Inside: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
| relatives =??? | | relatives =??? | ||
| powers =Dual pistols/Traps | | powers =Dual pistols/Traps | ||
| abilities =Infiltration | | abilities =Infiltration, Teleportation | ||
| equipment =Pistols,Traps, Body Armor, Arsenal of aliases/identities | | equipment =Pistols,Traps, Body Armor, Arsenal of aliases/identities | ||
| footnotes =The Inside are a group of henchmen/women under the employment of the Getaways villain group. They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist. | | footnotes =The Inside are a group of henchmen/women under the employment of the Getaways villain group. They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist. |
Revision as of 14:16, 21 December 2021
Player Notes: The Insides were created for a player created AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal henchmen planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets. The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s). They evolved into the henchmen/henchwomen for the Getaways villain group.