The Getaways: Difference between revisions
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The playing card themed villain group the House of Suits puts out a call for help to an old friend, the Accomplice. Join the Getaways as they answer the call to assist the Accomplice's old alliance. Survive the Shill game, avoid turning over jacks, find the ladies, and go double or nothing against Montague Cards III, the man pulling the strings behind this confidence game. | The playing card themed villain group the House of Suits puts out a call for help to an old friend, the Accomplice. Join the Getaways as they answer the call to assist the Accomplice's old alliance. Survive the Shill game, avoid turning over jacks, find the ladies, and go double or nothing against Montague Cards III, the man pulling the strings behind this confidence game. | ||
(The 3 Card Monte Missions introduce the Dames-Judith, Rachel, Argine, and Pallas to the Getaways).<br> | (The 3 Card Monte Missions introduce the Dames-Judith, Rachel, Argine, and Pallas to the Getaways).<br> | ||
* The Getaways: The Vegas Wake Up Call Missions. Arc ID: 50509 | |||
The Insiders are the henchman of the Getaways Villain Group. To prove their worth they take a play from the Accomplice’s playbook. A heist called the Vegas Wake Up Call. The Accomplice calls in a favor from the family member known as Wormy, to deposit his laundry throughout the former offices of President Marchand (Map is subject to change) to create a distraction for authorities while the Insiders plan to rob multiple casinos in St. Martial in one big heist that uncovers a front in the process. | |||
[[File:Boilier room.jpg|800px|]] | [[File:Boilier room.jpg|800px|]] | ||
* The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P.)<br> | * The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P.)<br> | ||
[[Category:Villain Group]] [[Category:Group]] | [[Category:Villain Group]] [[Category:Group]] |
Revision as of 14:13, 17 July 2022
The Getaways are a heist themed villain group of the Rogue Isles. They were founded by the criminal mastermind known as the Accomplice who serves as the backer for the group. The characters and team were created to take part in and host Mayhem Missions and the Summer Blockbuster Double Features in coalition with a villain group known as The Weapons Union. Since their early days the group has branched out through building a base of operations in an old lighthouse which has been destroyed to move their operations to a more secure private island outside the jurisdiction of superheroes (base is currently a W.I.P. Being rebuilt from the ground up and has made slow progression). The Getaways have taken up work on Firebrand Island operating the New Face stand and offering aliases and new identities for criminals looking to alter their egos.
Members
- The Accomplice
- Counterfeit
- Alibis
- Poor Man’s Grenade
- Jay Walk
- Inside
- Dames - Rachel, Judith, Pallas, Argine
- Cartel
AE Missions
- The Getaways: The Origin Missions Arc ID: 49938
The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.
- The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278
The playing card themed villain group the House of Suits puts out a call for help to an old friend, the Accomplice. Join the Getaways as they answer the call to assist the Accomplice's old alliance. Survive the Shill game, avoid turning over jacks, find the ladies, and go double or nothing against Montague Cards III, the man pulling the strings behind this confidence game.
(The 3 Card Monte Missions introduce the Dames-Judith, Rachel, Argine, and Pallas to the Getaways).
- The Getaways: The Vegas Wake Up Call Missions. Arc ID: 50509
The Insiders are the henchman of the Getaways Villain Group. To prove their worth they take a play from the Accomplice’s playbook. A heist called the Vegas Wake Up Call. The Accomplice calls in a favor from the family member known as Wormy, to deposit his laundry throughout the former offices of President Marchand (Map is subject to change) to create a distraction for authorities while the Insiders plan to rob multiple casinos in St. Martial in one big heist that uncovers a front in the process.
- The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P.)