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|MainData=Y
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|Level=39
|Level=
|AlignmentIcon=Rykov
|AlignmentIcon=
|Title=<br>
|Title=<br>
|Name=THE IRRADICATOR
|Name=
|Badge=
|Badge=
|MainOrigin=Science
|MainOrigin=Technology
|MainArchetype=Brute
|MainArchetype=Tanker
|MainPrimary=Radiation Melee
|MainPrimary=Electric Armor
|MainSecondary=Radiation Armor
|MainSecondary=Super Strength
|MainAncillary=
|MainAncillary=
|Player= [[User:Calamity Cain|@Calamity Cain]]
|Player= [[User:Calamity Cain|@Calamity Cain]]
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|Image=Irradicator_Profile.png
|Image=Captain_Vulcan_Profile.PNG
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|Identity=Y
|Identity=Y
|RealName= Radomir Nikhilovich Rykov
|RealName=Clyde Campbell
|Aliases= Radek (nickname for Radomir)
|Aliases="Cap", "V"
|Birthdate=
|Birthdate=
|Birthplace=Norilsk, Russia
|Birthplace=
|Citizenship=
|Citizenship=
|Residence=
|Residence=
|Headquarters=Mercy Island
|Headquarters=Paragon City
|Occupation=Supervillain
|Occupation=Superhero
|Legal=Wanted
|Legal=Registered Hero
|Marital=
|Marital=
|Relatives=None
|Relatives=Unknown
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|Model=
|Model=
|Ethnicity=Russian
|Ethnicity=Unknown
|Gender=Male
|Gender=Male
|Age=41
|Age=Mid-Thirties
|Height=
|Height=
|Weight=
|Weight=
|BodyType=Thin
|BodyType=Muscular
|Hair=Brown
|Hair=Brown
|Eyes=Brown
|Eyes=Brown
|Skin=Pale
|Skin=Fair
|Features=
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|Patron=
|Patron=
|Pools=
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|KnownPowers=Lethal Radioactivity, Radiation Absorption, Super Strength, Enhanced Durability, Flight, Robot Control
|KnownPowers=Super Strength, Enhanced Durability, Electric Discharge, Flight, Enhanced Speed, Enhanced Senses, Laser Vision, Computer Interface
|Equipment=Power Armor, Breather Mask, Emitter Gloves, Emitter Belt, Polonium Dagger
|Equipment=Vulcan Helm, Cybernetic Components
|Skills=Nuclear Science, Nuclear Engineering, Close Quarters Combat, Business Acumen
|Skills=Data Management, Signal Intelligence
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<div style="font-size:20px;background-color:transparent; color: #DAA520;line-height:3em; letter-spacing:0.4ex"><div align=center><center>'''''A Great Man - At Any Cost'''''</center></div></div>
<div style="font-size:20px;background-color:transparent; color: #fff;line-height:3em; letter-spacing:0.4ex"><div align=center><center>'''''Part Man, Part Machine, All Hero'''''</center></div></div>




Radek Rykov was born in Hell - or close enough.
Behold, the hero of the future: Captain Vulcan! ...at least that's what Crey Industries thought in 1983. Even back then, the Countess was hell bent on replicating superpowered individuals.


His mother died in childbirth. His father was a nickel miner who spent his nights in a vodka-fueled rage. Norilsk, Radek's hometown, was a place of freezing cold, terrible pollution and crushing labor. Radek himself was always sick, always in pain, always weak. If not his father's hand, he suffered at the hands of his peers, who took advantage of his small and wiry stature to torment him.
Enter Project Vulcan, a secret project by Crey to investigate the limits of cybernetic enhancement and turn them to the company's advantage. Many "volunteers" to this program did not survive its experimental and brutal processes. Vulcan produced only one viable prototype who would be completely loyal to Countess Crey - or so she thought.


His one respite was the library, where he devoured works of all kinds, notably the great scientists of ages past. Radek grew to idolize these thinkers. But this enriching of his intellect only deepened his bitterness and resentment over his station in life. How could Radek ever hope to be remembered while he remained sickly and abused in Siberia?
Captain Vulcan disappeared shortly after activation, and Project Vulcan was mothballed before it began in 1987. Whether the hero left by choice or was stolen is not known - not even to Countess Crey. But now the Cyber Centurion has resurfaced. He's said nothing of his past or connection to Crey, and only seems interested in doing what he was made to do: safeguarding the innocent and upholding the law with honesty and integrity.
 
The answer: he would be abused no longer.
 
Radek committed his first murder at the age of twelve, when he pushed one of his tormenting classmates in front of a moving train. It was seen as an accident. Then he slew another classmate with an improvised firearm when he was fifteen. Finally, after bearing his father's wrath for sixteen years, Radek arranged for their apartment to spring a gas leak, and killed his father in the explosion.
 
He went west and settled in Moscow, attending university. It was here his intellect truly came into its own, as did Radek's obsession with radioactivity. As his research deepened and his experiments grew bolder, an accident that killed two of his assistants revealed that he was completely immune to radioactive damage. More than that, it could actually heal his wounds. Radek was expelled, but kept this astonishing discovery to himself. Rather than attempt to work his way back into the academic sphere, he turned to crime to fund his experiments. He would not be swept aside by bureaucrats and pathetic notions of "safety".
 
Radek Rykov would be a great man, no matter the cost.
 
Today, Radek Rykov - ''the Irradicator'' - is a supervillain, and is fast becoming notorious on the global stage. While his first steps were in becoming the foremost authority on radioactivity on the planet, Radek has since begun to branch out into mass murder, nuclear larceny, and black market arms dealing.




<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Powers & Abilities'''</center></div></div>
<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Powers & Abilities'''</center></div></div>


<dl><dd><br>[[File:Taunt_Yellow.png]]  <u><b>Genius Intellect</b></u><br></dl>
<dl><dd><br>[[File:Buff_Mega_Red.png]]  <u><b>Super Strength</b></u><br></dl>
Radek is a certified genius, and master of several scientific disciplines. He's an accomplished inventor. He's also a cutthroat businessman and gifted strategist, albeit a brutal one. If he cannot simply destroy an enemy outright, he will move to outthink them, and destroy them later.
Captain Vulcan's cybernetic enhancements imbue him with Herculean strength. The hero can manage upwards of forty tons when lifting from the ground, and about a third of that when in flight.


<dl><dd><br>[[File:Buff_Hit_Points_Yellow.png]]  <u><b>Radiation Absorption</b></u><br></dl>
<dl><dd><br>[[File:Buff_Defense_Red.png]]  <u><b>Enhanced Durability</b></u><br></dl>
Radek's physiology, perhaps galvanized by the harsh environment of his homeland, is entirely immune to doses of ionizing radiation that would kill other humans. More than that, his body seems to use the energy to repair cellular damage, thereby improving Radek's healing factor. This makes Radek uniquely suited to investigating - and weaponizing - radioactivity.
Captain Vulcan's metallic skeleton, cybernetic components and his subdermal armor make him immune to small arms fire, and resistant to explosives and energy weapons.


<dl><dd><br>[[File:Buff_Recharge_Yellow.png]]  <u><b>Weaponized Radiation</b></u><br></dl>
<dl><dd><br>[[File:Slow_Red.png]]  <u><b>Suppression Field</b></u><br></dl>
Radek's power armor carries cocktails of radioactive waste and volatile isotopes, and he uses them to pummel his foes with sickening, burning power. Going toe-to-toe with the Irradicator can cause radiation sickness and burns, often to the point of death. He can also use this power to weaken energy shields, disrupt electronics and melt through obstructions. Even when not wearing his power armor, Radek still wears an emitter belt that can dose his enemies with lethal radiation and carries a polonium dagger that's as poisonous as it is sharp.
Captain Vulcan is able to generate and discharge a massive amount of electricity in his local vicinity, making him a (half) human tesla coil. Cap can alter the voltage and range of this field to a couple meters or mere inches from his physical form, allowing him to shock and debilitate enemies who get too close. It also acts as an added defense against energy attacks, particularly electricity.


<dl><dd><br>[[File:Buff_Defense_Yellow.png]]  <u><b>Power Armor Defenses</b></u><br></dl>
<dl><dd><br>[[File:Buff_Accuracy_Red.png]]  <u><b>Laser Vision</b></u><br></dl>
Radek's power armor is made of a durable alloy that's impervious to small arms and resistant to heavy explosives, energy weapons and environmental extremes. It also manipulates its native radiation sources to saturate its surroundings and construct particle fields that can disrupt or even repel certain forms of energy.
Captain Vulcan's helmet can project a high-powered laser from its visor that can cut steel or burn opponents.


<dl><dd><br>[[File:Buff_Mega_Yellow.png]]  <u><b>Power Armor Strength</b></u><br></dl>
<dl><dd><br>[[File:Buff_Hit_Points_Red.png]]  <u><b>Self-Repair</b></u><br></dl>
Radek's power armor augments his strength by a factor of twenty. The Irradicator can bend steel, throw automobiles, and crush bone in his hands.
Microbots in Captain Vulcan's body allow for a limited degree of self-repair and a sort of "robotic first aid" on-site. Otherwise, he can return to "the Shop" to receive major repairs to his systems, sometimes simply swapping out old, damaged components for new ones.


<dl><dd><br>[[File:Damage_Ranged_Moderate_Yellow.png]]  <u><b>Power Armor Weapons</b></u><br></dl>
<dl><dd><br>[[File:Buff_Endurance_Red.png]]  <u><b>Cybernetic Implants</b></u><br></dl>
In addition to Radek's radioactive arsenal, his armor contains other offensive weapons including tasers, polonium darts and electric nets.
Many of Captain Vulcan's organs have been augmented or entirely replaced by cybernetic components, including nearly half of his brain. He also has a few cybernetic "organs" that humans do not. This enables a whole range of abilties:
*Computer and virtual interface
*Recording, storing and sharing of sensory input
*Enhanced sight and hearing beyond human norms
*Ability to "see" in radio, sonar or infrared
*Hypersonic flight by way of gravitic oscillator
*Enhanced speed on foot


<dl><dd><br>[[File:Flight_Afterburner_Yellow.png]]  <u><b>Power Armor Flight</b></u><br></dl>
Radek's power armor allows him to fly at just over Mach 1, the speed of sound. Its controls are fine-tuned, and so Radek can also hover in place or levitate to and fro.




<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Weaknesses'''</center></div></div>
<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Weaknesses'''</center></div></div>


<dl><dd><br>[[File:Heal_Suppression.png]]  <u><b>Poor Health</b></u><br></dl>
<dl><dd><br>[[File:Exchange_Transparent.png]]  <u><b>Machine Weaknesses</b></u><br></dl>
While exposure to radiation and wearing his breather keep the effects at bay, Radek is still a man in poor health, and his habits only make matters worse. His lungs have congenital damage that he will never recover from, making him extremely sensitive to particulates in the air (smoke, dust, dander) or harsh shifts in temperature and humidity. His lung capacity is also below average. If separated from any source of ionizing radiation or his breather mask, Radek's chronic health problems come to the fore and weaken him considerably. As such, Radek ''always'' wears his mask.
As he is part machine, Captain Vulcan is susceptible to the weaknesses of electronics and robotics, namely electromagnetism and intense radioactivity. Though his systems are hardened to a degree, no electronic system is completely immune and a sufficient level of ionizing radiation, magnetism or electricity can be a severe detriment. While Cap's Suppression Field is active, he is protected even further, but there are still levels he cannot resist. While his living cells may regenerate, his machine components do not and must be repaired like any other construct to remain functioning.
 
<dl><dd><br>[[File:Debuff_Perception.png]]  <u><b>Egomaniac</b></u><br></dl>
Radek's ego is massive, and though it propels his success it may also one day be his downfall. Radek's inability to see beyond himself is a blind spot; even more so when challenged. He does not forgive or forget transgressions, and metes out punishment for each one, sometimes in contradiction to prudence or pragmatism. Appeasement could be used to manipulate him, as he has trouble telling this apart from outright submission.


<dl><dd><br>[[File:Teleport_Transparent.png]]  <u><b>Lone Wolf</b></u><br></dl>
<dl><dd><br>[[File:Debuff_Perception.png]]  <u><b>Signal Interference</b></u><br></dl>
Radek abides no others in the world as equals. All are either tools to be mastered or enemies to be destroyed. As such, Radek has no true friends and no allies who would defend him in a crisis. His associations are often temporary and utilitarian. His love life consists of nothing but a revolving door of prostitutes. Even his employees, who are treated a touch better by him than by Arachnos, are worked long hours and kept in a constant state of fear to control them. In the end, it is Radek against the world, and he may one day find that even he, in all his genius and brutality, cannot stand alone.
Being open to other sensory inputs can at times be as much a curse as it is a blessing. Sufficiently powerful or distorted signals can overwhelm Captain Vulcan's awareness, causing distress and even pain, much as a loud sound or bright light can debilitate a normal human.


<dl><dd><br>[[File:Taunt_Transparent.png]]  <u><b>Computer Brain</b></u><br></dl>
Nearly half of Captain Vulcan's brain is machine, and this lays him open to certain drawbacks that full-on humans do not have. If one obtains access to Cap's CPU, they could conceivably alter his base programming, which could change his behavior or disregulate his other abilities. He can also be overwhelmed by data, and will sometimes pause all other actions in order to process the load. His systems are built so that his organic brain can override these things, but it is incredibly difficult and Cap doesn't have much practice taking voluntary control of his systems.


<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Personality'''</center></div></div>
<dl><dd><br>[[File:Heal_Suppression.png]]  <u><b>Outdated Technology</b></u><br></dl>
Though incredibly advanced for his time, much of Captain Vulcan's tech is difficult, perhaps impossible to upgrade with modern components. He and his proprietary Crey components are so integrated that to remove or swap certain pieces could permanently damage or even kill the Captain. Sufficient upgrades pose a danger to Cap's structural and systemic integrity, and would require an incredible grasp of cybernetics, robotics and computer science to perform properly. This means that for the foreseeable future, Captain Vulcan's abilities remain impressive, but fixed at their current levels, with little room to improve.


<dl><dd><br>[[File:Teleport_Transparent.png]]  <u><b>Only (Half) Human</b></u><br></dl>
The parts of Captain Vulcan that are still organic, while better protected, are no more or less resilient than an average humans. To a lesser degree, Cap can still get infections and come down with any number of human illnesses, and of course can sustain critical damage if these organic parts of him are targeted.


To say Irradicator thinks highly of himself would be a masterstroke of understatement. Radek Rykov is the sort of person who refers to himself in the third person. He relies on no one but himself, and has done so his whole life - or so he believes. Only the most grim of circumstances will convince him to act otherwise. To him, other people are either obstacles, or tools. It is rare for him to regard another with any measure of respect, and even more implausible that he'll admit it. However, you do not need to get in his way for him to look down on you. He sees the faults in other people all too well, and is happy to remind them. His manner is spiteful and contemptuous. Even his humor is marked by degradation and malevolence. Truly, if this man has a heart, it is so well buried beneath fury and disdain that it serves as a singularity of hate; nothing good escapes.
<dl><dd><br>[[File:Confuse_Transparent.png]]  <u><b>Programming Conflicts</b></u><br></dl>
Captain Vulcan's operation system has a few prime directives that govern or restrain his actions in lieu of his organic brain:
*Serve the public trust
*Protect the innocent
*Uphold the law
These are organized in order to prioritize certain actions above others and minimize conflicts. Still, conflicts in which Captain Vulcan cannot default to his prime directives can give him pause - literally. A conflict between his directives or inability to classify a situation can lead to inaction while he processes the information, leading to a lull that could be exploited or lead to further danger for him or others. These are rare, but perilous if happened upon or exploited by others.


Despite all this, Radek is, nominally, a civilized individual. He is well groomed and disciplined, even in his interactions with others. It only makes his brusque demeanor that much more focused, however. No, Irradicator is also pragmatic, insofar as his ego allows it. Often it is easier or more productive to go through the motions of normative behavior, or act within the bounds of the law. But it's obvious to anyone paying attention that it grates on him. When Irradicator does not have his way, you can be sure it irks him to no end, and that he's only biding his time to have his way next time.


So, if there were to be such a person, to whom would he pay respect? Radek respects strength and force of will. He respects pragmatism, even when, and perhaps especially, when it is destructive. Radek values grit and determination, and admires bloodthirstiness. Brutality and cunning are virtues in his eyes. The world is a terrible place; you must be terrible to survive, and even more terrible to take control. Though an intellectual of a sort, many of his contemporaries may regard Radek as an "intellectual brute" (and have in the past), for he is not the wide-eyed, curious sort one might expect from a scientist.
<div style="font-size:20px;background-color:transparent; color: #fff;line-height:2.5em; letter-spacing:0.4ex"><div align=center><center>'''Personality'''</center></div></div>


He is a man of science, but in the same way the headsman is an authority on human anatomy. "Does it work?" That's the primary metric of Irradicator's research. Everything else is secondary.


A fast track to earning Irradicator's ire is impracticality and what he often describes as "foolishness". Cheerfulness, giddiness, joy, contentedness, love, hope - all these are offensive in Radek's eyes. If they're not complete wastes of energy, they are to him pathways to slavery and weakness. Mercy is not in Rykov's vocabulary.
Given that half his brain is machine, it should come as no surprise that Cap's behavior is incredibly well-organized, to the point of being machine-like. He also tends not to deviate from his routines unless danger or necessity dictates it. So, when first meeting Captain Vulcan, many may find him robotic in demeanor. However, this is only half of the picture, and Captain Vulcan actually has a simple charm and warmth about his personality that overlays his somewhat robotic behavior. He is surprisingly good-natured and despite all outward appearances, he does possess a sense of humor, though some would consider it to be corny. He seems particularly fond of puns.


In fact, if you truly want to awaken Radek Rykov's wrath? Try crossing him.
Whether it is part of his nature as a human or part of his programming, Captain Vulcan's main consideration is honesty and the protection of innocent people, followed by the upholding of the law. Almost all of his behavior serves these functions. As such he is not so accustomed or able in social situations, such as a party. However, he does seem to excel at interacting with the public while on patrol, and is particularly given to interacting with children. He seems to enjoy hero work, to the point it seems to be the ''only'' thing he enjoys.


Nothing is more cause for obliteration (figurative or otherwise) than daring to challenge him. After all, he is Radek Rykov, and you are not. What do you know?
Besides his prime directives, his behavior is minimally idiosyncratic. He has few likes or dislikes, biases or personal opinions regarding political or social issues. Occasionally he does show curiosity towards certain works of art, particularly music, but for the most part prefers his routines. Whether he is capable of romantic or sexual feelings is not known, and so far he has few relationships with anyone beyond the professional.


<br><br><br>
<br><br><br>
[[Category: Character]] [[Category: Brute]] [[Category: Male]] [[Category: Hero]]
[[Category: Character]] [[Category: Brute]] [[Category: Male]] [[Category: Hero]]

Latest revision as of 03:34, 19 January 2021



Captain Vulcan Logo.png




Captain Vulcan Profile.PNG
· Technology Tanker ·
Electric Armor
Super Strength
Identity
Real Name
Clyde Campbell
Aliases
"Cap", "V"
Headquarters
Paragon City
Occupation
Superhero
Legal Status
Registered Hero
· Known Relatives ·
Unknown
Physical Traits
Ethnicity
Unknown
Gender
Male
Apparent Age
Mid-Thirties
Body Type
Muscular
Hair
Brown
Eyes
Brown
Skin
Fair
Powers & Abilities
· Known Powers ·
Super Strength, Enhanced Durability, Electric Discharge, Flight, Enhanced Speed, Enhanced Senses, Laser Vision, Computer Interface
· Equipment ·
Vulcan Helm, Cybernetic Components
· Other Abilities ·
Data Management, Signal Intelligence


Part Man, Part Machine, All Hero


Behold, the hero of the future: Captain Vulcan! ...at least that's what Crey Industries thought in 1983. Even back then, the Countess was hell bent on replicating superpowered individuals.

Enter Project Vulcan, a secret project by Crey to investigate the limits of cybernetic enhancement and turn them to the company's advantage. Many "volunteers" to this program did not survive its experimental and brutal processes. Vulcan produced only one viable prototype who would be completely loyal to Countess Crey - or so she thought.

Captain Vulcan disappeared shortly after activation, and Project Vulcan was mothballed before it began in 1987. Whether the hero left by choice or was stolen is not known - not even to Countess Crey. But now the Cyber Centurion has resurfaced. He's said nothing of his past or connection to Crey, and only seems interested in doing what he was made to do: safeguarding the innocent and upholding the law with honesty and integrity.


Powers & Abilities

Buff Mega Red.png Super Strength

Captain Vulcan's cybernetic enhancements imbue him with Herculean strength. The hero can manage upwards of forty tons when lifting from the ground, and about a third of that when in flight.


Buff Defense Red.png Enhanced Durability

Captain Vulcan's metallic skeleton, cybernetic components and his subdermal armor make him immune to small arms fire, and resistant to explosives and energy weapons.


Slow Red.png Suppression Field

Captain Vulcan is able to generate and discharge a massive amount of electricity in his local vicinity, making him a (half) human tesla coil. Cap can alter the voltage and range of this field to a couple meters or mere inches from his physical form, allowing him to shock and debilitate enemies who get too close. It also acts as an added defense against energy attacks, particularly electricity.


Buff Accuracy Red.png Laser Vision

Captain Vulcan's helmet can project a high-powered laser from its visor that can cut steel or burn opponents.


Buff Hit Points Red.png Self-Repair

Microbots in Captain Vulcan's body allow for a limited degree of self-repair and a sort of "robotic first aid" on-site. Otherwise, he can return to "the Shop" to receive major repairs to his systems, sometimes simply swapping out old, damaged components for new ones.


Buff Endurance Red.png Cybernetic Implants

Many of Captain Vulcan's organs have been augmented or entirely replaced by cybernetic components, including nearly half of his brain. He also has a few cybernetic "organs" that humans do not. This enables a whole range of abilties:

  • Computer and virtual interface
  • Recording, storing and sharing of sensory input
  • Enhanced sight and hearing beyond human norms
  • Ability to "see" in radio, sonar or infrared
  • Hypersonic flight by way of gravitic oscillator
  • Enhanced speed on foot


Weaknesses

Exchange Transparent.png Machine Weaknesses

As he is part machine, Captain Vulcan is susceptible to the weaknesses of electronics and robotics, namely electromagnetism and intense radioactivity. Though his systems are hardened to a degree, no electronic system is completely immune and a sufficient level of ionizing radiation, magnetism or electricity can be a severe detriment. While Cap's Suppression Field is active, he is protected even further, but there are still levels he cannot resist. While his living cells may regenerate, his machine components do not and must be repaired like any other construct to remain functioning.


Debuff Perception.png Signal Interference

Being open to other sensory inputs can at times be as much a curse as it is a blessing. Sufficiently powerful or distorted signals can overwhelm Captain Vulcan's awareness, causing distress and even pain, much as a loud sound or bright light can debilitate a normal human.


Taunt Transparent.png Computer Brain

Nearly half of Captain Vulcan's brain is machine, and this lays him open to certain drawbacks that full-on humans do not have. If one obtains access to Cap's CPU, they could conceivably alter his base programming, which could change his behavior or disregulate his other abilities. He can also be overwhelmed by data, and will sometimes pause all other actions in order to process the load. His systems are built so that his organic brain can override these things, but it is incredibly difficult and Cap doesn't have much practice taking voluntary control of his systems.


Heal Suppression.png Outdated Technology

Though incredibly advanced for his time, much of Captain Vulcan's tech is difficult, perhaps impossible to upgrade with modern components. He and his proprietary Crey components are so integrated that to remove or swap certain pieces could permanently damage or even kill the Captain. Sufficient upgrades pose a danger to Cap's structural and systemic integrity, and would require an incredible grasp of cybernetics, robotics and computer science to perform properly. This means that for the foreseeable future, Captain Vulcan's abilities remain impressive, but fixed at their current levels, with little room to improve.


Teleport Transparent.png Only (Half) Human

The parts of Captain Vulcan that are still organic, while better protected, are no more or less resilient than an average humans. To a lesser degree, Cap can still get infections and come down with any number of human illnesses, and of course can sustain critical damage if these organic parts of him are targeted.


Confuse Transparent.png Programming Conflicts

Captain Vulcan's operation system has a few prime directives that govern or restrain his actions in lieu of his organic brain:

  • Serve the public trust
  • Protect the innocent
  • Uphold the law

These are organized in order to prioritize certain actions above others and minimize conflicts. Still, conflicts in which Captain Vulcan cannot default to his prime directives can give him pause - literally. A conflict between his directives or inability to classify a situation can lead to inaction while he processes the information, leading to a lull that could be exploited or lead to further danger for him or others. These are rare, but perilous if happened upon or exploited by others.


Personality


Given that half his brain is machine, it should come as no surprise that Cap's behavior is incredibly well-organized, to the point of being machine-like. He also tends not to deviate from his routines unless danger or necessity dictates it. So, when first meeting Captain Vulcan, many may find him robotic in demeanor. However, this is only half of the picture, and Captain Vulcan actually has a simple charm and warmth about his personality that overlays his somewhat robotic behavior. He is surprisingly good-natured and despite all outward appearances, he does possess a sense of humor, though some would consider it to be corny. He seems particularly fond of puns.

Whether it is part of his nature as a human or part of his programming, Captain Vulcan's main consideration is honesty and the protection of innocent people, followed by the upholding of the law. Almost all of his behavior serves these functions. As such he is not so accustomed or able in social situations, such as a party. However, he does seem to excel at interacting with the public while on patrol, and is particularly given to interacting with children. He seems to enjoy hero work, to the point it seems to be the only thing he enjoys.

Besides his prime directives, his behavior is minimally idiosyncratic. He has few likes or dislikes, biases or personal opinions regarding political or social issues. Occasionally he does show curiosity towards certain works of art, particularly music, but for the most part prefers his routines. Whether he is capable of romantic or sexual feelings is not known, and so far he has few relationships with anyone beyond the professional.