Quipshot: Difference between revisions

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{{RogueBox
{{ReldinBox
| image = Remarksman.png
| header = #FFFFFF
| caption =  
| font = #000000
| bg1 = #000000
| bg2 = #000000
| bg3 = #000000
| bg4 = #801f1d
| border = #de9b27
| cell1 = #801f1d
| cell2 = #801f1d
 
| name = Quipshot
| name = Quipshot
| player = @HNBC
| player = @HNBC
| archetype = Sentinel
| image = Remarksman.png
| origin = Mutation
| caption = So Cool, It's '''CRAZY'''!
| level = 27
| origin = <div style="font-size:13px">Mutation</div>
| server = Everlasting
| archetype = <div style="font-size:13px">Sentinel</div>
| realname = ??? (Marcus Manson)
| level = <div style="font-size:13px">43</div>
| aliases = Q.S., The Quip-Cracking Crusader, The Bantering Buffoon, The Never-Dead Knucklehead, The Talking Target, The Irksome Merc, The Remarking Marksman
| realname = <div style="font-size:13px">Marcus Mansen</div>
| species = Human Mutant
| alias = <div style="font-size:13px"> Quippy, Q.S., The Quip-Cracking Crusader, The Bantering Buffoon, The Never-Dead Knucklehead, The Talking Target, The Irksome Merc, The Remarking Marksman </div>
| age =  
| age = <div style="font-size:13px">30</div>
| height =
| gender = <div style="font-size:13px">Male</div>
| weight =
| species = <div style="font-size:13px">Human Mutant</div>
| eyes = Black
| ethnicity = <div style="font-size:13px">Caucasian</div>
| hair = ???
| birthdate = <div style="font-size:13px">April 1st</div>
| nationality = ???
| birthplace = <div style="font-size:13px">Madison, WI</div>
| occupation = Mercenary/Assassin
| relatives = <div style="font-size:13px">???</div>
| birthplace = ???
| height = <div style="font-size:13px">6'1''</div>
| hometown = ???
| weight = <div style="font-size:13px">205 lbs</div>
| marital = Single
| eyes = <div style="font-size:13px">Black</div>
| relatives =  
| hair = <div style="font-size:13px">Blonde</div>
| powers =
| complexion = <div style="font-size:13px">Fair</div>
| abilities =
| build = <div style="font-size:13px">Toned</div>
| equipment = Guns, Blinker, Utility Belt, Katana, Throwing Knives, Body Armor
| features = <div style="font-size:13px"></div>
| footnotes =
| alignment = 4
| reputation = 3
| identity = <div style="font-size:13px">Secret</div>
| years_active = <div style="font-size:13px">5</div>
| operations = <div style="font-size:13px">Earth</div>
| citizenship = <div style="font-size:13px">Dual Citizenship</div>
| education = <div style="font-size:13px">College</div>
| occupation = <div style="font-size:13px">Mercenary/Assassin</div>
| marital = <div style="font-size:13px">Single</div>
| powers = <div style="font-size:13px">Superhuman Regeneration, Toxin Resistance, Near-Immortality, Pain Tolerance, Psionic Resistance, Enhanced Strength/Durability/Agility/Reflexes/Speed/Stamina, Expert Marksmanship, Hand-to-Hand Combatant, Acrobatic Skills, Irritating Personality, Unpredictability
</div>
| paraphernalia = <div style="font-size:13px">Dual Pistols, Blinker, Utility Belt, Katana, Throwing Knives, Body Armor</div>
| strength = 4
| endurance = 4
| agility = 4
| speed = 4
| fighting = 6
| projectiles = 6
| durability = 4
| resistance = 6
| intelligence = 4
| psyche = 1
| intuition = 4
| charisma = 5
|}}
|}}


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The pants are red with gray sections around the thighs and knees, mirroring the design on his arms. This cohesive color scheme creates a streamlined and professional appearance. His boots are golden and reach up below his knees, offering sturdy protection to his tactical outfit. The boots have a segmented design, suggesting durability and flexibility.
The legs are red with gray sections around the thighs and knees, mirroring the design on his torso. This cohesive color scheme creates a streamlined and professional appearance. His boots are golden and reach up below his knees, offering sturdy protection to his tactical outfit. The boots have a segmented design, suggesting durability and flexibility.


= Possible Origin(s)=


= Possible Origin(s)=
'''The Secret Agent Turned Rogue''': Quipshot claims he was once a top operative for a government agent working for an ultra-classified division. Trained in espionage, martial arts, and assassination, but after a mission went wrong, he was betrayed by his own team and left for dead. He survived, but the betrayal shattered his mind, turning him into the man he is today.
 
'''Alien Abduction''': In this version, Quipshot  was abducted by aliens and subjected to bizarre experiments. These experiments granted him his powers but left his mind in tatters. He now roams Earth, trying to piece together what happened and exacting revenge. These tales might include outlandish descriptions of alien planets, advanced technologies, and bizarre alien biology.
 
'''Failed Super Soldier Experiment''': Quipshot was supposedly part of a covert military program designed to create the ultimate super soldier via secret government experiment. He might say he was injected with experimental serums that enhanced his strength, agility, and regenerative healing, turning him into a living weapon. The program went awry, and he was the sole survivor, escaping with his newfound powers but losing his grip on reality in the process. Now, he uses his abilities for mercenary work while seeking vengeance on those who experimented on him.
 
'''Failed Stand-Up Comedian''': In a more comedic twist, Quipshot claims he was once a stand-up comedian who bombed so hard that the universe itself granted him superpowers out of pity. His banter and jokes are actually remnants of his failed comedy career, and he’s constantly seeking validation through his outrageous antics.
 
'''Genetically Engineered Clone''': In this backstory, Quipshot is a clone created by a secret organization to be the perfect mercenary. However, something went wrong during the cloning process, resulting in his unstable mind. He now seeks out his creators to get answers and possibly exact revenge.
 
'''Haunted by a Ghost''': In this tale, Quipshot was an ordinary person until he was possessed by the spirit of a vengeful assassin. The ghost’s presence granted him his powers but also drove him to madness. He now shares his body with the spirit, which sometimes takes control, leading to his unpredictable behavior.


= Actual Origin =
= Actual Origin =
Marcus Manson was born into a middle-class family in a quiet nondescript suburb in a quiet nondescript town.  His parents encouraged stability and routine. His childhood was unremarkable, marked by average academic performance and a lack of any notable talents/interests. He lived an ordinary life, attended school, had few friends, and generally stayed out of trouble. After graduating high school, Marcus followed a conventional path, attending college where he majored in business administration.
{{Spoilers|Marcus Mansen was born into a middle-class family in a quiet nondescript suburb in a quiet nondescript town.  His parents encouraged stability and routine. His childhood was unremarkable, marked by average academic performance and a lack of any notable talents/interests. He lived an ordinary life, attended school, had few friends, and generally stayed out of trouble. After graduating high school, Marcus followed a conventional path, attending college where he majored in business administration.


In his early twenties, Marcus secured a job at a nondescript office, working a nine-to-five job that was boring and mundane. His life was a routine of paperwork, coffee breaks, and office small talk. Often a "background extra" in the workplace, he was just another face in the crowd. The only thing that made him feel like he was somebody was his close friend and co-worker Winona "Winnie" Winston who made the days at the office much more tolerable and began to have feelings for her. However, everything changed when he offered Winona a ride home after a late night at the office. The car they were in had been involved in a multi-car crash when he went through the windshield, and Winona had died on impact. The crash should've been fatal, but to everyone’s astonishment, Marcus emerged from the wreckage fully unharmed. It was at this moment that his latent regenerative mutation manifested, rapidly healing his injuries and saving his life.
In his early twenties, Marcus secured a job at a nondescript office, working a nine-to-five job that was boring and mundane. His life was a routine of paperwork, coffee breaks, and office small talk. Often a "background extra" in the workplace, he was just another face in the crowd. The only thing that made him feel like he was somebody was his close friend and co-worker Winona "Winnie" Winston who made the days at the office much more tolerable and began to have feelings for her. However, everything changed when he offered Winona a ride home after a late night at the office. The car they were in had been involved in a multi-car crash when he went through the windshield, and Winona had died on impact. The crash should've been fatal, but to everyone’s astonishment, Marcus emerged from the wreckage fully unharmed. It was at this moment that his latent regenerative mutation manifested, rapidly healing his injuries and saving his life.
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With no memory of his former life and no ties to his past, Marcus was discharged from the hospital and found himself lost and alone. He wandered the streets, trying to piece together fragments of his memory, but nothing seemed to fit. Desperate and disoriented, Marcus fell into a life of petty crime, using his newfound abilities to survive. Over time, his encounters with the criminal underworld and his repeated exposure to violence further eroded his mental state.
With no memory of his former life and no ties to his past, Marcus was discharged from the hospital and found himself lost and alone. He wandered the streets, trying to piece together fragments of his memory, but nothing seemed to fit. Desperate and disoriented, Marcus fell into a life of petty crime, using his newfound abilities to survive. Over time, his encounters with the criminal underworld and his repeated exposure to violence further eroded his mental state.


Realizing that his fragmented memories and unpredictable nature could be assets rather than liabilities, Marcus decided to reinvent himself. He adopted the alias "Quipshot". Embracing his chaotic nature, Marcus became a mercenary for hire, taking on jobs that allowed him to indulge in his love for combat and mayhem. His reputation grew, and he became known for his erratic behavior, dark humor, and unrelenting tenacity.  
Realizing that his fragmented memories and unpredictable nature could be assets rather than liabilities, Marcus decided to reinvent himself. He adopted the alias "Quipshot". Embracing his chaotic nature, Marcus became a mercenary for hire, taking on jobs that allowed him to indulge in his love for combat and mayhem. His reputation grew, and he became known for his erratic behavior, dark humor, and unrelenting tenacity.
 
As he continued his mercenary career, he began to fabricate various backstories for himself. These tales were often contradictory and outlandish, serving to confuse his enemies and entertain himself, despite himself not knowing which one's true. Among the stories he told were that he was a rogue government agent, a betrayed hero seeking revenge, and a flawed experiment. These false stories added to the mystery surrounding him, making it difficult for anyone to discern the truth.
As he continued his mercenary career, he began to fabricate various backstories for himself. These tales were often contradictory and outlandish, serving to confuse his enemies and entertain himself, despite himself not knowing which one's true. Among the stories he told were that he was a rogue government agent, a betrayed hero seeking revenge, and a flawed experiment. These false stories added to the mystery surrounding him, making it difficult for anyone to discern the truth.


But despite his outward bravado and apparent contentment with his new life, a part of Marcus still yearns to understand who he truly is. His amnesia haunts him, plagued by fleeting, fragmented memories that offer tantalizing glimpses of his past. This quest for identity drives him to take on certain contracts and missions, hoping they will provide clues to his true origin. His search is often hindered by his own mental instability and the chaotic nature of his life, but he remains determined to uncover the truth.
But despite his outward bravado and apparent contentment with his new life, a part of Marcus still yearns to understand who he truly is. His amnesia haunts him, plagued by fleeting, fragmented memories that offer tantalizing glimpses of his past. This quest for identity drives him to take on certain contracts and missions, hoping they will provide clues to his true origin. His search is often hindered by his own mental instability and the chaotic nature of his life, but he remains determined to uncover his past.|}}
 
= Personality =
= Personality =
Quipshot is known for his sharp wit and constant sarcasm, often using humor as a defense mechanism. He has a knack for making biting remarks and clever quips, even in the heat of battle. His humor ranges from playful to dark, reflecting his complex nature and tumultuous past. His mental instability makes him highly unpredictable, both to his allies and enemies. One moment, he could be joking around; the next, he could be in a ruthless combat mode. This unpredictability keeps those around him on edge, never quite sure what he’ll do next. Beneath his humorous exterior lies a man deeply scarred by his past. The accident that triggered his powers and killed his coworker and love interest haunts him, leading to occasional bouts of PTSD and intense flashbacks. Despite his outward cynicism and mistrust, Quipshot is fiercely loyal to those he considers friends or allies. He will go to great lengths to protect and support them, even if it means putting himself in danger. His years as a mercenary have honed his resourcefulness and tactical acumen. Quipshot is a quick thinker, able to adapt to rapidly changing situations and come up with effective strategies on the fly. His combat intuition often gives him an edge in fights.  
Quipshot is known for his sharp wit and constant sarcasm, often using humor as a defense mechanism. He has a knack for making biting remarks and clever quips, even in the heat of battle. His humor ranges from playful to dark, reflecting his complex nature and tumultuous past. His mental instability makes him highly unpredictable, both to his allies and enemies. One moment, he could be joking around; the next, he could be in a ruthless combat mode. This unpredictability keeps those around him on edge, never quite sure what he’ll do next. Beneath his humorous exterior lies a man deeply scarred by his forgotten past which haunts him, leading to occasional bouts of PTSD and intense flashbacks. Despite his outward cynicism and mistrust, Quipshot is fiercely loyal to those he considers friends or allies. He will go to great lengths to protect and support them, even if it means putting himself in danger. His years as a mercenary have honed his resourcefulness and tactical acumen. Quipshot is a quick thinker, able to adapt to rapidly changing situations and come up with effective strategies on the fly. His combat intuition often gives him an edge in fights.  


As an antihero, Quipshot operates in a moral gray area. He is willing to bend or break the rules to achieve his goals, often using brutal and unorthodox methods. His actions, while sometimes questionable, are driven by a desire to do what he believes is right, even if it means getting his hands dirty. He is a man of contradictions: tough yet vulnerable, humorous yet tragic. His emotional complexity makes it difficult for others to fully understand him, and he often struggles to understand himself. His fragmented memories and identity issues add to this complexity.  
As an antihero, Quipshot operates in a moral gray area. He is willing to bend or break the rules to achieve his goals, often using brutal and unorthodox methods. His actions, while sometimes questionable, are driven by a desire to do what he believes is right, even if it means getting his hands dirty. He is a man of contradictions: tough yet vulnerable, humorous yet tragic. His emotional complexity makes it difficult for others to fully understand him, and he often struggles to understand himself. His fragmented memories and identity issues add to this complexity.  


Despite his rough exterior, Quipshot has a strong protective instinct, especially towards those who are vulnerable or in need. He often takes on the role of a reluctant guardian, helping those who cannot help themselves. Despite his flaws and instability, Quipshot highly self-aware. He recognizes his own shortcomings and the impact of his actions on others. This self-awareness often manifests in moments of introspection, where he grapples with his identity and purpose.
Despite his rough exterior, Quipshot has a strong protective instinct, especially towards those who are vulnerable or in need. He often takes on the role of a reluctant guardian, helping those who cannot help themselves. Despite his flaws and instability, Quipshot highly self-aware. He recognizes his own shortcomings and the impact of his actions on others. This self-awareness often manifests in moments of introspection, where he grapples with his identity and purpose.


= Powers =
= Powers =
* Regeneration: Quipshot has a rapid regenerative ability that allow him to recover from virtually any injury, ranging from minor cuts to severe trauma. This also grants him increased longevity.
* '''Regeneration''': Quipshot has a rapid regenerative ability that allow him to recover from virtually any injury, ranging from minor cuts to severe trauma. This also grants him increased longevity.
* Expert Marksman: Proficient with a wide range of firearms and projectile weapons, capable of extraordinary precision.
* '''Expert Marksman''': Proficient with a wide range of firearms and projectile weapons, capable of extraordinary precision.
* Teleportation: Uses a high-tech device, he dubs "the Blinker" to teleport short distances, aiding in both combat and escape.  
* '''Teleportation''': Uses a high-tech device, he dubs "the Blinker" to teleport short distances, aiding in both combat and escape.  
* Enhanced Reflexes: His mutation grants him reflexes that are faster than normal, allowing him to dodge attacks and react with incredible speed.
* '''Enhanced Reflexes''': His mutation grants him reflexes that are faster than normal, allowing him to dodge attacks and react with incredible speed.
* Unpredictability: Utilizes erratic and unconventional strategies that make him a difficult opponent to anticipate and counter.
* '''Unpredictability''': Utilizes erratic and unconventional strategies that make him a difficult opponent to anticipate and counter.
* Pain Tolerance: His regeneration ability dulls his pain receptors, enabling him to endure significant pain without it affecting his combat effectiveness.
* '''Pain Tolerance:''' Quipshot regeneration ability dulls his pain receptors, enabling him to endure significant pain without it affecting his combat effectiveness.
* '''Enhanced Stamina''': He can exert himself physically for extended periods without tiring, allowing him to keep fighting or running long after a normal person would have collapsed from exhaustion.
* '''Psionic Shielding''': Due to the constant damage Quipshot received, as well as his regeneration abilities, it makes him highly resistant to mind control, telepathy, and other psionic abilities.
* '''Enhanced Physical Abilities''': Due to his mutation, he possesses slightly heightened strength, durability, agility, and endurance beyond human norms.


= Equipment =
= Equipment =
* The Blinker: The "borrowed" Sky Raider teleportation device that Quipshot had modified to use during combat and escape. Often attached to his belt that allows him to teleport short distances. Requires regular maintenance.
* '''The Blinker''': The "borrowed" Sky Raider teleportation device that Quipshot had modified to use during combat and/or escape. Often attached to his belt that allows him to teleport short distances. Requires regular maintenance.
* Dual Pistols: Semi-automatic pistols with customized grips for better handling. These are his primary firearms, perfect for close to mid-range combat.
* '''Dual Pistols''': Semi-automatic pistols with customized grips for better handling. These are his primary firearms, perfect for close to mid-range combat.
* Throwing Knives: Small, easily concealable knives for silent takedowns or quick distractions.
* '''Throwing Knives''': Small, easily concealable knives for silent takedowns or quick distractions.
* Katana: A high-quality, razor-sharp katana for melee combat, made from Impervium
* '''Katana''': A high-quality, razor-sharp katana for melee combat, made from Impervium
* Advanced Utility Belt: A durable, gold-colored belt equipped with numerous pouches for carrying his various gadgets and ammunition.
* '''Advanced Utility Belt''': A durable, gold-colored belt equipped with numerous pouches for carrying his various gadgets and ammunition.
* Body Armor: Lightweight but durable armor integrated into his costume, providing protection against bullets and blades without sacrificing mobility.
* '''Body Armor''': Lightweight but durable armor integrated into his costume, providing protection against bullets and blades without sacrificing mobility.


= Weaknesses & Limitations =
= Weaknesses & Limitations =
* Mental Instability: Marcus suffers from varying degrees of insanity, which can lead to unpredictable behavior and poor decision-making.
* '''Mental Instability''': Marcus suffers from varying degrees of insanity, which can lead to unpredictable behavior and poor decision-making.
* Amnesia: His memory is fragmented, making it difficult for him to recall important details about his past and sometimes even recent events.
* '''Amnesia''': His memory is fragmented, making it difficult for him to recall important details about his past and sometimes even recent events.
* Overconfidence: His regenerative abilities can make him reckless, as he tends to underestimate threats that could incapacitate him temporarily.
* '''Overconfidence''': His regenerative abilities can make him reckless, as he tends to underestimate threats that could incapacitate him temporarily.
* Social Isolation: His erratic nature and unpredictable actions often lead to alienation from both allies and enemies, making it hard for him to form lasting alliances.
* '''Social Isolation''': His erratic nature and unpredictable actions often lead to alienation from both allies and enemies, making it hard for him to form lasting alliances.
* PTSD: The trauma from the accident and his fragmented memories result in occasional bouts of PTSD, which can trigger flashbacks and affect his performance.
* '''PTSD''': The trauma from the accident and his fragmented memories result in occasional bouts of PTSD, which can trigger flashbacks and affect his performance.
* Hallucinations: As a result of his fragmented mind, Marcus sometimes experiences vivid hallucinations that blur the line between reality and illusion, affecting his judgment.
* '''Hallucinations''': As a result of his fragmented mind, Quipshot sometimes experiences vivid hallucinations that blur the line between reality and illusion, affecting his judgment.
 
* '''Chronic Over-Talking''': His incessant need to make jokes and comments can distract him in critical moments, sometimes giving his enemies openings they wouldn't have otherwise.


= Affiliations =
= Affiliations =
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<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">
<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">
{{Spoilers|
'''Name:''' Harold Mansen
'''Age:''' 58
'''Occupation:''' Retired Accountant
'''Relation:''' Father
'''Details:''' A retired accountant who led a disciplined and structured life. Harold was always a strict but fair father who believed in hard work and following the rules. He had high expectations for Marcus, hoping he would follow in his footsteps with a stable, respectable career. After Marcus’s accident and subsequent disappearance, David became obsessed with finding his son, hiring private investigators and scouring every lead.
Their relationship was strained even before Marcus’s accident. Despite's Harold's anti-metahuman beliefs going against Marcus' indifference, he genuinely cared for his son, his way of showing it was through criticism and pressure to succeed. The disappearance of Marcus has left David with a sense of guilt and regret for never understanding or connecting with his son better.
'''Name:''' Sarah Mansen
'''Age:''' 53
'''Occupation:''' Retired Schoolteacher
'''Relation:''' Mother
'''Details:''' A retired schoolteacher with a kind and nurturing personality. Sarah was always the more understanding and empathetic parent, often acting as a mediator between Marcus and his father. After Marcus’s accident, she was devastated by his disappearance but remained hopeful and kept faith that her son would return to her someday.
Sarah was closer to Marcus than his father was, often supporting his decisions even if they didn’t align with Harold’s expectations. She was always proud of Marcus, no matter what he did, and would write him letters of encouragement, which he still carries with him, though he cannot remember who wrote them.
'''Name:''' Melissa Mansen
'''Age:''' 27


'''Name:'''  
'''Occupation:''' Nurse


'''Alias:'''  
'''Relation:''' Little Sister


'''Relation:'''  
'''Details:''' A young nurse with a creative and free-spirited personality. Melissa always admired Marcus for his sense of humor and carefree attitude. She has never believed the official story of his disappearance and has been quietly investigating on her own, using her network and resources to find clues about his whereabouts.


'''Details:'''
Melissa and Marcus were very close growing up, sharing many of the same interests and a playful sibling rivalry. After his accident, she was one of the few who believed that he was still out there somewhere, holding onto the hope that one day he might come back to his family. She often gets dreams or nightmares about Marcus that feel real and vivid, which drives her to keep searching.


</div>
|}}</div>


==Friends/Allies==
==Friends/Allies==
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<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">
<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">


'''Name:'''
'''Name:''' Samson Carter
 
'''Alias:''' Slim Sammy
 
'''Relation:''' The Informant
 
'''Details:''' Samson "Slim Sammy" Carter grew up on the tough streets of Paragon City navigating a life filled with crime and corruption. From a young age, Slim developed a knack for gathering information, using his street smarts to survive and thrive in the underworld. By his late teens, he had established himself as a go-to source for anyone needing intel on the city's criminal activities. Despite his connections to various shady characters, Slim managed to stay relatively clean, always careful not to get too deeply involved in any one organization's operations. Slim and Quipshot share a mutually beneficial relationship. Slim values Quipshot's unpredictability and effectiveness, knowing that having someone like him on his side can deter would-be threats. In return, Slim provides Quipshot with crucial information on his targets, potential jobs, and sometimes even leads that could help Quipshot piece together his fragmented past.
 
While their relationship is largely transactional, there’s a degree of respect between the two. Slim recognizes that Quipshots’s insanity masks a sharp mind and a strong moral compass, while Quipshot appreciates Slim’s discretion and loyalty to his own code. Despite their differences, both men understand the value of having someone they can rely on, even if only in the unpredictable world they both navigate.
 
 
 
'''Name:''' Doctor Elizabeth "Liz" Hope
 
'''Alias:''' Doc Hope
 
'''Relation:''' The Personal Doctor
 
'''Details:''' A former trauma surgeon who now works as a "private medical consultant". Dr. Carter assists Quipshot with medical treatment and advice, often helping him manage his injuries and regenerative needs. She has a soft spot for Quipshot despite his erratic behavior and is one of the few people that Quipshot fully trusts.
 
Elizabeth "Liz" Hope, known to her patients as "Doc Hope," is a highly skilled and compassionate medical professional specializing in the treatment of superhumans. With dual expertise in both physical medicine and psychiatry, she runs a discreet clinic that caters specifically to the unique needs of heroes, antiheroes, and even the occasional villain who seeks her help.
 
Doc Hope has a special place in her heart for Quipshot. She recognizes the deep emotional scars and mental instability he grapples with and sees beyond his erratic behavior to the wounded soul beneath. Over time, she has become one of the few people Marcus genuinely trusts. She is determined to help him navigate his fragmented memories and manage his mental health, all while providing medical treatment for his physical injuries. Despite the risks, she is always willing to patch him up, offering a safe space for him to recover both physically and mentally.
 
 
 
'''Name:''' Tyler Jennings
 
'''Alias:''' Wrench
 
'''Relation:''' The Techie
 
'''Details:''' A brilliant inventor and hacker who supplies Quipshot with advanced gadgets, including the maintenance of his weapons and the Blinker. Ty Jennings grew up with a natural aptitude for technology. From a young age, he was taking apart and reassembling electronics, always eager to understand how things worked. His passion for invention and problem-solving led him to a career in engineering, but his tendency to push boundaries and experiment with unconventional methods made it difficult for him to fit into the corporate world. Eventually, he left behind the structured environment of his day job and became a freelance inventor and hacker.
 
Ty and Quipshot have a close, almost brotherly relationship. They share a mutual respect for each other's skills, with Quipshot relying on Ty's tech expertise and Ty admiring Quipshot's tenacity and combat prowess. Despite their differences, they understand each other's struggles and often bond over their shared sense of being outsiders. Ty is one of the few people who can get through to Marcus when he's spiraling, using humor and logic to ground him.
 
 
 
'''Name:''' Dominic "Dom" Fabrizio
 
'''Alias:''' Mister Stitch
 
'''Relation:''' The Back-Alley Tailor
 
'''Details:''' Mister Stitch was once a promising fashion designer, but his career derailed after a series of personal tragedies, including the loss of his wife and child in a gang-related incident. Disillusioned with the glamorous world of high fashion, he turned his back on the industry and disappeared into the city's underbelly.
 
Seeking a new purpose, Mister Stitch began offering his services to those who fought against the darkness of the city—whether they wore masks or not. His skills quickly gained him a reputation among vigilantes and mercenaries, who appreciated his no-questions-asked approach and exceptional craftsmanship.
 
Mister Stitch first met Quipshot when the latter stumbled into his shop with a badly damaged suit after a particularly brutal encounter. Impressed by Mister Stitch's work, Quipshot became a regular client, and over time, the two developed a mutual respect. Mister Stitch sees Quipshot as a man struggling with his own demons, much like himself, and silently supports his fight against the chaos that threatens to consume them both.
 
 
 
'''Name:''' Joseph "Grizzly" Malone
 
'''Alias:''' Grizzly Joe
 
'''Relation:''' The Bar Owner
 
'''Details:''' A former soldier who runs a dive bar frequented by mercenaries, antiheroes and other shady characters. Grizzly provides a safe haven for Quipshot and valuable street-level intelligence. His bar is a neutral ground where deals are made, and alliances are formed.
 
Joseph Malone is a grizzled veteran with a storied past. Having served in special operations during his military career, Grizzly was known for his no-nonsense attitude, exceptional combat skills, and leadership abilities. After years of service, he left the military under mysterious circumstances, though rumors suggest he was involved in a covert operation that went sideways, leading to his decision to retire.
 
Seeking a quieter life but unable to fully leave the world of danger behind, Big Joe opened a dive bar in a rough neighborhood. The bar, named "The Grizzly Den," quickly became a hotspot for mercenaries, antiheroes, and other underworld figures. Despite its seedy clientele, the bar operates under a strict code enforced by Grizzly himself: no fighting, no weapons drawn, and no business deals that threaten the safety of the bar or its patrons.
 
Grizzly’s military experience has given him a keen understanding of people, making him an excellent judge of character. He’s tough, gruff, and doesn’t suffer fools, but he’s also fiercely loyal to those who earn his respect. The Quipshot is one of the few who has done so, and Grizzly sees a bit of his younger self in Quipshot—driven by pain, struggling with his demons, yet still holding on to a sense of purpose.
 
In addition to running the bar, Grizzly has connections across the city's underworld, from informants to former military comrades now working as private contractors. He often provides the Quipshot with valuable intel, whether it’s a lead on a new job, information on a target, or just a heads-up about potential threats. While he doesn’t actively participate in Marcus’s missions, Grizzly is always ready to offer advice or a stiff drink when needed.
 
Despite his gruff exterior, Grizzly has a soft spot for those who are trying to find their way in the world, especially younger or less experienced operatives. He’ll occasionally take someone under his wing, offering them guidance or a place to crash when they’re down on their luck. However, he’s also quick to put someone in their place if they step out of line.
 
Grizzly's past remains largely a mystery, even to his closest allies. Some believe he left the military due to disillusionment with the system, while others think he’s hiding from something—or someone. Whatever the truth, Grizzly is content with his life as a bar owner, even if the ghosts of his past sometimes catch up with him.
 
 
 
'''Name:''' Emilio Reed
 
'''Alias:''' The Redeemer
 
'''Relation:''' The Retired Vigilante
 
'''Details:''' Emilio Reed was once a prominent vigilante known for his unwavering sense of justice and his relentless pursuit of criminals. Growing up in a rough neighborhood, he witnessed the devastation caused by crime firsthand when his younger brother was killed in a gang-related shooting. This tragedy drove Johnny to train in various forms of combat, including martial arts and marksmanship, with the sole purpose of bringing justice to those who preyed on the innocent.
 
In his early 20s, Emilio adopted the codename "The Redeemer" and began his crusade against crime. He quickly gained a reputation as a fierce, no-nonsense vigilante, feared by criminals and respected by those he protected. However, years of fighting a never-ending battle against crime took a toll on him. He began to question the effectiveness of his methods and the impact he was truly having on the city. This inner conflict, combined with the physical and emotional scars of his violent career, led him to retire from vigilantism in his early 40s.
 


'''Alias:'''


'''Relation:'''
'''Name:''' Unknown


'''Details:'''  
'''Alias:''' Kwipz


'''Relation:''' Defective Clone


'''Details:''' Originally intended to be a straightforward, obedient soldier, Kwipz was the first attempt at cloning Quipshot. Due to errors in the cloning process, Kwipz emerged with a somewhat malformed mind, speaking in third person and having a childlike, simple-minded nature. Instead of being a carbon copy, Kwipz is slightly taller, physically stronger, but lacks the intellectual capacity and tactical thinking of the original.  Deemed a “defective” result, The lab considered Kwipz a failure. However, Kwipz developed a loyalty to the scientists, viewing them almost like family, and was kept around for minor tasks or expendable missions due to his raw strength and unpredictable behavior. Kwipz is more innocent and less aggressive than his fellow clones, and often struggles to understand his purpose, merely seeking approval.


'''Name:'''


'''Alias:'''


'''Relation:'''  
'''Name:''' Unknown


'''Details:'''
'''Alias:''' Kid Quipshot


'''Relation:''' Younger Clone
'''Details:''' Designed to be a youthful, more agile version of the Quipshot, Kid Quipshot was intended to appeal to a younger demographic of agents and to possess a sharper, more optimistic outlook. His personality was meant to retain the original’s wit but with more energy and fewer of Quipshot’s darker tendencies. Kid Quipshot came out as a hyperactive, enthusiastic clone with a knack for improvisation and reckless behavior. He retained some of Quipshot’s skills and regenerative powers but in a less refined form, which manifests as quicker, less durable healing. The lab considered Kid Quipshot a moderate success, seeing his potential for agility-based missions or as a distraction while other agents carried out objectives. However, his overconfidence and tendency to create chaos often undermine his effectiveness.


</div>
</div>


==Enemies/Foes==
==Enemies/Foes==
Line 133: Line 290:
<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">
<div style="border: 1px solid rgb(4, 8, 7); height: 300px; overflow: auto;">


'''Real Name:''' Norman "Norm" Albright


'''Codename:''' Mr. Normal


'''Codename:'''
'''Alias:''' Boring Man, Doctor Dull


'''Alias:'''  
'''Designation:''' A harmless-looking, elderly man who turns out to be a retired master assassin.


'''Designation:'''  
'''Powers/Abilities:''' Expert Marksmanship, Psychological manipulation, Close-Quarters Combat


'''Threat:'''  
'''Details:''' Norman Albright, affectionately known as "Norm" to those who meet him, is an unassuming elderly man in his early 70s. He lives in a quaint, modest home in the suburbs and is often seen tending to his garden, feeding birds, or engaging in pleasant conversations with his neighbors. To the outside world, Norm appears to be the quintessential harmless retiree, enjoying the twilight years of his life in peace.


'''Details:'''
However, this serene facade hides a dark and deadly past. Norm is a retired master assassin, once known in the underworld as "The Phantom," a legend among contract killers. His skillset was unparalleled, with an ability to blend into any environment, evade detection, and execute high-profile targets with surgical precision. His true identity was never uncovered during his active years, and many believed "The Phantom" was merely a myth.


'''Real Name:''' Preston Baxter
'''Codename:''' Big Press
'''Alias:''' Mr. Tabloid
'''Designation:''' A sensationalist journalist who aims to expose and discredit the Quipshot at every opportunity
'''Powers/Abilities:''' The power of journalism
'''Details:''' Preston Baxter, aka Big Press, is a thorn in Quipshot's side, often portraying Q.S. as a deranged lunatic and a menace to society, but often goes to instigate confrontations to gain more fame and fortune, often making up fabricated stories and digging up dirt on those he deems as "fair game". Preston’s animosity towards Quipshot stems from an early encounter where one of his chaotic escapades inadvertently ruined a major expose Preston had been working on. Embarrassed and humiliated, he has since made it his mission to bring Quipshot down. Vowing to get back at Quipshot for "ruining his life", Preston Baxter will not settle for anything else, seeing Quipshot as the ultimate story that will cement his legacy.
'''Real Name:''' Reginald "Red" Harrington
'''Codename:''' Red Herring
'''Alias:''' Fishstick
'''Designation:''' A master of distraction who creates false leads and diversions.
'''Powers/Abilities:''' Deception, Disguise Mastery, fabricator of fake evidence, Hologram Projection Tech
'''Details:''' For Reginald, life is a game, and he’s the ultimate player. He’s motivated by the challenge of pulling off complex schemes and seeing how far he can push his opponents before they catch on. The more elaborate the deception, the more satisfaction he derives from it. He's obsessed with being recognized as the greatest master of misdirection. He craves notoriety and takes great pleasure in hearing stories of his exploits, even if they are exaggerated or completely fabricated. Red Herring has a personal grudge against Quipshot. He sees Q.S. as one of the few people who can occasionally see through his ruses, which both frustrates and fascinates him. Their encounters have become a game of one-upmanship, with Reginald determined to outwit Quipshot at every turn.
'''Real Name:''' Tobias Thompson
'''Codename:''' Chopshop
'''Alias:''' The Tool
'''Designation:''' A small-time crook with a big-time grudge.
'''Powers/Abilities:''' Experienced Mechanic and Gadgeteer, Vehicle Mastery
'''Details:''' Tobias Thompson was once a skilled mechanic with a deep love for cars. However, his passion led him down a darker path, and he began running an illegal chop shop, stripping stolen vehicles and selling the parts on the black market. His shop became notorious in the underground circuit, making him a wealthy man. Toby was known for his ingenuity with tools, earning him the nickname "The Tool." But Tobias's life took a sharp turn when he came across a rare, highly modified sports car that was worth a small fortune. This vehicle was supposed to be his biggest payday, but fate had other plans. During a mission, the Quipshot stole the car, using it to make a quick getaway. In the process, he crashed the car, completely destroying it. The crash not only ruined the vehicle but also exposed Toby's entire operation to the authorities.
Tobias was arrested and sentenced to prison, losing everything he had built. During his time behind bars, Toby's anger and resentment festered, and he began plotting his revenge against the man who he believed destroyed his life.
'''Real Name:''' Kevin McFarland
'''Codename:''' The Kid
'''Alias:''' Babyface
'''Designation:''' A petty thief with an inflated sense of self-importance.
'''Powers/Abilities:''' Average Marksmanship
'''Details:''' Kevin McFarland grew up in a rough neighborhood, idolizing the big-time criminals he saw in movies and on the streets. Despite his small stature and lack of serious criminal skills, Kevin has always harbored grand delusions of becoming a notorious crime boss. Unfortunately for him, his plans never seem to work out as intended, often leading to his humiliation at the hands of more competent criminals—or, most frequently, Quipshot.
'''Real Name:''' Arturo Fardin
'''Codename:''' Methane-Man
'''Alias:''' Mr. Fartastic
'''Designation:''' A prankster villain who uses gas-based weapons and gadgets.
'''Powers/Abilities:''' Gas-Based Weapons, Heightened Smell, Chemistry Expertise
'''Details:''' Arturo Fardin was once a highly respected chemist specializing in gas dynamics and odor control. His career took a nosedive after a failed experiment involving a new industrial deodorizer left him with a permanent, heightened sense of smell and an unusual sensitivity to gases. Embittered by his ruined career and ostracized by the scientific community, Arturo embraced his newfound "talents" and reinvented himself as the Methane-Man, a villain who uses gas-based weapons to terrorize his enemies and get revenge on those who wronged him.
'''Real Name:''' Vanessa Villanova
'''Codename:''' Lady Vendetta
'''Alias:''' Lady V
'''Designation:''' Assassin and Revenge-Seeker
'''Powers/Abilities:''' Expert Combatant, Poison Expertise, High Intelligence, Stealth Tactics
'''Details:''' Vanessa was born into a wealthy Italian family with deep connections to both the business world and the criminal underworld. Raised in luxury, Vanessa was groomed to take over her family’s legitimate business empire. However, a betrayal within her own family shattered her privileged life. As a young woman, Isabella discovered that her older brother, Marco, had orchestrated the murder of their parents to gain control of the family fortune. Marco framed Vanessa for the crime, forcing her to flee Italy and go into hiding. Consumed by anger and a desire for revenge, she reinvented herself as Lady Vendetta, a deadly assassin dedicated to hunting down those who wronged her. Vanessa spent years training with some of the world’s most notorious mercenaries and assassins, honing her skills and building her reputation. During this time, she took on high-profile contracts to fund her search for Marco. Her relentless pursuit of vengeance has made her one of the most feared assassins in the world, known for her ruthlessness and efficiency.
'''Real Name:''' Unknown
'''Codename:''' Glasgowman
'''Alias:''' Evil Me
'''Designation:''' Evil Clone
'''Powers/Abilities:'''
Superhuman Regeneration, Toxin Resistance, Near-Immortality, Pain Tolerance, Psionic Resistance, Enhanced Strength/Durability/Agility/Reflexes/Speed/Stamina, Expert Marksmanship, Hand-to-Hand Combatant, Acrobatic Skills, Irritating Personality, Unpredictability
'''Details:''' The third and final clone that was designed to be the perfect weapon—fierce, ruthless, and devoid of the original’s more unpredictable and humorous traits. The lab aimed to harness the Quipshot’s aggression and cunning while stripping away any vestiges of morality, conscience, or restraint. They hoped to create a clone that could be controlled yet instill fear in anyone who crossed his path. Glasgowman emerged as a cruel, sadistic reflection of the Quipshot, with a twisted sense of humor and an affinity for violence. He retains all of the original’s combat skills and regenerative powers but amplified by his willingness to inflict pain and suffering. His psychological profile was considered highly unstable, making him difficult to control. The Paragon Initiative kept him in containment, using him for only the most extreme missions where collateral damage was expected or desired. Eventually, Glasgowman became aware of the manipulation and turned on his creators, leading to a violent confrontation that resulted in him killing the scientists and escaping the lab.
  </div>
  </div>


= Rumors =
= Rumors =
*
* It's well-known in some circles that Quipshot has a remarkable ability to heal, allowing him to recover from injuries that would be fatal to others. This fact is often exaggerated but is essentially accurate.
* Some believe that Quipshot has had multiple identities or alter egos over his mercenary career, given his history of shifting allegiances and erratic behavior.
* A popular but false rumor is that Quipshot was a subject of a secret government experiment gone wrong. This conspiracy theory suggests he was intentionally given his powers and amnesia as part of a covert program.
* There are whispers that Quipshot is secretly working for a powerful criminal organization, manipulating events from behind the scenes. In reality, his mercenary work is largely freelance and driven by his personal code.
* Some exaggerate his regenerative abilities to the point of claiming he is truly immortal, able to recover from any injury, no matter how severe. This myth is a stretch of his actual regenerative capabilities.
* A rumor circulates that Quipshot is actually a government agent or hero playing a role to mislead the public and infiltrate criminal organizations. This idea adds an element of espionage to his character that doesn’t align with his actual background.
* There’s a rumor that Quipshot was once a notorious criminal before gaining his powers. This is false, as his past as an ordinary office worker is well-documented among those who know him.
*Some think that Quipshot’s amnesia is a result of memory manipulation or a mind-altering device rather than the trauma-induced amnesia from his accident. This adds a layer of intrigue and conspiracy to his story.
* There’s a fantastical rumor that Quipshot is a clone created by Crey, with the original Marcus Manson having been disposed of. This is a fanciful tale that adds a sci-fi twist to his origins.


= Opinions =
= Opinions =
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= RP Hooks   =
= RP Hooks =
*  
* You might have been a target of Quipshot's assassination or mercenary work
* You might have been the person to hire Quipshot
* You might have been a victim of Quipshot's antics


= TV Tropes =
= TV Tropes =
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/AmnesiacHero Amnesiac Hero]: His severe amnesia following the accident leaves him with fragmented memories, driving his quest to uncover his past.
 
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportationRescue Teleportation Rescue]: Quipshot's use of a teleportation device allows him to escape from tight situations and surprise his enemies in combat.
== Appearance ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/DarkAndtroubledPast Dark and Troubled Past]: The traumatic accident that killed his love interest and triggered his powers is a pivotal part of his backstory.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/ChestInsignia Chest Insignia]: Quipshot's telltale target emblem essentially taunts his opponents to aim for his chest, but due to his regenerative abilities he is often able to shrug off injury
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CheshireCatGrin Cheshire Cat Grin]: What Quipshot's constantly smiling mask gives the appearance of.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/UtilityBelt Utility Belt]: Quipshot's belt is filled with gadgets, tools, and weapons, highlighting his preparedness and resourcefulness.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFaceless The Faceless]: His mask conceals his facial expressions, making him appear more intimidating and inscrutable to his foes.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/RedAndBlackAndEvilAllOver Red and Black and Evil All Over]: Quipshot's costume predominantly features a color scheme of red and greyish black, symbolizing both his dangerous nature and his morally ambiguous role
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolMask Cool Mask]: His mask has a distinctive design that is both intimidating and stylish, featuring a constant wide grin
 
== Personality ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheTrickster The Trickster]: His sharp wit, sarcastic humor, and penchant for unconventional tactics fit the classic trickster mold.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheTrickster The Trickster]: His sharp wit, sarcastic humor, and penchant for unconventional tactics fit the classic trickster mold.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero]: Quipshot operates in a moral gray area, often using brutal and unorthodox methods to achieve his goals.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/JerkWithAHeartOfGold Jerk With a Heart of Gold]: Quipshot ultimately means well and he frequently tries to improve himself, despite his rampant insanity. It's believed that he acts like a jerk towards others simply because he's afraid of being rejected by them.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/MoralityPet Morality Pet:] Despite his erratic nature, his connection to characters like shows he still has a soft spot for certain people.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSnarkKnight The Snark Knight]: A hero (or antihero) known for his biting wit and sarcasm.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/GeniusBruiser Genius Bruiser]: Although he appears chaotic, he possesses a tactical mind and combat intuition, making him a formidable opponent.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/MoralityPet Morality Pet:] Despite his erratic nature, his connection to characters he likes shows he still has a soft spot for certain people.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInSourArmor Knight in Sour Armor]: His cynical outlook and dark humor mask a deep-seated desire to protect the innocent and punish the guilty.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInSourArmor Knight in Sour Armor]: His cynical outlook and dark humor mask a deep-seated desire to protect the innocent and punish the guilty.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/LaughingMad Laughing Mad]: His constant quips and jokes, even in dangerous situations, highlight his tenuous grip on sanity.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/LaughingMad Laughing Mad]: His constant quips and jokes, even in dangerous situations, highlight his tenuous grip on sanity.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CombatPragmatist Combat Pragmatist]: Quipshot uses whatever means necessary to win, including dirty tricks and improvised weapons.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/UnwittingInstigatorOfDoom Unwitting Instigator of Doom]: His unpredictable actions often have unintended and far-reaching consequences.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/UnwittingInstigatorOfDoom Unwitting Instigator of Doom]: His unpredictable actions often have unintended and far-reaching consequences.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheUnfettered The Unfettered]: His chaotic nature and lack of adherence to conventional morality make him difficult to predict or control.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/AntiHero Anti-Hero]: Quipshot operates in a moral gray area, often using brutal and unorthodox methods to achieve his goals.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/GuileHero Guile Hero]: Uses his wit, cunning, and unpredictability to outsmart his opponents.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheMadHatter The Mad Hatter]: His fragmented mind and erratic behavior place him in the trope of characters who are unpredictable and seemingly insane.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheGadfly The Gadfly]: He enjoys provoking and teasing others with his remarks and unconventional tactics, often using psychological manipulation to achieve his goals.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/WildCard Wild Card]: Quipshot's unpredictable behavior and alliances, driven by his mental instability and moral ambiguity, often make him a wild card in any situation.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/Woobie Woobie]: With his tragic backstory, mental struggles, and quest for redemption make Quipshot a sympathetic character despite his flaws.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BerserkButton Berserk Button]: If you -''really''- want to get on Quipshot's bad side, do any of the following: Hurt children, hurt those with mental issues, hurt animals, or hurt his friends. You'll get what you deserve
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BeneathTheMask Beneath the Mask]: Quipshot is known to be a deadly and deranged mercenary, due to his unpredictability nature and often nonsensical talking. But carefree and jovial nature is actually a facade under which is severe depression and self-loathing resulting from the gaps in his memories and often laughs at his own pain.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BewaretheSillyOnes Beware the Silly Ones]:  Don't let Quipshot's zany nature trick you: he might be a buffoon, but he's a ''well-armed'' buffoon.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality Blue and Orange Morality]: Some of the time, Quipshot really ''wants'' to do the right thing... the problem is, he's absolutely crazy. He doesn't always have the best judgment between what's right and what's wrong.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/Cloudcuckoolander Cloudcuckoolander]: Quipshot's mind is basically as odd as he is.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicComedicSociopath Heroic Comedic Sociopath]:  While he has a strong moral code, his methods and lack of empathy can be ruthless, but to a comedic effect.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFriendNobodyLikes The Friend Nobody Likes]: Quipshot, due to being a psychopath and annoying. Although he's has managed to gain some true acceptance from others though.
== Background ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BlatantLies Blatant Lies]: Most of his so called "backstories" are bold-faced lies, although he doesn't really know the truth either.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/AlliterativeName Alliterative Name]: Quipshot's real name is '''M'''arcus '''M'''arlon '''M'''ansen... supposedly.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/DarkAndtroubledPast Dark and Troubled Past]: The tragic accident that triggered his powers is a pivotal part of his true backstory.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TragicMonster Tragic Monster]: Despite his abilities and combat prowess, Quipshot is haunted by his forgotten past and missing memories.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleChoicePast Multiple-Choice Past]: His amnesia and fragmented memories make his backstory ambiguous and open to various interpretations.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleChoicePast Multiple-Choice Past]: His amnesia and fragmented memories make his backstory ambiguous and open to various interpretations.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TragicMonster Tragic Monster]: Despite his abilities and combat prowess, Quipshot is haunted by his past and his role in the death of his love interest.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/UnreliableNarrator Unreliable Narrator]: Due to his amnesia and fragmented memories, his version of events may not always be accurate.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/FreudianExcuse Freudian Excuse]: His tragic backstory and mental health issues often explain his erratic behavior and moral ambiguity.


*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSnarkKnight The Snark Knight]: A hero (or antihero) known for his biting wit and sarcasm.
== Combat/Fighting ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/UnreliableNarrator Unreliable Narrator]: Due to his amnesia and fragmented memories, his version of events may not always be accurate.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportationRescue Teleportation Rescue]: Quipshot's use of a teleportation device allows him to escape from tight situations and surprise his enemies in combat.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/GuileHero Guile Hero]: Uses his wit, cunning, and unpredictability to outsmart his opponents.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/IShallTauntYou I Shall Taunt You]: Quipshot often does this, only his jokes tend to be cruder and is more a result of his insanity than strategy.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CombatPragmatist Combat Pragmatist]: Quipshot uses whatever means necessary to win, including dirty tricks and improvised weapons.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/GeniusBruiser Genius Bruiser]: Although he appears chaotic, he possesses a tactical mind and combat intuition, making him a formidable opponent.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared Crazy-Prepared:] Quipshot always has a plan, even if it seems improvised. His utility belt and gadgets ensure he’s ready for any situation, no matter how bizarre it may be.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportSpam Teleport Spam]: Uses his teleportation device frequently in combat for both offensive and defensive maneuvers.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TeleportSpam Teleport Spam]: Uses his teleportation device frequently in combat for both offensive and defensive maneuvers.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/FreudianExcuse Freudian Excuse]: His tragic backstory and mental health issues often explain his erratic behavior and moral ambiguity.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BunnyEarsLawyer Bunny-Ears Lawyer]: Despite his eccentricities and mental instability, Marcus possesses formidable combat skills and strategic intelligence that make him a valuable asset despite his flaws.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/FriendlySniper Friendly Sniper]: Despite being an insane marksman and mercenary, he's quite extroverted, outgoing and caring to his close friends and loved ones.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/ConfusionFu Confusion Fu]: Quipshot often uses his unpredictable combat style to throw his opponents and enemies off their guard.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork Crazy Enough to Work]: Quipshot's tactics usually follow the unusual logic that only he seems to understand.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/GunsAkimbo Guns Akimbo]: One gun usually isn't enough for Quipshot
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/CrouchingMoronHiddenBadass Crouching Moron, Hidden Badass]: His erratic behavior and nonsensical remarks hide his formidable combat skills and strategic mind.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/FightsLikeANormal Fights Like a Normal]: Even though Quipshot has regeneration as his main superpower, he's still a hypercompetent fighter and marksman.
 
== Powers/Abilities ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool Rule of Cool]: Many of his actions and abilities are designed to be stylish and entertaining, often defying logic.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool Rule of Cool]: Many of his actions and abilities are designed to be stylish and entertaining, often defying logic.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheMadHatter The Mad Hatter]: His fragmented mind and erratic behavior place him in the trope of characters who are unpredictable and seemingly insane.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal Badass Normal]: Despite his mutant healing factor, much of his prowess comes from skill, training, and the use of technology, making him formidable even without his regenerative abilities.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/NeverFoundTheBody Never Found the Body] His regenerative abilities make it difficult for him to be permanently taken out, leading to situations where enemies believe they’ve defeated him only for him to return.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/NighInvulnerability Nigh-Invulnerability]:His advanced regenerative abilities make him nearly impossible to kill, allowing him to take extreme risks and recover from almost any injury.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/HealingFactor Healing Factor]: Quipshot's main mutant superpower.
 
==  Occupation/Motivation ==
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/AmnesiacHero Amnesiac Hero]: His severe amnesia leaves him with fragmented memories, driving his quest to uncover his past.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/LivingEmotionalCrutch Living Emotional Crutch]: His friends and allies often serve as stabilizing influences, helping him stay grounded despite his mental instability.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/LivingEmotionalCrutch Living Emotional Crutch]: His friends and allies often serve as stabilizing influences, helping him stay grounded despite his mental instability.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal Badass Normal]: Despite his mutant healing factor, much of his prowess comes from skill, training, and the use of technology, making him formidable even without his regenerative abilities.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/NeverHurtAnInnocent Never Harm an Innocent]: Quipshot's personal code is not intentionally harming or killing anyone he doesn't believe deserves it on some level.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/BunnyEarsLawyer Bunny-Ears Lawyer]: Despite his eccentricities and mental instability, Marcus possesses formidable combat skills and strategic intelligence that make him a valuable asset despite his flaws.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheEverymanDarkIsNotEvil Dark Is Not Evil]: Despite his morally ambiguous profession, Quipshot often targets corrupt individuals and organizations.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheGadfly The Gadfly]: He enjoys provoking and teasing others with his remarks and unconventional tactics, often using psychological manipulation to achieve his goals.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/HitmanWithAHeart Hitman with a Heart]: Even though he's a ruthlessly effective assassin and mercenary, Quipshot has his own moral code where he doesn't go after innocent civilians such as women or kids, as well as not harming animals
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/WildCard Wild Card]: Quipshot's unpredictable behavior and alliances, driven by his mental instability and moral ambiguity, often make him a wild card in any situation.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/PrivateMilitaryContractors Private Military Contractor]: What Quipshot usually gets paid do be.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/Woobie Woobie]: With is tragic backstory, mental struggles, and quest for redemption make Quipshot a sympathetic character despite his flaws.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/TheUnfettered The Unfettered]: His chaotic nature and lack of adherence to conventional morality make him difficult to predict or control.
*[https://tvtropes.org/pmwiki/pmwiki.php/Main/JerkWithAHeartOfGold Jerk with a Heart of Gold]: Jerk with a Heart of Gold: Despite his rough exterior and sarcastic nature, he often helps those in need and fights for justice in his own way.
*


= Trivia=
= Trivia=
*
* Quipshot's Actual Origin Story is unknown to others, or even to himself
* His favorite foods are rainbow sprinkle donuts for a dessert, popcorn for a snack and pizza for lunch or dinner
* His hideout is filled with bizarre and eclectic collectibles, from novelty items to obscure memorabilia. Each item has a humorous or nonsensical backstory according to him, such as a stuffed unicorn, an antique typewriter, and a golden doorknob.
* Despite his chaotic nature, he follows a self-imposed code of conduct that he insists on adhering to, though the rules are nonsensical or contradictory, such as never harming animals, children or innocent civillians.
* Often gives himself and others whimsical nicknames, adding a layer of absurdity to his interactions.
* Despite his apparent recklessness, he has an uncanny ability to come out on top in seemingly impossible situations. This luck might be a result of his unstable powers or just a quirk of fate.
* Quipshot is a surprisingly good cook and juggler
* Named his sword Winona for reasons unknown to himself and his guns Mr. Smith and Mr. Wesson
* Is ambidextrous
* Quipshot  has a deep, irrational fear of garden gnomes. No one knows why, as he refuses to explain, but insists they are “up to something”. Some theorize that they remind him of the Redcaps in Croatoa.
* For one bizarre week, he decided to train as a mime to improve his stealth and silently communicate on missions. Gave up after realizing he couldn't stop himself from talking.
* His favorite number is 13, simply because it’s considered unlucky. He enjoys defying expectations and embraces the chaos it represents.
 
 
 


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[[Category: Character]][[Category:Rogue]][[Category: Sentinel]][[Category: Mutation]][[Category: Male]][[Category: Dual Pistols]][[Category: Regeneration]][[Category: Adult]][[Category: Secret Identity]][[Category:Everlasting]][[Category:Tragic]]
[[Category: Character]][[Category: Rogue]][[Category: Sentinel]][[Category: Mutation]][[Category: Male]][[Category: Dual Pistols]][[Category: Regeneration]][[Category: Adult]][[Category: Secret Identity]][[Category: Everlasting]][[Category: Tragic]][[Category: Amnesiac]][[Category: Mercenary]][[Category: Assassin]][[Category: Mysterious]][[Category: Anti-Hero]][[Category: Pest]][[Category: Mature Roleplay]][[Category: Troublemaker]]

Latest revision as of 18:23, 29 September 2024


Quipshot
Player: @HNBC
Remarksman.png
So Cool, It's CRAZY!
Character Build
Origin:
Mutation
Archetype:
Sentinel
Security Level:
43
Biographical Data
Real Name:
Marcus Mansen
Known Aliases:
Quippy, Q.S., The Quip-Cracking Crusader, The Bantering Buffoon, The Never-Dead Knucklehead, The Talking Target, The Irksome Merc, The Remarking Marksman
Age:
30
Gender:
Male
Species:
Human Mutant
Ethnicity:
Caucasian
Birthdate:
April 1st
Birthplace:
Madison, WI
Relatives:
???
Characteristics
Height:
6'1
Weight:
205 lbs
Eyes:
Black
Hair:
Blonde
Complexion:
Fair
Physical Build:
Toned
Physical Features:
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Chaotic Neutral

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity:
Secret
Years Active:
5
Base of Operations:
Earth
Citizenship:
Dual Citizenship
Education:
College
Occupation:
Mercenary/Assassin
Marital Status:
Single
Known Powers and Abilities
Superhuman Regeneration, Toxin Resistance, Near-Immortality, Pain Tolerance, Psionic Resistance, Enhanced Strength/Durability/Agility/Reflexes/Speed/Stamina, Expert Marksmanship, Hand-to-Hand Combatant, Acrobatic Skills, Irritating Personality, Unpredictability
Equipment and Paraphernalia
Dual Pistols, Blinker, Utility Belt, Katana, Throwing Knives, Body Armor
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template



Appearance

Quipshot's costume predominantly features a striking combination of red and gray, with bold accents of gold. The use of red and gray creates a visually dynamic and intimidating look. He wears a full-face mask that is predominantly red, covering his entire head and concealing his identity completely. The mask has black eye patches and matching permanet grin, which add to his menacing, manic and mysterious appearance. His torso is gray with a prominent red target symbol on the chest, drawing attention and perhaps mocking his enemies by daring them to take a shot. The arms are predominantly red with gray sections around the shoulders and biceps. He wears gold gloves that extend to his forearms, providing both protection and a striking contrast to the darker colors. He sports a golden utility belt around his waist, equipped with various pouches and holsters for his weapons and gadgets, indicating his readiness for combat and his reliance on a variety of tools.


The legs are red with gray sections around the thighs and knees, mirroring the design on his torso. This cohesive color scheme creates a streamlined and professional appearance. His boots are golden and reach up below his knees, offering sturdy protection to his tactical outfit. The boots have a segmented design, suggesting durability and flexibility.

Possible Origin(s)

The Secret Agent Turned Rogue: Quipshot claims he was once a top operative for a government agent working for an ultra-classified division. Trained in espionage, martial arts, and assassination, but after a mission went wrong, he was betrayed by his own team and left for dead. He survived, but the betrayal shattered his mind, turning him into the man he is today.

Alien Abduction: In this version, Quipshot was abducted by aliens and subjected to bizarre experiments. These experiments granted him his powers but left his mind in tatters. He now roams Earth, trying to piece together what happened and exacting revenge. These tales might include outlandish descriptions of alien planets, advanced technologies, and bizarre alien biology.

Failed Super Soldier Experiment: Quipshot was supposedly part of a covert military program designed to create the ultimate super soldier via secret government experiment. He might say he was injected with experimental serums that enhanced his strength, agility, and regenerative healing, turning him into a living weapon. The program went awry, and he was the sole survivor, escaping with his newfound powers but losing his grip on reality in the process. Now, he uses his abilities for mercenary work while seeking vengeance on those who experimented on him.

Failed Stand-Up Comedian: In a more comedic twist, Quipshot claims he was once a stand-up comedian who bombed so hard that the universe itself granted him superpowers out of pity. His banter and jokes are actually remnants of his failed comedy career, and he’s constantly seeking validation through his outrageous antics.

Genetically Engineered Clone: In this backstory, Quipshot is a clone created by a secret organization to be the perfect mercenary. However, something went wrong during the cloning process, resulting in his unstable mind. He now seeks out his creators to get answers and possibly exact revenge.

Haunted by a Ghost: In this tale, Quipshot was an ordinary person until he was possessed by the spirit of a vengeful assassin. The ghost’s presence granted him his powers but also drove him to madness. He now shares his body with the spirit, which sometimes takes control, leading to his unpredictable behavior.

Actual Origin

Spoiler warning: Details about a player-created storyline, or information currently unrevealed about a character, within.   
Marcus Mansen was born into a middle-class family in a quiet nondescript suburb in a quiet nondescript town. His parents encouraged stability and routine. His childhood was unremarkable, marked by average academic performance and a lack of any notable talents/interests. He lived an ordinary life, attended school, had few friends, and generally stayed out of trouble. After graduating high school, Marcus followed a conventional path, attending college where he majored in business administration.

In his early twenties, Marcus secured a job at a nondescript office, working a nine-to-five job that was boring and mundane. His life was a routine of paperwork, coffee breaks, and office small talk. Often a "background extra" in the workplace, he was just another face in the crowd. The only thing that made him feel like he was somebody was his close friend and co-worker Winona "Winnie" Winston who made the days at the office much more tolerable and began to have feelings for her. However, everything changed when he offered Winona a ride home after a late night at the office. The car they were in had been involved in a multi-car crash when he went through the windshield, and Winona had died on impact. The crash should've been fatal, but to everyone’s astonishment, Marcus emerged from the wreckage fully unharmed. It was at this moment that his latent regenerative mutation manifested, rapidly healing his injuries and saving his life.

The shock of the accident, combined with the loss of Winona and his sudden activation of his mutation caused Marcus to suffer a severe mental break. His mind couldn’t handle the trauma his psyche shattered, and he was left with amnesia. Marcus could no longer remember significant parts of his past, including details about his family, friends, and even his identity. Hospitalized and under observation, his healing abilities astonished medical professionals.

With no memory of his former life and no ties to his past, Marcus was discharged from the hospital and found himself lost and alone. He wandered the streets, trying to piece together fragments of his memory, but nothing seemed to fit. Desperate and disoriented, Marcus fell into a life of petty crime, using his newfound abilities to survive. Over time, his encounters with the criminal underworld and his repeated exposure to violence further eroded his mental state.

Realizing that his fragmented memories and unpredictable nature could be assets rather than liabilities, Marcus decided to reinvent himself. He adopted the alias "Quipshot". Embracing his chaotic nature, Marcus became a mercenary for hire, taking on jobs that allowed him to indulge in his love for combat and mayhem. His reputation grew, and he became known for his erratic behavior, dark humor, and unrelenting tenacity.

As he continued his mercenary career, he began to fabricate various backstories for himself. These tales were often contradictory and outlandish, serving to confuse his enemies and entertain himself, despite himself not knowing which one's true. Among the stories he told were that he was a rogue government agent, a betrayed hero seeking revenge, and a flawed experiment. These false stories added to the mystery surrounding him, making it difficult for anyone to discern the truth.

But despite his outward bravado and apparent contentment with his new life, a part of Marcus still yearns to understand who he truly is. His amnesia haunts him, plagued by fleeting, fragmented memories that offer tantalizing glimpses of his past. This quest for identity drives him to take on certain contracts and missions, hoping they will provide clues to his true origin. His search is often hindered by his own mental instability and the chaotic nature of his life, but he remains determined to uncover his past.

Spoilers end.

Personality

Quipshot is known for his sharp wit and constant sarcasm, often using humor as a defense mechanism. He has a knack for making biting remarks and clever quips, even in the heat of battle. His humor ranges from playful to dark, reflecting his complex nature and tumultuous past. His mental instability makes him highly unpredictable, both to his allies and enemies. One moment, he could be joking around; the next, he could be in a ruthless combat mode. This unpredictability keeps those around him on edge, never quite sure what he’ll do next. Beneath his humorous exterior lies a man deeply scarred by his forgotten past which haunts him, leading to occasional bouts of PTSD and intense flashbacks. Despite his outward cynicism and mistrust, Quipshot is fiercely loyal to those he considers friends or allies. He will go to great lengths to protect and support them, even if it means putting himself in danger. His years as a mercenary have honed his resourcefulness and tactical acumen. Quipshot is a quick thinker, able to adapt to rapidly changing situations and come up with effective strategies on the fly. His combat intuition often gives him an edge in fights.

As an antihero, Quipshot operates in a moral gray area. He is willing to bend or break the rules to achieve his goals, often using brutal and unorthodox methods. His actions, while sometimes questionable, are driven by a desire to do what he believes is right, even if it means getting his hands dirty. He is a man of contradictions: tough yet vulnerable, humorous yet tragic. His emotional complexity makes it difficult for others to fully understand him, and he often struggles to understand himself. His fragmented memories and identity issues add to this complexity.

Despite his rough exterior, Quipshot has a strong protective instinct, especially towards those who are vulnerable or in need. He often takes on the role of a reluctant guardian, helping those who cannot help themselves. Despite his flaws and instability, Quipshot highly self-aware. He recognizes his own shortcomings and the impact of his actions on others. This self-awareness often manifests in moments of introspection, where he grapples with his identity and purpose.

Powers

  • Regeneration: Quipshot has a rapid regenerative ability that allow him to recover from virtually any injury, ranging from minor cuts to severe trauma. This also grants him increased longevity.
  • Expert Marksman: Proficient with a wide range of firearms and projectile weapons, capable of extraordinary precision.
  • Teleportation: Uses a high-tech device, he dubs "the Blinker" to teleport short distances, aiding in both combat and escape.
  • Enhanced Reflexes: His mutation grants him reflexes that are faster than normal, allowing him to dodge attacks and react with incredible speed.
  • Unpredictability: Utilizes erratic and unconventional strategies that make him a difficult opponent to anticipate and counter.
  • Pain Tolerance: Quipshot regeneration ability dulls his pain receptors, enabling him to endure significant pain without it affecting his combat effectiveness.
  • Enhanced Stamina: He can exert himself physically for extended periods without tiring, allowing him to keep fighting or running long after a normal person would have collapsed from exhaustion.
  • Psionic Shielding: Due to the constant damage Quipshot received, as well as his regeneration abilities, it makes him highly resistant to mind control, telepathy, and other psionic abilities.
  • Enhanced Physical Abilities: Due to his mutation, he possesses slightly heightened strength, durability, agility, and endurance beyond human norms.

Equipment

  • The Blinker: The "borrowed" Sky Raider teleportation device that Quipshot had modified to use during combat and/or escape. Often attached to his belt that allows him to teleport short distances. Requires regular maintenance.
  • Dual Pistols: Semi-automatic pistols with customized grips for better handling. These are his primary firearms, perfect for close to mid-range combat.
  • Throwing Knives: Small, easily concealable knives for silent takedowns or quick distractions.
  • Katana: A high-quality, razor-sharp katana for melee combat, made from Impervium
  • Advanced Utility Belt: A durable, gold-colored belt equipped with numerous pouches for carrying his various gadgets and ammunition.
  • Body Armor: Lightweight but durable armor integrated into his costume, providing protection against bullets and blades without sacrificing mobility.

Weaknesses & Limitations

  • Mental Instability: Marcus suffers from varying degrees of insanity, which can lead to unpredictable behavior and poor decision-making.
  • Amnesia: His memory is fragmented, making it difficult for him to recall important details about his past and sometimes even recent events.
  • Overconfidence: His regenerative abilities can make him reckless, as he tends to underestimate threats that could incapacitate him temporarily.
  • Social Isolation: His erratic nature and unpredictable actions often lead to alienation from both allies and enemies, making it hard for him to form lasting alliances.
  • PTSD: The trauma from the accident and his fragmented memories result in occasional bouts of PTSD, which can trigger flashbacks and affect his performance.
  • Hallucinations: As a result of his fragmented mind, Quipshot sometimes experiences vivid hallucinations that blur the line between reality and illusion, affecting his judgment.
  • Chronic Over-Talking: His incessant need to make jokes and comments can distract him in critical moments, sometimes giving his enemies openings they wouldn't have otherwise.

Affiliations

Family

Spoiler warning: Details about a player-created storyline, or information currently unrevealed about a character, within.   


Name: Harold Mansen

Age: 58

Occupation: Retired Accountant

Relation: Father

Details: A retired accountant who led a disciplined and structured life. Harold was always a strict but fair father who believed in hard work and following the rules. He had high expectations for Marcus, hoping he would follow in his footsteps with a stable, respectable career. After Marcus’s accident and subsequent disappearance, David became obsessed with finding his son, hiring private investigators and scouring every lead.

Their relationship was strained even before Marcus’s accident. Despite's Harold's anti-metahuman beliefs going against Marcus' indifference, he genuinely cared for his son, his way of showing it was through criticism and pressure to succeed. The disappearance of Marcus has left David with a sense of guilt and regret for never understanding or connecting with his son better.

Name: Sarah Mansen

Age: 53

Occupation: Retired Schoolteacher

Relation: Mother

Details: A retired schoolteacher with a kind and nurturing personality. Sarah was always the more understanding and empathetic parent, often acting as a mediator between Marcus and his father. After Marcus’s accident, she was devastated by his disappearance but remained hopeful and kept faith that her son would return to her someday.

Sarah was closer to Marcus than his father was, often supporting his decisions even if they didn’t align with Harold’s expectations. She was always proud of Marcus, no matter what he did, and would write him letters of encouragement, which he still carries with him, though he cannot remember who wrote them.

Name: Melissa Mansen

Age: 27

Occupation: Nurse

Relation: Little Sister

Details: A young nurse with a creative and free-spirited personality. Melissa always admired Marcus for his sense of humor and carefree attitude. She has never believed the official story of his disappearance and has been quietly investigating on her own, using her network and resources to find clues about his whereabouts.

Melissa and Marcus were very close growing up, sharing many of the same interests and a playful sibling rivalry. After his accident, she was one of the few who believed that he was still out there somewhere, holding onto the hope that one day he might come back to his family. She often gets dreams or nightmares about Marcus that feel real and vivid, which drives her to keep searching.


Spoilers end.

Friends/Allies

Name: Samson Carter

Alias: Slim Sammy

Relation: The Informant

Details: Samson "Slim Sammy" Carter grew up on the tough streets of Paragon City navigating a life filled with crime and corruption. From a young age, Slim developed a knack for gathering information, using his street smarts to survive and thrive in the underworld. By his late teens, he had established himself as a go-to source for anyone needing intel on the city's criminal activities. Despite his connections to various shady characters, Slim managed to stay relatively clean, always careful not to get too deeply involved in any one organization's operations. Slim and Quipshot share a mutually beneficial relationship. Slim values Quipshot's unpredictability and effectiveness, knowing that having someone like him on his side can deter would-be threats. In return, Slim provides Quipshot with crucial information on his targets, potential jobs, and sometimes even leads that could help Quipshot piece together his fragmented past.

While their relationship is largely transactional, there’s a degree of respect between the two. Slim recognizes that Quipshots’s insanity masks a sharp mind and a strong moral compass, while Quipshot appreciates Slim’s discretion and loyalty to his own code. Despite their differences, both men understand the value of having someone they can rely on, even if only in the unpredictable world they both navigate.


Name: Doctor Elizabeth "Liz" Hope

Alias: Doc Hope

Relation: The Personal Doctor

Details: A former trauma surgeon who now works as a "private medical consultant". Dr. Carter assists Quipshot with medical treatment and advice, often helping him manage his injuries and regenerative needs. She has a soft spot for Quipshot despite his erratic behavior and is one of the few people that Quipshot fully trusts.

Elizabeth "Liz" Hope, known to her patients as "Doc Hope," is a highly skilled and compassionate medical professional specializing in the treatment of superhumans. With dual expertise in both physical medicine and psychiatry, she runs a discreet clinic that caters specifically to the unique needs of heroes, antiheroes, and even the occasional villain who seeks her help.

Doc Hope has a special place in her heart for Quipshot. She recognizes the deep emotional scars and mental instability he grapples with and sees beyond his erratic behavior to the wounded soul beneath. Over time, she has become one of the few people Marcus genuinely trusts. She is determined to help him navigate his fragmented memories and manage his mental health, all while providing medical treatment for his physical injuries. Despite the risks, she is always willing to patch him up, offering a safe space for him to recover both physically and mentally.


Name: Tyler Jennings

Alias: Wrench

Relation: The Techie

Details: A brilliant inventor and hacker who supplies Quipshot with advanced gadgets, including the maintenance of his weapons and the Blinker. Ty Jennings grew up with a natural aptitude for technology. From a young age, he was taking apart and reassembling electronics, always eager to understand how things worked. His passion for invention and problem-solving led him to a career in engineering, but his tendency to push boundaries and experiment with unconventional methods made it difficult for him to fit into the corporate world. Eventually, he left behind the structured environment of his day job and became a freelance inventor and hacker.

Ty and Quipshot have a close, almost brotherly relationship. They share a mutual respect for each other's skills, with Quipshot relying on Ty's tech expertise and Ty admiring Quipshot's tenacity and combat prowess. Despite their differences, they understand each other's struggles and often bond over their shared sense of being outsiders. Ty is one of the few people who can get through to Marcus when he's spiraling, using humor and logic to ground him.


Name: Dominic "Dom" Fabrizio

Alias: Mister Stitch

Relation: The Back-Alley Tailor

Details: Mister Stitch was once a promising fashion designer, but his career derailed after a series of personal tragedies, including the loss of his wife and child in a gang-related incident. Disillusioned with the glamorous world of high fashion, he turned his back on the industry and disappeared into the city's underbelly.

Seeking a new purpose, Mister Stitch began offering his services to those who fought against the darkness of the city—whether they wore masks or not. His skills quickly gained him a reputation among vigilantes and mercenaries, who appreciated his no-questions-asked approach and exceptional craftsmanship.

Mister Stitch first met Quipshot when the latter stumbled into his shop with a badly damaged suit after a particularly brutal encounter. Impressed by Mister Stitch's work, Quipshot became a regular client, and over time, the two developed a mutual respect. Mister Stitch sees Quipshot as a man struggling with his own demons, much like himself, and silently supports his fight against the chaos that threatens to consume them both.


Name: Joseph "Grizzly" Malone

Alias: Grizzly Joe

Relation: The Bar Owner

Details: A former soldier who runs a dive bar frequented by mercenaries, antiheroes and other shady characters. Grizzly provides a safe haven for Quipshot and valuable street-level intelligence. His bar is a neutral ground where deals are made, and alliances are formed.

Joseph Malone is a grizzled veteran with a storied past. Having served in special operations during his military career, Grizzly was known for his no-nonsense attitude, exceptional combat skills, and leadership abilities. After years of service, he left the military under mysterious circumstances, though rumors suggest he was involved in a covert operation that went sideways, leading to his decision to retire.

Seeking a quieter life but unable to fully leave the world of danger behind, Big Joe opened a dive bar in a rough neighborhood. The bar, named "The Grizzly Den," quickly became a hotspot for mercenaries, antiheroes, and other underworld figures. Despite its seedy clientele, the bar operates under a strict code enforced by Grizzly himself: no fighting, no weapons drawn, and no business deals that threaten the safety of the bar or its patrons.

Grizzly’s military experience has given him a keen understanding of people, making him an excellent judge of character. He’s tough, gruff, and doesn’t suffer fools, but he’s also fiercely loyal to those who earn his respect. The Quipshot is one of the few who has done so, and Grizzly sees a bit of his younger self in Quipshot—driven by pain, struggling with his demons, yet still holding on to a sense of purpose.

In addition to running the bar, Grizzly has connections across the city's underworld, from informants to former military comrades now working as private contractors. He often provides the Quipshot with valuable intel, whether it’s a lead on a new job, information on a target, or just a heads-up about potential threats. While he doesn’t actively participate in Marcus’s missions, Grizzly is always ready to offer advice or a stiff drink when needed.

Despite his gruff exterior, Grizzly has a soft spot for those who are trying to find their way in the world, especially younger or less experienced operatives. He’ll occasionally take someone under his wing, offering them guidance or a place to crash when they’re down on their luck. However, he’s also quick to put someone in their place if they step out of line.

Grizzly's past remains largely a mystery, even to his closest allies. Some believe he left the military due to disillusionment with the system, while others think he’s hiding from something—or someone. Whatever the truth, Grizzly is content with his life as a bar owner, even if the ghosts of his past sometimes catch up with him.


Name: Emilio Reed

Alias: The Redeemer

Relation: The Retired Vigilante

Details: Emilio Reed was once a prominent vigilante known for his unwavering sense of justice and his relentless pursuit of criminals. Growing up in a rough neighborhood, he witnessed the devastation caused by crime firsthand when his younger brother was killed in a gang-related shooting. This tragedy drove Johnny to train in various forms of combat, including martial arts and marksmanship, with the sole purpose of bringing justice to those who preyed on the innocent.

In his early 20s, Emilio adopted the codename "The Redeemer" and began his crusade against crime. He quickly gained a reputation as a fierce, no-nonsense vigilante, feared by criminals and respected by those he protected. However, years of fighting a never-ending battle against crime took a toll on him. He began to question the effectiveness of his methods and the impact he was truly having on the city. This inner conflict, combined with the physical and emotional scars of his violent career, led him to retire from vigilantism in his early 40s.


Name: Unknown

Alias: Kwipz

Relation: Defective Clone

Details: Originally intended to be a straightforward, obedient soldier, Kwipz was the first attempt at cloning Quipshot. Due to errors in the cloning process, Kwipz emerged with a somewhat malformed mind, speaking in third person and having a childlike, simple-minded nature. Instead of being a carbon copy, Kwipz is slightly taller, physically stronger, but lacks the intellectual capacity and tactical thinking of the original. Deemed a “defective” result, The lab considered Kwipz a failure. However, Kwipz developed a loyalty to the scientists, viewing them almost like family, and was kept around for minor tasks or expendable missions due to his raw strength and unpredictable behavior. Kwipz is more innocent and less aggressive than his fellow clones, and often struggles to understand his purpose, merely seeking approval.


Name: Unknown

Alias: Kid Quipshot

Relation: Younger Clone

Details: Designed to be a youthful, more agile version of the Quipshot, Kid Quipshot was intended to appeal to a younger demographic of agents and to possess a sharper, more optimistic outlook. His personality was meant to retain the original’s wit but with more energy and fewer of Quipshot’s darker tendencies. Kid Quipshot came out as a hyperactive, enthusiastic clone with a knack for improvisation and reckless behavior. He retained some of Quipshot’s skills and regenerative powers but in a less refined form, which manifests as quicker, less durable healing. The lab considered Kid Quipshot a moderate success, seeing his potential for agility-based missions or as a distraction while other agents carried out objectives. However, his overconfidence and tendency to create chaos often undermine his effectiveness.

Enemies/Foes

Real Name: Norman "Norm" Albright

Codename: Mr. Normal

Alias: Boring Man, Doctor Dull

Designation: A harmless-looking, elderly man who turns out to be a retired master assassin.

Powers/Abilities: Expert Marksmanship, Psychological manipulation, Close-Quarters Combat

Details: Norman Albright, affectionately known as "Norm" to those who meet him, is an unassuming elderly man in his early 70s. He lives in a quaint, modest home in the suburbs and is often seen tending to his garden, feeding birds, or engaging in pleasant conversations with his neighbors. To the outside world, Norm appears to be the quintessential harmless retiree, enjoying the twilight years of his life in peace.

However, this serene facade hides a dark and deadly past. Norm is a retired master assassin, once known in the underworld as "The Phantom," a legend among contract killers. His skillset was unparalleled, with an ability to blend into any environment, evade detection, and execute high-profile targets with surgical precision. His true identity was never uncovered during his active years, and many believed "The Phantom" was merely a myth.


Real Name: Preston Baxter

Codename: Big Press

Alias: Mr. Tabloid

Designation: A sensationalist journalist who aims to expose and discredit the Quipshot at every opportunity

Powers/Abilities: The power of journalism

Details: Preston Baxter, aka Big Press, is a thorn in Quipshot's side, often portraying Q.S. as a deranged lunatic and a menace to society, but often goes to instigate confrontations to gain more fame and fortune, often making up fabricated stories and digging up dirt on those he deems as "fair game". Preston’s animosity towards Quipshot stems from an early encounter where one of his chaotic escapades inadvertently ruined a major expose Preston had been working on. Embarrassed and humiliated, he has since made it his mission to bring Quipshot down. Vowing to get back at Quipshot for "ruining his life", Preston Baxter will not settle for anything else, seeing Quipshot as the ultimate story that will cement his legacy.


Real Name: Reginald "Red" Harrington

Codename: Red Herring

Alias: Fishstick

Designation: A master of distraction who creates false leads and diversions.

Powers/Abilities: Deception, Disguise Mastery, fabricator of fake evidence, Hologram Projection Tech

Details: For Reginald, life is a game, and he’s the ultimate player. He’s motivated by the challenge of pulling off complex schemes and seeing how far he can push his opponents before they catch on. The more elaborate the deception, the more satisfaction he derives from it. He's obsessed with being recognized as the greatest master of misdirection. He craves notoriety and takes great pleasure in hearing stories of his exploits, even if they are exaggerated or completely fabricated. Red Herring has a personal grudge against Quipshot. He sees Q.S. as one of the few people who can occasionally see through his ruses, which both frustrates and fascinates him. Their encounters have become a game of one-upmanship, with Reginald determined to outwit Quipshot at every turn.


Real Name: Tobias Thompson

Codename: Chopshop

Alias: The Tool

Designation: A small-time crook with a big-time grudge.

Powers/Abilities: Experienced Mechanic and Gadgeteer, Vehicle Mastery

Details: Tobias Thompson was once a skilled mechanic with a deep love for cars. However, his passion led him down a darker path, and he began running an illegal chop shop, stripping stolen vehicles and selling the parts on the black market. His shop became notorious in the underground circuit, making him a wealthy man. Toby was known for his ingenuity with tools, earning him the nickname "The Tool." But Tobias's life took a sharp turn when he came across a rare, highly modified sports car that was worth a small fortune. This vehicle was supposed to be his biggest payday, but fate had other plans. During a mission, the Quipshot stole the car, using it to make a quick getaway. In the process, he crashed the car, completely destroying it. The crash not only ruined the vehicle but also exposed Toby's entire operation to the authorities.

Tobias was arrested and sentenced to prison, losing everything he had built. During his time behind bars, Toby's anger and resentment festered, and he began plotting his revenge against the man who he believed destroyed his life.


Real Name: Kevin McFarland

Codename: The Kid

Alias: Babyface

Designation: A petty thief with an inflated sense of self-importance.

Powers/Abilities: Average Marksmanship

Details: Kevin McFarland grew up in a rough neighborhood, idolizing the big-time criminals he saw in movies and on the streets. Despite his small stature and lack of serious criminal skills, Kevin has always harbored grand delusions of becoming a notorious crime boss. Unfortunately for him, his plans never seem to work out as intended, often leading to his humiliation at the hands of more competent criminals—or, most frequently, Quipshot.


Real Name: Arturo Fardin

Codename: Methane-Man

Alias: Mr. Fartastic

Designation: A prankster villain who uses gas-based weapons and gadgets.

Powers/Abilities: Gas-Based Weapons, Heightened Smell, Chemistry Expertise

Details: Arturo Fardin was once a highly respected chemist specializing in gas dynamics and odor control. His career took a nosedive after a failed experiment involving a new industrial deodorizer left him with a permanent, heightened sense of smell and an unusual sensitivity to gases. Embittered by his ruined career and ostracized by the scientific community, Arturo embraced his newfound "talents" and reinvented himself as the Methane-Man, a villain who uses gas-based weapons to terrorize his enemies and get revenge on those who wronged him.


Real Name: Vanessa Villanova

Codename: Lady Vendetta

Alias: Lady V

Designation: Assassin and Revenge-Seeker

Powers/Abilities: Expert Combatant, Poison Expertise, High Intelligence, Stealth Tactics

Details: Vanessa was born into a wealthy Italian family with deep connections to both the business world and the criminal underworld. Raised in luxury, Vanessa was groomed to take over her family’s legitimate business empire. However, a betrayal within her own family shattered her privileged life. As a young woman, Isabella discovered that her older brother, Marco, had orchestrated the murder of their parents to gain control of the family fortune. Marco framed Vanessa for the crime, forcing her to flee Italy and go into hiding. Consumed by anger and a desire for revenge, she reinvented herself as Lady Vendetta, a deadly assassin dedicated to hunting down those who wronged her. Vanessa spent years training with some of the world’s most notorious mercenaries and assassins, honing her skills and building her reputation. During this time, she took on high-profile contracts to fund her search for Marco. Her relentless pursuit of vengeance has made her one of the most feared assassins in the world, known for her ruthlessness and efficiency.


Real Name: Unknown

Codename: Glasgowman

Alias: Evil Me

Designation: Evil Clone

Powers/Abilities: Superhuman Regeneration, Toxin Resistance, Near-Immortality, Pain Tolerance, Psionic Resistance, Enhanced Strength/Durability/Agility/Reflexes/Speed/Stamina, Expert Marksmanship, Hand-to-Hand Combatant, Acrobatic Skills, Irritating Personality, Unpredictability

Details: The third and final clone that was designed to be the perfect weapon—fierce, ruthless, and devoid of the original’s more unpredictable and humorous traits. The lab aimed to harness the Quipshot’s aggression and cunning while stripping away any vestiges of morality, conscience, or restraint. They hoped to create a clone that could be controlled yet instill fear in anyone who crossed his path. Glasgowman emerged as a cruel, sadistic reflection of the Quipshot, with a twisted sense of humor and an affinity for violence. He retains all of the original’s combat skills and regenerative powers but amplified by his willingness to inflict pain and suffering. His psychological profile was considered highly unstable, making him difficult to control. The Paragon Initiative kept him in containment, using him for only the most extreme missions where collateral damage was expected or desired. Eventually, Glasgowman became aware of the manipulation and turned on his creators, leading to a violent confrontation that resulted in him killing the scientists and escaping the lab.

Rumors

  • It's well-known in some circles that Quipshot has a remarkable ability to heal, allowing him to recover from injuries that would be fatal to others. This fact is often exaggerated but is essentially accurate.
  • Some believe that Quipshot has had multiple identities or alter egos over his mercenary career, given his history of shifting allegiances and erratic behavior.
  • A popular but false rumor is that Quipshot was a subject of a secret government experiment gone wrong. This conspiracy theory suggests he was intentionally given his powers and amnesia as part of a covert program.
  • There are whispers that Quipshot is secretly working for a powerful criminal organization, manipulating events from behind the scenes. In reality, his mercenary work is largely freelance and driven by his personal code.
  • Some exaggerate his regenerative abilities to the point of claiming he is truly immortal, able to recover from any injury, no matter how severe. This myth is a stretch of his actual regenerative capabilities.
  • A rumor circulates that Quipshot is actually a government agent or hero playing a role to mislead the public and infiltrate criminal organizations. This idea adds an element of espionage to his character that doesn’t align with his actual background.
  • There’s a rumor that Quipshot was once a notorious criminal before gaining his powers. This is false, as his past as an ordinary office worker is well-documented among those who know him.
  • Some think that Quipshot’s amnesia is a result of memory manipulation or a mind-altering device rather than the trauma-induced amnesia from his accident. This adds a layer of intrigue and conspiracy to his story.
  • There’s a fantastical rumor that Quipshot is a clone created by Crey, with the original Marcus Manson having been disposed of. This is a fanciful tale that adds a sci-fi twist to his origins.

Opinions

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RP Hooks

  • You might have been a target of Quipshot's assassination or mercenary work
  • You might have been the person to hire Quipshot
  • You might have been a victim of Quipshot's antics

TV Tropes

Appearance

  • Chest Insignia: Quipshot's telltale target emblem essentially taunts his opponents to aim for his chest, but due to his regenerative abilities he is often able to shrug off injury
  • Cheshire Cat Grin: What Quipshot's constantly smiling mask gives the appearance of.
  • Utility Belt: Quipshot's belt is filled with gadgets, tools, and weapons, highlighting his preparedness and resourcefulness.
  • The Faceless: His mask conceals his facial expressions, making him appear more intimidating and inscrutable to his foes.
  • Red and Black and Evil All Over: Quipshot's costume predominantly features a color scheme of red and greyish black, symbolizing both his dangerous nature and his morally ambiguous role
  • Cool Mask: His mask has a distinctive design that is both intimidating and stylish, featuring a constant wide grin

Personality

  • The Trickster: His sharp wit, sarcastic humor, and penchant for unconventional tactics fit the classic trickster mold.
  • Jerk With a Heart of Gold: Quipshot ultimately means well and he frequently tries to improve himself, despite his rampant insanity. It's believed that he acts like a jerk towards others simply because he's afraid of being rejected by them.
  • The Snark Knight: A hero (or antihero) known for his biting wit and sarcasm.
  • Morality Pet: Despite his erratic nature, his connection to characters he likes shows he still has a soft spot for certain people.
  • Knight in Sour Armor: His cynical outlook and dark humor mask a deep-seated desire to protect the innocent and punish the guilty.
  • Laughing Mad: His constant quips and jokes, even in dangerous situations, highlight his tenuous grip on sanity.
  • Unwitting Instigator of Doom: His unpredictable actions often have unintended and far-reaching consequences.
  • The Unfettered: His chaotic nature and lack of adherence to conventional morality make him difficult to predict or control.
  • Anti-Hero: Quipshot operates in a moral gray area, often using brutal and unorthodox methods to achieve his goals.
  • Guile Hero: Uses his wit, cunning, and unpredictability to outsmart his opponents.
  • The Mad Hatter: His fragmented mind and erratic behavior place him in the trope of characters who are unpredictable and seemingly insane.
  • The Gadfly: He enjoys provoking and teasing others with his remarks and unconventional tactics, often using psychological manipulation to achieve his goals.
  • Wild Card: Quipshot's unpredictable behavior and alliances, driven by his mental instability and moral ambiguity, often make him a wild card in any situation.
  • Woobie: With his tragic backstory, mental struggles, and quest for redemption make Quipshot a sympathetic character despite his flaws.
  • Berserk Button: If you -really- want to get on Quipshot's bad side, do any of the following: Hurt children, hurt those with mental issues, hurt animals, or hurt his friends. You'll get what you deserve
  • Beneath the Mask: Quipshot is known to be a deadly and deranged mercenary, due to his unpredictability nature and often nonsensical talking. But carefree and jovial nature is actually a facade under which is severe depression and self-loathing resulting from the gaps in his memories and often laughs at his own pain.
  • Beware the Silly Ones: Don't let Quipshot's zany nature trick you: he might be a buffoon, but he's a well-armed buffoon.
  • Blue and Orange Morality: Some of the time, Quipshot really wants to do the right thing... the problem is, he's absolutely crazy. He doesn't always have the best judgment between what's right and what's wrong.
  • Cloudcuckoolander: Quipshot's mind is basically as odd as he is.
  • Heroic Comedic Sociopath: While he has a strong moral code, his methods and lack of empathy can be ruthless, but to a comedic effect.
  • The Friend Nobody Likes: Quipshot, due to being a psychopath and annoying. Although he's has managed to gain some true acceptance from others though.

Background

  • Blatant Lies: Most of his so called "backstories" are bold-faced lies, although he doesn't really know the truth either.
  • Alliterative Name: Quipshot's real name is Marcus Marlon Mansen... supposedly.
  • Dark and Troubled Past: The tragic accident that triggered his powers is a pivotal part of his true backstory.
  • Tragic Monster: Despite his abilities and combat prowess, Quipshot is haunted by his forgotten past and missing memories.
  • Multiple-Choice Past: His amnesia and fragmented memories make his backstory ambiguous and open to various interpretations.
  • Unreliable Narrator: Due to his amnesia and fragmented memories, his version of events may not always be accurate.
  • Freudian Excuse: His tragic backstory and mental health issues often explain his erratic behavior and moral ambiguity.

Combat/Fighting

  • Teleportation Rescue: Quipshot's use of a teleportation device allows him to escape from tight situations and surprise his enemies in combat.
  • I Shall Taunt You: Quipshot often does this, only his jokes tend to be cruder and is more a result of his insanity than strategy.
  • Combat Pragmatist: Quipshot uses whatever means necessary to win, including dirty tricks and improvised weapons.
  • Genius Bruiser: Although he appears chaotic, he possesses a tactical mind and combat intuition, making him a formidable opponent.
  • Crazy-Prepared: Quipshot always has a plan, even if it seems improvised. His utility belt and gadgets ensure he’s ready for any situation, no matter how bizarre it may be.
  • Teleport Spam: Uses his teleportation device frequently in combat for both offensive and defensive maneuvers.
  • Bunny-Ears Lawyer: Despite his eccentricities and mental instability, Marcus possesses formidable combat skills and strategic intelligence that make him a valuable asset despite his flaws.
  • Friendly Sniper: Despite being an insane marksman and mercenary, he's quite extroverted, outgoing and caring to his close friends and loved ones.
  • Confusion Fu: Quipshot often uses his unpredictable combat style to throw his opponents and enemies off their guard.
  • Crazy Enough to Work: Quipshot's tactics usually follow the unusual logic that only he seems to understand.
  • Guns Akimbo: One gun usually isn't enough for Quipshot
  • Crouching Moron, Hidden Badass: His erratic behavior and nonsensical remarks hide his formidable combat skills and strategic mind.
  • Fights Like a Normal: Even though Quipshot has regeneration as his main superpower, he's still a hypercompetent fighter and marksman.

Powers/Abilities

  • Rule of Cool: Many of his actions and abilities are designed to be stylish and entertaining, often defying logic.
  • Badass Normal: Despite his mutant healing factor, much of his prowess comes from skill, training, and the use of technology, making him formidable even without his regenerative abilities.
  • Never Found the Body His regenerative abilities make it difficult for him to be permanently taken out, leading to situations where enemies believe they’ve defeated him only for him to return.
  • Nigh-Invulnerability:His advanced regenerative abilities make him nearly impossible to kill, allowing him to take extreme risks and recover from almost any injury.
  • Healing Factor: Quipshot's main mutant superpower.

Occupation/Motivation

  • Amnesiac Hero: His severe amnesia leaves him with fragmented memories, driving his quest to uncover his past.
  • Living Emotional Crutch: His friends and allies often serve as stabilizing influences, helping him stay grounded despite his mental instability.
  • Never Harm an Innocent: Quipshot's personal code is not intentionally harming or killing anyone he doesn't believe deserves it on some level.
  • Dark Is Not Evil: Despite his morally ambiguous profession, Quipshot often targets corrupt individuals and organizations.
  • Hitman with a Heart: Even though he's a ruthlessly effective assassin and mercenary, Quipshot has his own moral code where he doesn't go after innocent civilians such as women or kids, as well as not harming animals
  • Private Military Contractor: What Quipshot usually gets paid do be.

Trivia

  • Quipshot's Actual Origin Story is unknown to others, or even to himself
  • His favorite foods are rainbow sprinkle donuts for a dessert, popcorn for a snack and pizza for lunch or dinner
  • His hideout is filled with bizarre and eclectic collectibles, from novelty items to obscure memorabilia. Each item has a humorous or nonsensical backstory according to him, such as a stuffed unicorn, an antique typewriter, and a golden doorknob.
  • Despite his chaotic nature, he follows a self-imposed code of conduct that he insists on adhering to, though the rules are nonsensical or contradictory, such as never harming animals, children or innocent civillians.
  • Often gives himself and others whimsical nicknames, adding a layer of absurdity to his interactions.
  • Despite his apparent recklessness, he has an uncanny ability to come out on top in seemingly impossible situations. This luck might be a result of his unstable powers or just a quirk of fate.
  • Quipshot is a surprisingly good cook and juggler
  • Named his sword Winona for reasons unknown to himself and his guns Mr. Smith and Mr. Wesson
  • Is ambidextrous
  • Quipshot has a deep, irrational fear of garden gnomes. No one knows why, as he refuses to explain, but insists they are “up to something”. Some theorize that they remind him of the Redcaps in Croatoa.
  • For one bizarre week, he decided to train as a mime to improve his stealth and silently communicate on missions. Gave up after realizing he couldn't stop himself from talking.
  • His favorite number is 13, simply because it’s considered unlucky. He enjoys defying expectations and embraces the chaos it represents.