Becky Beacon: Difference between revisions

From FBSA Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 84: Line 84:


Needing someplace else to be while things cool off back home, she's now finishing school in Paragon.
Needing someplace else to be while things cool off back home, she's now finishing school in Paragon.


=The Hero Beat=
=The Hero Beat=

Revision as of 02:54, 28 February 2022

Gale Power Grid Translation
Becky grid 02.jpg
  • Offense: She can be consistently relied on to hold a bridge, but she actually operates on Superman logic (as strong as the story needs her to be, sometimes stronger, sometimes weaker).
  • Defense: Virtually indestructible (force fields).
  • Combat: Untrained. Becky's specialty is disaster prevention and relief. When pressed into combat, she relies on her invincibility to defuse conflict.
  • Agency: While her powers operate on Silver Age Superman logic, she also has Silver Age Superman's self-imposed limitations (i.e she's a goody-two-shoes). Furthermore, she lacks Superman's wide array of powers (let alone Silver Age Superman's knack to just come up with new powers on the fly).

The Last Flight of the Ironskies

"We're almost there!"



Ascendant Archon Rebellato barked so many orders a minute the crew of the CSS Ironskies would think their captain was developing super speed. The starship was on the run from a neighbouring universe where they expected to find a Nictus colony to bolster the ranks of the council's Galaxy troops.

What they found instead, was a trap.

The distress beacon was a lure set by the warmongering collective that drove Kheldians to extinction in that universe. The galaxy-spanning empire named Batallion. The expedition lost every ship but one, but at least Archon Rebellato managed to pry one single thing from the enemy: A nanocolony that would turn the tides of battle, one of the several methods Batallion uses to transhumanize and assimilate species, and the thing that would finally give The Center the incarnate-grade army he needed to bring the world to heel.

Unfortunately for the last ship of the expedition, even if they survived Batallion's assault and pursuit, their ship wouldn't survive re-entry.







Bonus Pay

File:Https://fbsa.cityofheroes.dev/images/d/d1/Becky 01.jpg
"This way!"
Beacon
Player: @White Nightingale
Origin: Technology
Archetype: Tanker
Security Level: 50
Server: Confidential
Personal Data
Real Name: Rebecca Skyler
Known Aliases: '
Species: Human
Age: 17
Height: 5'7"
Weight: 49kgs
Eye Color: Blue
Hair Color: Blonde
Biographical Data
Nationality: American
Occupation: Student
Place of Birth: Pawtucket, Rhode Island
Base of Operations: Paragon City
Marital Status: Single
Known Relatives: Elaine (mother), Roger (father)
Known Powers
Super suit turns her natural EM emmisions (i.e her "aura") into a most versatile force field, imbuing her with super strength, invulnerability, flight (Top speed: MACH 3, but takes her at least one full minute in achieving top speed), laser vision, chilling superbreath, and vacuum survival. If the suit has additional capabilities, they're unknown to Becky (or Vanguard).
Known Abilities
History buff
Equipment
None
WORK IN PROGRESS. Page started as a stand-in


Rebecca Skyler was your typical girl next door with no more responsibilities than school, no more ambitions than making it into college to major in metahuman anthropology, and no more worries than summer jobs to make pocket money to enjoy the summer. It was in one such job where the call to adventure found her.

Working at a comic convention and treading the line between receptionist and booth babe on virtue that the costume her employers gave her to work was the same as the convention's back then mascot and that Becky was at least versed enough in comics so the gig went well... at least until the smoldering wreck of the CSS Ironskies crashed on the convention center and right on top of her.

Having leaked out of its container, the captured nanocolony mixed with several other things (from the ship's instruments to the deceased Galaxy crew's DNA) on its way to Rebecca, where it bonded partially with her but strangely, mostly with her costume and her wearables.

As good publicity as it would have been for the convention, Vanguard cordoned the site off and all witnesses had to sign NDAs for their own protection. After evaluating no danger for Becky or those around her, Vanguard released her into FBSA custody for registration.... however, since her now "super suit" came from alien tech (Vanguard's jurisdiction), DATA has no access nor permission to try to study the suit and all documents about it are classified even within Vanguard (for some reason, the clearance level for those documents only allow Dark Watcher and the Lady Grey). Finally, Vanguard bought the mascot's rights off the con owners' hands.

Needing someplace else to be while things cool off back home, she's now finishing school in Paragon.




The Hero Beat

The bad news is that Becky is not a fighter. The good news is that there's more to superheroes than fighting crime: From putting fires out with ice breath to keep catch falling airplanes before they crash and crashing tidal waves with flying sonic booms. Every so often she has to put lesser criminals "on time out" and she has no problems doing so. Occasionally, however, she finds actual supervillains in her beat... and she doesn't fare so well those times, but she praises herself in the fact that she manages to keep innocents from dying every time.

Starting to become "Too Good"

Keeping people from dying is good in everyone's eyes. Helping people in countries targetted by colonial powers, however, makes you an undesirable presence to many people in power, and defusing hostility outbursts at contested territories paints a target on your back. Becky has already gotten in trouble twice after being caught moving Etoile refugee boats past the Longbow blockade and making sure humanitarian help reaches troubled countries (in disputed territories at that). It's only a matter of time before she becomes the top item in somebody's black list.



Weaknesses

  • Operating from Becky's aura, her powers' performance is affected by her current physical and emotional state... this means she's only invincible until things stop going her way or she catches a cold.
  • She's powerless without the suit. While she can summon it from anywhere, said summon's accuracy is subject to the aforementioned weakness.