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Marvel Heroic Roleplaying:
Marvel Heroic Roleplaying:
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Beetle-Man
Beetle-Man



Revision as of 23:00, 9 January 2022

Hero Icon Web.png
The Stunning
Beetle-Man
Beetleman.png
Art by myself, after Ivan Fiorelli
· Human Mutate Hero ·
Superhuman Strength, agility, reflexes
Wall-crawling
Insect-themed gadgetry
Player: @Thunderbird
Identity
Real Name
Richard "Ritchie" Patrick Reilly
Aliases
Creepy-crawly-man, Blue Beetle™, Public Menace
Birthdate
19 years ago
Birthplace
???, USA
Citizenship
United States of America
Residence
???
Headquarters
His apartment
Occupation
Costumed Adventurer
· Known Relatives ·
Roman Reilly (Father, imprisoned), Mary Reilly (Mother), Sarah Reilly (Sister, deceased)
Physical Traits
Gender
Male
Apparent Age
19
Height
5ft 11in
Weight
165lbs
Hair
Blond
Eyes
Blue
Skin
Caucasian


"I've got something to tell you, really hope you can here me... I'll save them all, just like you would have. You were never afraid of the risks like I was, you did what was right because it was the right thing to do and I understand that now. You were a hero and I won't let that end with you. Now, it's my turn. I'll remember you every step of the way. I didn't choose to have these powers, but I can choose what I do with them. And, Sarah, I choose to be better!"

-Richard Reilly, swearing on his sister's grave


Part-time student, part-time intern. Full-time superhero. Richard Reilly lived an ordinary life until the fateful day that he visited his father's lab. He was bitten by an escaped genetically modified beetle and bestowed an array of incredible insectoid gifts. At first, he tried to hide from his new powers, even refusing to use them to help save people in a subway bombing. When that same bombing claimed the life of his kind-hearted sister, he realised he could no longer run from his responsibility and stand on the sidelines. He vowed to honour his sister's legacy, and has fought crime as the Insectoid Avenger, Beetle-Man ever since.

HISTORY

Early Life

Life Changes

Beetle-Man

POWERS & ABILITIES

Powers

Power Grid
  Statistic
1 2 3 4 5 6 7
 
  Intelligence
               
  Strength
               
  Speed
           
  Durability
           
  Energy Projection
   
  Fighting Skill
           
 

"Look, I can't fly because I was bitten by a ground beetle, please stop asking me!"

- Beetle-Man, defensive over his lack of wings.
  • Super-beetle physiology: Richard developed the proportional abilities of a beetle after being bitten by the test subject B-862, a genetically modified Ground Beetle designed to display as many desirable traits as possible. As a result, he developed abilities such as:
    • Wall-crawling: Exposure to the venom of the mutated beetle changed the way in which Richard's body interacts with other molecules, he likens it to a sort of Van der Waals force. The result of which is his ability to adhere to almost any surface with any part of his body, though the majority of the effect seems concentrated on his hands and feet. The amount of force required to forcibly separate him from a surface he chooses to adhere to has yet to be discovered.
    • Superhuman strength: Beetle-Man also possesses superhuman strength. Much like the average beetle, he is capable of lifting at least 300x his own weight if necessary. He has been shown to be capable of lifting and throwing cars overhead, and wielding improvised weapons out of wrecking balls with remarkable ease. As a result, he has to pull his punches around foes with less durability than him, lest he risk causing severe injury or even death. A side effect of his superhuman strength extends to his legs, where he is capable of leaping up 60 feet into the air.
    • Superhuman speed: Whilst in no way comparable to true speedsters, Richard's enhanced musculature enables him to run at speeds which vastly outpace even the greatest human athletes, capable of keeping pace with a car travelling at roughly 80MPH.
    • Superhuman stamina: Perhaps a mechanism to help his body cope with the strain of being able to perform far beyond mortal limits, Beetle-Man's body has adapted to produce less fatigue toxins over time, as a result he is able to exert himself at optimum levels for far longer before exhaustion starts to set in. Under ideal conditions, Beetle-Man can perform at his peak for several hours before the build-up of fatigue toxins starts to impair his physical activity.
    • Superhuman durability: Beetles are renowned for their hardened skin and carapaces, so it stands to reason that Beetle-Man was endowed with a form of enhanced durability. His body has grown resistant to most forms of injury, shown to be capable of withstanding impact forces that would kill a normal man, such as being thrown from the top of a building, or taking blows from superhumanly strong opponents. His pain tolerance is also increased, demonstrated by his ability to continue fighting even after sustaining gunshot wounds.
    • Superhuman agility: Beetle-Man's agility, balance and bodily coordination have all been enhanced to levels beyond the finest Olympic athlete. His body is exceptionally flexible and limber, despite his enhanced strength. His agility functions on a mostly instinctual level, and without practice he is capable of acrobatic demonstrations which vastly overshadow the combined efforts of circus aerialists and acrobats.
      • Superhuman equilibrium: A subtle offshoot from his agility, Beetle-Man is able to instinctively balance on virtually any object, his body adjusting automatically to shifts in circumstance granting him perfect equilibrium in virtual any position.
    • Superhuman reflexes: Beetle-Man's reflexes are enhanced in line with his superior acrobatic prowess. His reaction speed is theorised to be between 20-40 times faster than the average human, granting him the ability to dodge virtually any attack, even gunfire if he is sufficiently aware of it.
    • Insect Senses: In tandem with Beetle-Man's reflexes, he benefits from enhanced senses, able to feel vibrations around him and hear ordinarily imperceptible auditory input among other things. These two abilities in tandem with his reflexes provide a sort of danger sense for Beetle-Man, who is able to pinpoint the direction a threat is coming from by way of his sensory processing and react faster than any human could possibly do so. With focus, he can even smell a potential threat before it acts, similar to an anti-predator adaptation found in beetles.
    • Healing Factor: Whilst not as dramatic as other heroes, Beetle-Man benefits from a regenerative healing factor which enables him to heal otherwise severe wounds rapidly. What once took hours to heal takes minutes, and what took days takes hours, and so on.

Abilities

Richard Reilly, part-time student, full time hero
Gifted Intellect: Like his father, Richard has a keen scientific interest and mind, even from a young age. Whilst not at the level of the various super-geniuses the world over, his scientific ability cannot be denied, evidenced by his ability to synthesise an artificial variant of beetle venom in a High School Lab at the age of 16, or the development of his homemade wrist launcher with his engineering capabilities. Even at the age of 19, his intellect has enabled him to attend college with an academic scholarship (though he personally believes nepotism played a role, as he attends his father's alma mater). Whatever the truth of the situation, he remains an academically gifted individual.

Internet & Computing Expert: Not only did he manage to create his own Heads-up Display in his mask through piggybacking a variety of operating systems and forcing them together, but he has also managed the website of his part-time job - a small local coffee shop called Squire's. His approach to web design and social media enabled them to face the difficulties arising from being an independent shop in a busy city.

Expert Barista: The jury is out on this one, though Richard insists on his talent as a coffee connoisseur. His coffee-art leaves little to be desired, but the taste of the coffee he manages to make is certainly better than average. At least according to his friends.

Weaknesses

Insecticides: A byproduct of his mutations, Beetle-Man has inherited an insect's vulnerability to insecticides, leaving him more vulnerable to them than the average human. Prolonged exposure to them renders him violently ill, a weakness that one of his enemies, the Exterminator, takes great advantage of.

Sensory Overstimulation: As a result of having supremely honed senses loud noises, powerful smells and an overabundance of sensory information can overload him. In extreme circumstances, this can leave him immobilised, in great pain or disoriented. And, in quite the inverse, his advanced senses can also be fooled by those that are aware of how to do so.

Over-protective: Beetle-Man has suffered betrayal and loss more than most since he gained his powers. As a result, he is fiercely protective of those close to him, to the point of blind rage or foolishness when they are endangered. The villain that manages to endanger those close to him can almost always bait him into an obvious trap.

Guilt: Beetle-Man carries a guilt-shaped chip on his shoulder. This sense of guilt and responsibility has only grown over the years with every loss, first his sister, than his father and then countless more in the years that followed. Guilt, especially misplaced guilt, can often be easily exploited.

PARAPHERNALIA

Equipment

Beetle-Man's Costume: Beetle-Man's costume is a simple spandex costume coloured with a variety of blue and white hues. The deceptively simple design hides some advanced functionality, including:

  • Mask Interfacing: An avid programmer, Beetle-Man constructed the mask of his suit to connect to a sophisticated heads-up display which keeps track of various gadget functionalities, including the current charge of his Beetle-launcher's venom blasts.
  • Glider wings: In lieu of his inability to fly, Beetle-Man designed underarm glider wings patterned after beetle wings which fold into his costume. The wings provide him with a limited gliding capability over short distances, or the ability to break his fall - both of which greatly enhance his traversal.

Beetle-launchers: Despite their name, they do not shoot beetles. These wrist-mounted projectile launchers are a unique invention of Reilly's own design. Compact enough to slide onto his wrist with enough utility to serve a variety of functions. The launchers themselves operate off of twisting motions, the direction twisted deciding which function of the launcher is used. To date, he has two primary uses configured into his launchers:

  • Grappling Hooks: Each wrist mount contains a compact yet highly durable grappling hook and capable which he uses to aid in his traversal across the city. The cables are not of his own design, but rather a material he appropriated from NakanoCorp when he first started out as Beetle-Man.
  • Venom Blast: A marvel of Reilly's scientific ability. Dismayed at his own inability to generate venom, Reilly put his scientific mind to the test to create his own solution. As a result, Beetle-Man has created a substance which emulates the paralytic effects of the venom of certain Beetle subspecies, which he fires in a focused blast from his wrist launcher. Over the years, he has toyed with taking the venom blast a step further by introducing other venom types, such as the incendiary venom of the bombardier beetle.

ROGUES GALLERY


FILE 001

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HYDE

Real Name: Roman Reilly
Powers/Abilities: Superhuman strength, durability and stamina. Mutagenic form.
Occupation: Scientist
Origin: Mutagenic serum
Background: Roman Reilly was an ordinary, if absent, father to his two children: Richard and Sarah. That all changed when Sarah was killed in a bombing whilst out with her brother. Driven mad by grief, he threw himself into his work, driven to create the perfect supersoldier formula with which to protect him family. His grasp on his sanity tenuous, all it took was the slightest of pushes for him to be convinced of Beetle-Man's culpability in his daughters death. Testing the formula on himself, he mutated into the monster known as Hyde and ruthlessly hunted Beetle-Man, not knowing it was his own son. It all came to a head when, in the midst of a plot to dose the city with a bioweapon to kill Beetle-Man, he unmasked his son. A brutal battle ensued and Hyde was eventually cured, at the cost of slipping into a coma, which he remains in to this day.

STATUS: IMPRISONED


FILE 002

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DYNAMO

Real Name: Alexander Shultz
Powers/Abilities: Power Armour. Capabilities enhanced by generation of kinetic energy.
Occupation: Supervillain
Origin: Power Armour
Background: Alexander Shultz started out as a petty criminal. In fact, he was one of the first criminals that Beetle-Man had the pleasure of fighting. His bail was paid by an elusive benefactor who supplied him with a set of advanced power armour in exchange for his loyalty. The power armour made him more than a match for the insectoid avenger, he even managed to defeat him in their first fight, caught in the midst of robbing a museum. It was only when Beetle-Man deduced the kinetic nature of his power armour that he was able to level the playing field and defeat him. Between periods in prison, Dynamo is now often found in the employ of more ambitious supervillains or crime lords, often acting as superpowered muscle.

STATUS: IMPRISONED


FILE 003

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PRIME-APE

Real Name: Harrison O'Hirn
Powers/Abilities: Superhuman strength and durability granted by a gorilla-themed mech-suit.
Occupation: Supervillain
Origin: Power Armour
Background: Harrison O'Hirn always wanted to feel big and strong. A small, diminutive man, he'd grown up being ridiculed for his lack of height, which placed him barely above 5ft tall. One day, by some strange twist of fate, a prototype battle armour developed for the US military practically landed at his feet. The GORILLA battlesuit (US officials still refuse to comment on what the acronym stands for) granted him everything he desired, strength, prowess, power and it didn't take long before he was exacting vengeance on those who had earned his ire. This brought him into conflict with the wall-crawling warrior. The suit's movements were slow and clumsy, but even the slightest hit had the power to shatter concrete. Despite taking him down, it took Beetle-Man weeks to heal, even with his enhanced healing factor.

STATUS: IMPRISONED


FILE 004

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PROFESSOR PORTIA

Real Name: Alexander Ivanov
Powers/Abilities: Nanobot prostheses approximating spider-legs. Gifted inventor and tactician
Occupation: Supervillain/Scientist
Origin: Technology
Background: Doctor Alexander Ivanov, a brilliant Russian scientist twisted by madness. Suffering from a mutation in his brain which causes it to function like a biocomputer, he became a Russian superpowered operative in exchange for funding to develop his projects. Modifying a 8-limbed harness he used for research he became one of Russia's prized superpowered operatives. That is, until his ego became too large for the shackles of subordination. He went rogue, taking the name Professor Portia (named for what he considered the most intelligent arachnid) and became a mercenary for the highest bidder, carving out a reputation the world over; so when he was hired to kill Beetle-Man, it was expected to be a done deal. It wasn't, and Ivanov's defeat by the hero left him obsessed with defeating his self proclaimed nemesis.

STATUS: AT LARGE


FILE 005

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CRIMEMASTER

Real Name:  ???
Powers/Abilities: Seemingly limitless resources and influence.
Occupation: Crime kingpin
Origin: ???
Background: Beetle-Man first encountered the individual known as Crimemaster by proxy a few months into his crime-fighting career, when he interrupted a tech-heist being committed by a group of superpowered mercenaries in his employ. Since then, Reilly has tried his hardest to organise a profile of the criminal mastermind, but his efforts have come up for naught. All he has been able to learn for certain is that this person, or group of people, has nigh unlimited resources and influence with which to run a criminal empire. On top of this, he appears to be sufficiently fearsome that none of the criminals Beetle-Man has managed to subdue have been willing to turn on him. Crimemaster has been an enigma for three years one that, even now, Beetle-Man is no closer to solving...

STATUS: AT LARGE

ROLEPLAY HOOKS

CHARACTER SHEETS

Here is a repository of various character sheets that have been made for Beetle-Man over the years. In case you're interested in any stats!

Marvel Heroic Roleplaying: | Lorem ipsum |- | Lorem ipsum dolor sit amet |} Beetle-Man

Affiliations

  • Solo: D10
  • Buddy: D8
  • Team: D6

Distinctions

  • Powers: My blessing, my responsibility!
  • Neurotic Wisecracker
  • Beetle-themed Brawler!

Power Sets:

Everything a Beetle can!
Superhuman Strength D10 Superhuman Reflexes D10
Enhanced Senses D8 Enhanced Durability D8
Wall-Crawling D6

SFX:

  • Map the Danger: Spend 1 PP to add Enhanced Senses (or step up if already in your pool) and reroll all dice on a reaction.
  • Second Wind: Before you make an action including a Everything a Beetle Can power, you may move your physical stress die to the doom pool and step up the Everything a Beetle Can power for this action.
  • Multitasker: Use two or more Everything a Beetle Can powers in a single die pool at -1 step for each additional power used.
  • Focus: In a pool including a Everything a Beetle Can power, replace two dice of equal steps with one die of +1 step.

Limits:

  • Impact Forces only: Enhanced Durability only works against Impact forces (bludgeoning, crashing, fists and so on).
  • Guilty: Earn 1PP when you step up Emotional Stress resulting from feelings of guilt or inadequacy.
  • Exhausted: Shutdown any Everything a Beetle can power and earn 1PP. Recover the power by activating an opportunity or during a transition scene.
Beetle Launchers
Swingline D8 Venom Blast D6
Underarm Glider D6

SFX:

  • Paralytic Venom: Add a d6 and step up your effect die by +1 when inflicting Venom-based complication on a target.
  • All in on one guy!: Step up or double a Venom Blast die against a single target. Remove the highest rolling die and add 3 dice for your total.

Limits: Out of Venom mix!: Shutdown Venom Blast and gain a PP. Recover by action against the Doom Pool or in a Transition scene. Gear: Shutdown all Beetle-launchers powers except Underarm Glider and gain a PP. Recover by action against the Doom Pool or in a Transition scene. Not to Be Used as a Propulsion Device: Underam Glider can only be used to glide on air currents; it cannot fly and is only useful in the presence of a strong-enough wind to lift the wearer's body.

Specialties:

  • Acrobatic Master D10
  • Combat Expert D8
  • Psych Expert D8
  • Science Expert D8
  • Tech Expert D8

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TRIVIA

  • Beetle-Man started life, and I suppose continues life, as an homage or expy of Spider-Man, specifically the Ultimate and Insomniac Games takes. He was a tabletop character from a long running Cortex Dramatic (A game designed to emulate CW drama, like Smallville) campaign and even made a few appearances in Masks: A New Generation (He was the Janus playbook, naturally). His backstory is mostly unchanged, though I'm still translating some setting elements over. Paragon is quite different from his original Empire City.
  • In college he plays sessions of Dungeons and Dragons with his friends in his spare time. If he weren't a Dungeon Master, he likes to think he'd probably play a Ranger (Which lines up perfectly with his grab bag of powers).
  • Like most comic characters, he follows a floating timeline. Hence his apparent lack of an actual birthdate.
  • His villains definitely follow the "revolving door" rule of criminality, when one goes in, another one manages to break out.
  • Beetle-Man is routinely called out for having a rear that looks as though it were sculpted by the gods, like a certain DC hero.
  • His secret identity is named after Dick Grayson and Ben Reilly!