Poor Man’s Grenade
Recruited by the Accomplice to serve as the firepower for the Getaways villain group. When PMG was discovered by the Accomplice he was living on the streets of St. Matial after racking up gambling debts from every casino in town. His debts were sold to collection by a bounty hunter known as the Hound who hunted down these debtors with an army of dogs and werewolves. The Accomplice would send in a villain to take out the Hound and buy him some time to pay down the debts. PMG would then be placed in a safehouse to sleep off his bender and sober up.
PMG wears a fireproof suit he recovered from the Hound and has modified it’s color to serve as his villain uniform. Having a job as a heist man has given him focus and allows him the opportunity to burn up most of the alcohol he consumes so he doesn’t end up the drunk mess he once was.
PMG still suffers from his gambling addiction and has gone so far to lose the groups recent score in a series of bad investments through a boiler room scandal. This arc in PMG’s story will eventually be explored through an AE mission fire farm known as The Confidence Games:Boiler Room where PMG will contract a villain to go to the location of the boiler room and recover his lost funds with interest, while eliminating the operation.