectiles |
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| Durability |
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Resistance |
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| Intelligence |
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Psyche |
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| Intuition |
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Charisma |
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| ReldinBox Template | ||||||||||||||||||||||||||
Appearance
Personality
History
Powers
Equipment
Weaknesses & Limitations
Physical Weaknesses
Dehydration Vulnerability: Prolonged time away from water dries out his skin and gills, weakening his strength and dulling his senses. On land for too long, his powers (especially hydrokinesis) begin to falter.
Saltwater Sensitivity (Mutant Quirk): Unlike his kind, his mutation makes him more sensitive to extremely concentrated saltwater (brine, industrial runoff, or desalination byproduct). Acts like acid on his skin, leaving him in pain and disoriented.
Pressure Imbalance: Though adapted to deep sea pressure, rapid shifts (such as being blasted suddenly from the depths to the surface) can leave him disoriented, nauseated, or even unconscious.
Extreme Heat: His body is adapted for cold oceans; high-heat environments (volcanoes, deserts, fire-based enemies) quickly dehydrate and overwhelm him.
Dependence on Hydration for Healing: His regenerative abilities are significantly slowed when away from water. Severe injuries on land may leave him vulnerable until he can submerge.
Psychological Weaknesses
Identity Crisis: Gilbert doesn’t remember his life before 1876 and constantly questions if his people abandoned him or if he was exiled. Manipulators can prey on his longing for belonging or his guilt about being “different.”
Trauma from Exploitation: His time in the sideshow left deep scars. He reacts strongly to cages, tanks, or attempts to restrain him, sometimes lashing out in panic or rage.
Protective Instincts: He feels an almost compulsive need to protect marine life and those he considers family. Enemies can exploit this by using hostages or threatening the ocean itself.
Alienation from Humanity: Despite being raised by a kind fisherman, he still struggles to connect with human society. Social isolation and mistrust can make him reckless or unwilling to seek help.
Fear of the Abyss: His fragmented memories suggest something deeper in the ocean — a throne, a voice, or an enemy. Part of him fears returning to the deepest trenches, where he suspects the truth of his exile lies.
Situational Weaknesses
Reliance on Water for Power: His hydrokinesis is weaker in arid or enclosed environments without access to water sources.
Magnet for Exploitation: Governments, corporations, and scientists see him as a living specimen. He must constantly avoid being captured or studied.
Unstable Brumation: While brumation kept him alive in the glacier, in modern times if he’s trapped in extreme cold or deprived of food for too long, he risks involuntarily slipping back into hibernation.
Affiliations
Family
Name:
Alias:
Relation:
Details:
Enemies/Foes
Codename:
Alias:
Designation:
Threat:
Details: