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<span style="color:#FFD700;">The Bastion</span> serves as the official base of operations for <span style="color:#FFD700;">The Protectors League</span>. Situated strategically on an island along the Eastern Seaboard of the United States, this state-of-the-art facility enables rapid and effective responses to both domestic and international threats. Initially belonging to <span style="color:#9805FA;">Hazel Merrick</span>, a director of the Protectors Foundation, the island underwent a remarkable transformation into a cutting-edge center for Earth’s Ultimate Protectors, spearheaded by fellow board member [[Talonknight|<span style="color:#FFD700">Thomas Worthington III</span>]].
<span style="color:#FFD700;">The Bastion</span> serves as the official base of operations for <span style="color:#FFD700;">The Protectors League</span>. Situated strategically on an island along the Eastern Seaboard of the United States, this state-of-the-art facility enables rapid and effective responses to both domestic and international threats. Initially belonging to <span style="color:#9805FA;">Hazel Merrick</span>, a director of the Protectors Foundation, the island underwent a remarkable transformation into a cutting-edge center for <span style="color:#53FD00;">Earth’s Ultimate Protectors</span>, spearheaded by fellow board member [[Talonknight|<span style="color:#FFD700">Thomas Worthington III</span>]].
 
In addition to the prominent tower structure visible above ground, the team's most secure resources are situated several hundred feet beneath the main building. The Bastion is controlled and operated by an artificial intelligence designed by Talonknight with assistance from former teammate Lady Warspite called the Advanced Reactive Cognitive Holographic Interface or ARCHI for short.
 
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The Bastion is the headquarters of The Protectors League.  


In addition to the prominent tower structure visible above ground, the team's most secure resources are situated several hundred feet beneath the main building. <span style="color:#FFD700;">The Bastion</span> is controlled and operated by an artificial intelligence designed by [[Talonknight|<span style="color:#FFD700">Talonknight</span>]] with assistance from former teammate <span style="color:#FF0000;">Lady Warspite</span> called the <span style="color:#00FFF1;">Advanced Reactive Cognitive Holographic Interface</span> or <span style="color:#00FFF1;">ARCHI</span> for short.


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<div style="font-size: 14px; color: #0901FF; background-color: #FFD700; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''''THE BASTION'S ROOMS'''''</div></div>
<div style="font-size: 14px; color: #0901FF; background-color: #FFD700; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''''THE BASTION'S ROOMS'''''</div></div>
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'''Reception Area''' - Located on the first floor of the Bastion, guests and allies will be greeted by a pair of drones affectionately named “Betti” and “Ronni” by Rocket Robyn. The drones are tied directly into the building’s security and computer systems as well as control the first line of hidden scanners to clear visitors and potential threats. Should an hostile visitor appear, the drones enter defensive mode and the room is locked down, apprehending the threat in a non-hostile manner.
<span style="color:#FFD700;">'''Reception Area'''</span> - Located on the first floor of the Bastion, guests and allies will be greeted by a pair of drones affectionately named “Betti” and “Ronni” by <span style="color:#CF0404;">Rocket Robyn</span>. The drones are tied directly into the building’s security and computer systems as well as control the first line of hidden scanners to clear visitors and potential threats. Should an hostile visitor appear, the drones enter defensive mode and the room is locked down, apprehending the threat in a non-hostile manner.
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'''Guest Lounge''' - The second floor in the tower leads to the guest lounge. This is where the team can bring their guests, Non-Leaguers and Allies. It comes complete with a fully stocked bar, jukebox/music and view.  
<span style="color:#FFD700;">'''Guest Lounge'''</span> - The second floor in the tower leads to the guest lounge. This is where the team can bring their guests, Non-Leaguers and Allies. It comes complete with a fully stocked bar, jukebox/music and view.  
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'''Recreation Room''' - The Rec Room is where the team goes to relax. Complete with a bar, pool tables, arcade games, pinball machines and large flat screen television, it’s the perfect place to unwind after particularly challenging missions. The bar is maintained by a service drone connected to the building’s computer and security systems, as well as the team’s AI, ARCHI. To access this floor, guests, non-Leaguers and Allies need temporary security clearance from ARCHI.  
<span style="color:#FFD700;">'''Recreation Room'''</span> - The Rec Room is where the team goes to relax. Complete with a bar, pool tables, arcade games, pinball machines and large flat screen television, it’s the perfect place to unwind after particularly challenging missions. The bar is maintained by a service drone connected to the building’s computer and security systems, as well as the team’s AI, <span style="color:#00FEF4;">ARCHI</span>. To access this floor, guests, non-Leaguers and Allies need temporary security clearance from <span style="color:#00FEF4;">ARCHI</span>.  
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'''Library''' - On the same floor as the rec room, the library houses thousands of books, both for leisure and research purposes. There are multiple kiosks with access to ARCHI’s information bank should the need to cross reference research with current events arise.  
<span style="color:#FFD700;">'''Library'''</span> - On the same floor as the rec room, the library houses thousands of books, both for leisure and research purposes. There are multiple kiosks with access to ARCHI’s information bank should the need to cross reference research with current events arise.  
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'''Chairperson’s Office''' - The Protectors League are governed internally by a council of heroes formed within the team. The council is represented by the Chairperson, which is a position that rotates within the council and represents the team and automatically becomes a member of the Protectors Foundation board of directors. Currently, the heroine Proudstar serves as the Protectors League’s first Chairwoman. She can be found in her office buried under mountains of paperwork.
<span style="color:#FFD700;">'''Chairperson’s Office'''</span> - The Protectors League are governed internally by a council of heroes formed within the team. The council is represented by the Chairperson, which is a position that rotates within the council and represents the team and automatically becomes a member of the Protectors Foundation board of directors. Currently, the heroine [[Proudstar|<span style="color:#06FFA9">Proudstar</span>]] serves as the Protectors League’s first Chairwoman. She can be found in her office buried under mountains of paperwork.
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'''Monitor Room''' - The Monitor Room boasts state-of-the-art computers and tech that acts as a communications and observation center for the League. Talonknight can often be found here, along with ARCHI serving as mission control and command. The Monitor Room is linked to several satellites allowing for smooth mission coverage and communications.
<span style="color:#FFD700;">'''Monitor Room'''</span> - The Monitor Room boasts state-of-the-art computers and tech that acts as a communications and observation center for the League. <span style="color:#FFD700;">Talonknight</span> can often be found here, along with <span style="color:#00FEF4;">ARCHI</span> serving as mission control and command. The Monitor Room is linked to several satellites allowing for smooth mission coverage and communications.
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'''“Brain” Room''' - The “Brain” room is located at the very top of the Bastion and houses ARCHI’s servers and effectively acts as the entire building’s central power source. It is also the most well protected room in the entire facility, with several contingency protocols built in to ensure it’s safe keeping.  
<span style="color:#FFD700;">'''“Brain” Room'''</span> - The “Brain” room is located at the very top of the Bastion and houses ARCHI’s servers and effectively acts as the entire building’s central power source. It is also the most well protected room in the entire facility, with several contingency protocols built in to ensure it’s safe keeping.  
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'''Crime Laboratory''' - The Crime Lab houses some of the most advanced forensic and investigation technology and tools in the world allowing the League to conduct their investigative and scientific work ranging from autopsies and substance analysis to extraterrestrial breakdown and analysis. Thanks to the Protector Foundation’s connections, the crime computer has access to several governmental and institutional databases, including the FBSA, Interpol, UNMOCOM and the PPD among others.  
<span style="color:#FFD700;">'''Crime Laboratory'''</span> - The Crime Lab houses some of the most advanced forensic and investigation technology and tools in the world allowing the League to conduct their investigative and scientific work ranging from autopsies and substance analysis to extraterrestrial breakdown and analysis. Thanks to the Protector Foundation’s connections, the crime computer has access to several governmental and institutional databases, including the <span style="color:#FF0019;">FBSA, Interpol, UNMOCOM and the PPD</span> among others.  
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'''The Vault''' - The Vault houses confiscated weapons, substances and other dangerous and wondrous objects acquired from the League’s adventures. The vault also acts as a trophy room for the Protectors League’s more memorable missions.
<span style="color:#FFD700;">'''The Vault'''</span> - The Vault houses confiscated weapons, substances and other dangerous and wondrous objects acquired from the League’s adventures. The vault also acts as a trophy room for the <span style="color:#FFD700;">Protectors League’s</span> more memorable missions.
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'''Medical Facility''' - The Bastion's medical facility is a cutting-edge healthcare center designed to provide top-tier medical care for The Protectors League. Equipped with advanced diagnostic and treatment technologies, it ensures rapid and effective care for injuries and illnesses.Staffed by highly advanced medical drones, the facility provides specialized treatments tailored to the League's unique needs, including those with otherworldly biology like Lady Vega and Bladewraith. This ensures all members remain in peak condition to protect the world.
<span style="color:#FFD700;">'''Medical Facility'''</span> - The Bastion's medical facility is a cutting-edge healthcare center designed to provide top-tier medical care for <span style="color:#FFD700;">The Protectors League</span>. Equipped with advanced diagnostic and treatment technologies, it ensures rapid and effective care for injuries and illnesses.Staffed by highly advanced medical drones, the facility provides specialized treatments tailored to the League's unique needs, including those with otherworldly biology like <span style="color:#0EFFE2;">Lady Vega</span> and <span style="color:#2AB600;">Bladewraith</span>. This ensures all members remain in peak condition to protect the world.
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'''Workshop''' - The workshop is a state-of-the-art fabrication and repair facility tailored for the League. Featuring advanced machinery and cutting-edge tools, it allows team members to design, build, and maintain their specialized equipment. Rocket Robyn spends most of her time in the Bastion working on her various gadgets and equipment, while Solomon Caine supplies the workshop with various enemy technologies and weaponry to be reverse-engineered for R&D purposes.
<span style="color:#FFD700;">'''Workshop'''</span> - The workshop is a state-of-the-art fabrication and repair facility tailored for the League. Featuring advanced machinery and cutting-edge tools, it allows team members to design, build, and maintain their specialized equipment. This room is where <span style="color:#C50101;">Rocket Robyn</span> spends most of her time in the Bastion; working on her various gadgets and equipment, while <span style="color:#FC9A00;">Solomon Caine</span> supplies the workshop with various enemy/confiscated technologies and weaponry to be reverse-engineered for R&D purposes.
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'''Meeting Room''' - The meeting room is where the League strategizes and coordinates their operations. Equipped with advanced communication systems, holographic displays, and secure information networks, the Meeting room facilitates real-time decision-making and collaboration. Designed for maximum efficiency and security, the Meeting Room is the hub of planning for missions, allowing the team to respond swiftly to global threats and emergencies.
<span style="color:#FFD700;">'''Meeting Room'''</span> - The meeting room is where the League strategizes and coordinates their operations. Equipped with advanced communication systems, holographic displays, and secure information networks, the Meeting room facilitates real-time decision-making and collaboration. Designed for maximum efficiency and security, the Meeting Room is the hub of planning for missions, allowing the team to respond swiftly to global threats and emergencies.
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'''Rapid Response Room (Teleporters)''' - The Rapid Response Teleporters at The Bastion are advanced transportation systems designed to enable The Protectors League to deploy instantly to any global hotspot. Strategically integrated into the facility, the teleporters are crucial for maintaining the team's readiness and efficiency in safeguarding the world. Despite their efficiency and ability to bypass traditional travel constraints, the 'Porters require extensive financial and technological resources. Consequently, the team prefers to utilize the abilities of Ensorcelled or Samantha Grey when available, or they deploy the team's troop carrier, The Arbalest.
<span style="color:#FFD700;">'''Rapid Response Room (Teleporters)'''</span> - The Rapid Response Teleporters at The Bastion are advanced transportation systems designed to enable The Protectors League to deploy instantly to any global hotspot. Strategically integrated into the facility, the teleporters are crucial for maintaining the team's readiness and efficiency in safeguarding the world. Despite their efficiency and ability to bypass traditional travel constraints, the 'Porters require extensive financial and technological resources. Consequently, the team prefers to utilize the abilities of [[Ensorcelled|<span style="color:#FA6A03">Ensorcelled</span>]] or [[Samantha Grey|<span style="color:#FF0000">Samantha Grey</span>]] when available, or they deploy the team's troop carrier, <span style="color:#FFD700;">The Arbalest</span>.
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'''Armory and Shooting Range''' - The Bastion's Armory and Shooting Range is a comprehensive facility designed to equip and train The Protectors League. The armory houses a vast array of advanced, non-lethal weaponry and gear, meticulously maintained and readily accessible for any mission. Adjacent to it, the shooting range provides a secure environment for team members to hone their marksmanship and test new equipment, ensuring they are always prepared for combat situations. Citizen Thirteen and Aerohawk are often found in this area of the base honing their skills and relieving their stress.
<span style="color:#FFD700;">'''Armory and Shooting Range'''</span> - The Bastion's Armory and Shooting Range is a comprehensive facility designed to equip and train The Protectors League. The armory houses a vast array of advanced, non-lethal weaponry and gear, meticulously maintained and readily accessible for any mission. Adjacent to it, the shooting range provides a secure environment for team members to hone their marksmanship and test new equipment, ensuring they are always prepared for combat situations. [[Citizen Thirteen|<span style="color:#008EFF">Citizen Thirteen</span>]] and <span style="color:#3A78EB;">Aerohawk</span> are often found in this area of the base honing their skills and relieving their stress.
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'''Hangar A and B''' - The team’s Hangars house the ARBALEST series of aircrafts designed to transport the League to missions globally and offworld. The Hangars also house several interceptor type single manned aircraft called BOLTS and a helicopter for short-range deployments. The superheroine Raceway, leveraging her extensive background and expertise, is responsible for the maintenance and enhancements of the vehicles in the hangars. She is frequently found there with her German Shepherd companion, Grand. Protectors League ally Tidehunter and his royal photographer, Agent No, also spend considerable time in the hangars, assisting with the upkeep of the Arbalests and practicing on the aircraft's onboard flight simulator.
<span style="color:#FFD700;">'''Hangar A and B'''</span> - The team’s Hangars house the <span style="color:#FFD700;">ARBALEST</span> series of aircrafts designed to transport the League to missions globally and offworld. The Hangars also house several interceptor type single manned aircraft called <span style="color:#FFD700;">BOLTS</span> and a helicopter for short-range deployments. The superheroine <span style="color:#FF5050;">Raceway</span>, leveraging her extensive background and expertise, is responsible for the maintenance and enhancements of the vehicles in the hangars. She is frequently found there with her German Shepherd companion, <span style="color:#FFD700;">Grand</span>. Protectors League ally <span style="color:#FF9898;">Tidehunter</span> and his royal photographer, <span style="color:#7E71FF;">Agent No</span>, also spend considerable time in the hangars, assisting with the upkeep of the Arbalests and practicing on the aircraft's onboard flight simulator.
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'''Team Living Quarters''' - Surrounded by a beautiful underwater view, the team quarters at the Bastion provide a comfortable and secure home for the League members who choose to reside there. Each room is a private suite equipped with modern amenities to ensure rest and relaxation between missions. Common areas include a communal lounge, kitchen, and recreational facilities (including a poker table), fostering a sense of community and camaraderie. Designed with both functionality and comfort in mind, the Living Quarters are a sanctuary where heroes can recharge and prepare for their next mission.
<span style="color:#FFD700;">'''Team Living Quarters'''</span> - Surrounded by a beautiful underwater view, the team quarters at the Bastion provide a comfortable and secure home for the League members who choose to reside there. Each room is a private suite equipped with modern amenities to ensure rest and relaxation between missions. Common areas include a communal lounge, kitchen, and recreational facilities (including a poker table), fostering a sense of community and camaraderie. Designed with both functionality and comfort in mind, the Living Quarters are a sanctuary where heroes can recharge and prepare for their next mission.
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'''Monument Hall''' - Monument Hall is a grand walkway connecting the Living Quarters to the Training Facility at The Bastion, serving as a shrine to great heroes. Lined with statues, plaques, and memorabilia, it honors the legacy and valor of legendary protectors, inspiring current members of The Protectors League. This hallowed corridor not only commemorates past achievements but also fosters a deep sense of purpose and pride, reminding all who pass through of the noble mission they uphold.   
<span style="color:#FFD700;">'''Monument Hall'''</span> - Monument Hall is a grand walkway connecting the Living Quarters to the Training Facility at The Bastion, serving as a shrine to great heroes. Lined with statues, plaques, and memorabilia, it honors the legacy and valor of legendary protectors, inspiring current members of <span style="color:#FFD700;">The Protectors League</span>. This hallowed corridor not only commemorates past achievements but also fosters a deep sense of purpose and pride, reminding all who pass through of the noble mission they uphold.   
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'''Training Facility''' - The training facility is more than just a gymnasium; It’s a dynamic arena where the League members sculpt their body and minds for the rigors of heroism. Featuring a vast array of cutting edge exercise equipment that can accommodate even the League’s strongest members like Areus. Combat specialists like Big Mutt, Daydevil, Red Vindicator and Samuraicon also hone their combat skills in the specialized combat ring (inspired by the MMA Octagon) and various other endurance and agility equipment like the lap pool, rock climbing wall, heavy duty treadmill and obstacle bars.
<span style="color:#FFD700;">'''Training Facility'''</span> - The training facility is more than just a gymnasium; It’s a dynamic arena where the League members sculpt their body and minds for the rigors of heroism. Featuring a vast array of cutting edge exercise equipment that can accommodate even the League’s strongest members like [[Areus|<span style="color:#73B8FF">Areus</span>]]. Combat specialists like Big Mutt, Daydevil, Red Vindicator and Samuraicon also hone their combat skills in the specialized combat ring (inspired by the MMA Octagon) and various other endurance and agility equipment like the lap pool, rock climbing wall, heavy duty treadmill and obstacle bars.
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'''E.X.A.M. Room''' - The Enhanced eXercise and Ability Matrix, or E.X.A.M. room is designed to test the Protectors League and put them through their paces before they go on missions. The facility harnesses advanced technology that create lifelike scenarios and challenges for the League. From battling simulated foes to navigating complex tactical situations, members immerse themselves in dynamic simulations to push their skills to the limit. Equipped with holographic projectors, interactive displays an customizable environments, it offers a dynamic platform for honing combat techniques, strategic thinking and teamwork. It is especially useful for veteran members like the Golden Blizzard and Cosmic, allowing them to push their powers to the limit in a safe and controlled environment.  
'''E.X.A.M. Room''' - The Enhanced eXercise and Ability Matrix, or E.X.A.M. room is designed to test the Protectors League and put them through their paces before they go on missions. The facility harnesses advanced technology that create lifelike scenarios and challenges for the League. From battling simulated foes to navigating complex tactical situations, members immerse themselves in dynamic simulations to push their skills to the limit. Equipped with holographic projectors, interactive displays an customizable environments, it offers a dynamic platform for honing combat techniques, strategic thinking and teamwork. It is especially useful for veteran members like Nitroburst, the Golden Blizzard and Cosmic, allowing them to push their powers to the limit in a safe and controlled environment.  
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Revision as of 12:00, 14 May 2024


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"The world is going to still need protecting even if it's no longer being defended." - Proudstar


When darkness descends upon Paragon City and the Earth is engulfed in chaos, The Protectors League swiftly answers the call of duty! United in their unwavering resolve, they stand as a beacon of hope in the face of overwhelming adversity. Through courage, sacrifice, and unyielding determination, they emerge as the first and last line of defense, determined to fight through uncertain times–and certain death–to establish a lasting peace!


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The Protectors League is an RPSG on the Everlasting Server inspired by DC's Justice League (and all its variations) and Marvel's Avengers teams. We're a tight-knit community of popular media, gaming and comic book nerds who enjoy writing and sharing stories about our characters and the world they live in. We dabble in various themes that resemble MOST modern comic book/popular media storylines, and good ol' fashioned capes and tights shenanigans with just the right amount of goofiness to have a good time.

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In the aftermath of a UN-backed mission gone awry, where thousands fell due to failure to authorize immediate action against a threat, Proudstar and several of her teammates took a stand. After weeks working on their own, they observed the city's cry for heroes in their absence, they felt a call to action coursing through their veins. Together, they forged a pact, vowing to form a new team untainted by bureaucracy or manipulation. Bound by a noble purpose, they pledged to be the beacon of hope, answering only to the righteous call for aid.

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Recognizing the vital role that superheroes play in protecting humanity from various threats, The Protectors Foundation was established as a non-profit organization by philanthropists Thomas Worthington III and Hazel Merrick along with superhero-pop sensation Proudstar to provide financial, logistical, and legal support to The Protectors League: a team of extraordinary individuals dedicated to safeguarding the citizens of Paragon City and the world.

The purpose of the foundation is to ensure the league can focus on their duties without worrying about personal expenses or legal complications, allowing them to dedicate their full attention and resources towards protecting the world. The foundation is governed by a Board of Directors that consist of prominent figures whom share a deep commitment to upholding justice in the world and Paragon City. The board is made up of 9 members, including whomever is currently sitting as Chairperson of The Protectors League.

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AEROHAWK

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Name: Veronica Stiles
Identity: Public
Abilities: Sharpshooting, Flight and Regeneration

Veronica's journey from Tucson to Paragon City ignited when she gained her powers at eighteen. Eager to make a difference, she dove into local crime-fighting before setting her sights on the urban battlegrounds of Paragon. Finding solace and camaraderie at the Oasis resort, she patrols tirelessly, her electric tech guns crackling with justice. In Kings Row, her warm demeanor and unwavering resolve have made her a beloved guardian, a beacon of hope against the city's darker elements.


ACTIVE

AREUS

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Name: Christopher Zamora
Identity: Secret
Powers & Abilities:Super Strength, Invulnerability, Flight, Heightened Hearing & Speed, Laser Eye Beams

Areus is a hero that possesses the ability of superhuman strength and invulnerability, and was one of the few survivors of The Rikti War. Scarred by war, his will remains strong enough to continue serving Paragon City and it's community.

He makes it his personal goal to rule out injustice and those who threaten the world, doing whatever it takes. Charismatic and wise, he uses these traits to figure out the best of a situation even if the odds are high. Though, like many, there is always more that meets the eye.

Going by the ideal that hope is what keeps a world upright, he does his best to inspire confidence in others


ACTIVE

BIG MUTT

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Name: Michael Ortiz Jr.
Identity: Secret
Powers & Abilities:Enhanced Durability, Strength, Metabolism, Skilled Boxer, Martial Artist (Krav Maga, Capoeira, Hapkido, Judo)

Michael Ortiz Jr., aka Junior, grew up in Kings Row. His father, a cornerman at the Old Mutt Hortega's Gym brought Junior with him most evenings. Inspired by his father's fighter friends, and despite financial hardships, he trained alongside them at the gym. One night, witnessing a robbery, he intervened but was caught in a blast of Radium-X, a radioactive material. Weeks later, Junior began noticing strange changes. His hair turned snow white and his body became noticeably stronger than before. Now, he fights crime as The Big Mutt!


ACTIVE

BLADEWRAITH

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Name: Kyle Blackthorn
Identity: Secret
Powers & Abilities: Symbiotic Armor, Ability to produce bio-organic claws as hard as impervium. Increased strength, speed, agility and endurance

Kyle Blackthorn, once a skilled bodyguard, found purpose as Bladewraith after bonding with a symbiotic entity named Blades. Their mission: to defend the city. Initially skeptical, Kyle accepted the partnership with conditions: no killing except in extreme cases. As Bladewraith, he faced physical and mental trials, grappling with the symbiote's influence. Through alliances and challenges, he uncovered cosmic truths, learning about sacrifice and heroism. Now, Bladewraith stands as a symbol of hope and justice in the city, protecting it from all threats.


ACTIVE


CITIZEN THIRTEEN

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Name: James G. Rodgers
Identity: Public
Powers & Abilities: Enhanced Strength, Speed, Endurance, Durability due to Super-Soldier Program, Skilled Marksman and Hand-to-Hand Combatant

James Graham Rodgers, a Texan Army veteran turned super soldier, joined Project Citizen after losing his arm in combat. Enhanced through bioengineering and cybernetics, he became CITIZEN THIRTEEN, serving for a decade before retiring. Seeking a new purpose, he relocated to Paragon City and joined GUIDE, a program for metahuman superheroes. Despite reservations about PR, he embraced his role as a protector, donning patriotic gear and returning to duty.


ACTIVE


COSMIC

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Name: Liam Marcus Lee
Identity: Secret
Powers & Abilities: Enhanced Strength, Enhanced Durability, Energy Projection/Manipulation, Force Field Projection, Energy Absorption and Flight

Liam Lee, a space enthusiast turned hero, was transformed when studying an alien artifact. Surviving its explosion, he gained control over cosmic energy. Embracing his powers, he trained rigorously to become Cosmic, a hero protecting the city from cosmic threats. His journey, fueled by a love for space, inspires hope in those he defends.


ACTIVE


DAYDEVIL

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Name: Vincent Raphael Romero
Identity: Secret
Powers & Abilities: Heightened Reflexes, Gadgets and Weaponry, Retractable Claw Mechanism, Peak Human Physicality (Near Super-Human), Special Forces training, and mastery of several martial arts -- no "super" powers

Vincent Romero, a former Spec Ops operative, transitioned from covert missions to becoming Daydevil, a vigilante fighting corruption globally. With his missions becoming more and more unsanctioned, he opted for retirement before being recruited anonymously to continue his work. Equipped with extensive experience and insider knowledge, Daydevil has liberated nations, dismantled corrupt entities, and thwarted catastrophic threats. His efficiency and expertise make him a formidable force against injustice worldwide.


ACTIVE


ENSORCELLED

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Name: Orion Luke Udarin Wright
Identity: Secret (Super Duper)
Powers & Abilities: Demon Summoning and Control, Dark Magick, Advanced Restorative Magic, Flight, Teleportation, Dimensional Portal Projection, Complex Ritual Magic

The man known only as Ensorcelled, or Sorc as he will state, is a descendent from a magical bloodline known to have frequented England in the early sixth century. MAGI records corroborate this fact suggesting that there is indeed a blood lineage in the region of this male's origin point. Sorc appears to display powers akin to Daemon Summoning as well as the capacity for advanced healing magics. The man appears to be very well versed in the arcane, particularly that of dispatching and controlling daemonic entities. Sorc's background is a mystery to most all but his closest confidants, his history is a dark one, but the man himself tries his best to be more than his history.


ACTIVE

GOLDEN BLIZZARD

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Name: Ray Charles Ellington
Identity: Secret
Powers & Abilities: Cryogenic Mastery of Frost and Ice, Ice Manipulation, Cold Weather Manipulation, Flight

Ray Charles Ellington, born in Washington D.C., descended from jazz legend Duke Ellington, showcased musical talent at 3. As a child prodigy, he toured nationally at 4, internationally at 6, until an incident revealed his mutant ability to manipulate electromagnetic energy. Branded dangerous, he fled with his mother until trapped under ice during a Ritki attack, emerging with mastery over ice but losing control over other energies. Renamed Golden Blizzard, he became a hero in Paragon City, advocating for second chances and non-lethal force. Now back in Paragon City after years away, he hopes to continue his work with The Protectors League.


ACTIVE

HU'SZSERVEN

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Name: Hu'Szserven aka Hugs
Identity: Public
Powers & Abilities: Alien Biology allows for flight, molting of damaged outer carapace, Firearms and Sabotage, Pack Rat

Hu'Szsersvn was a first-wave explorer from her home planet, intended to assess Earth for a later colonization effort. Recovered initially outside Groom Lake, she was detained and retrained by the CIA for deniable operations in the early '00s. When she reported back to her Hive of humanity - a volatile, dominant apex species with the capacity of wielding incredible superpowers - no further resources were expended to recover her cadre of pioneers.


ACTIVE

LADY VEGA

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Name: ⋏⟒⎐⟒⍀ ☌⍜⟟⋏☌ ⏁⍜ aka Maristela Xyloxia (Mari)
Identity: Secret
Powers & Abilities: Telepathy, Empathy, Psychometry, Aura Reading, Aura Manipulation and Flight

Maristela Xyloxia is the sole survivor of Vega Prime, destroyed by the Grek'uins. Seeking refuge on Earth, she carries the burden of her planet's annihilation. Despite her past trauma, Maristela dedicates herself to protecting the innocent, determined to prevent others from suffering the same fate. Earth becomes her new home as she vows to fight against evil and ensure no other world meets the same demise as Vega Prime.


ACTIVE

NITROBURST

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Name: Bryan Attfield
Identity: Secret
Powers & Abilities: Energy Conversion, Energy Absorption, Plasma Emanation, Energy Form, Energy Aura, Infrared Vision and Flight

Born in the Eastgate district of Paragon City, Nitro’s mutant abilities had the misfortune of triggering for the first time during the Hollowing. Terrified of the chaos around him, energy burst forth from his body and left him unconscious in a crater where a house had once stood. He’s luckily come to tame his explosive abilities throughout the years and now works as a PR consultant for various companies in both the United States and the Etoile Islands.


ACTIVE

PROUDSTAR

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Name: Alexandria Marie Dawson
Identity: Public
Powers & Abilities: Solar Energy Generation, Super Strength, Invulnerability, Heightened Speed and Agility, Vacuum Adaptation, and Peak Conditioning

Chances are you recognize this woman's face instantly! That's right: She's on late shows, billboards, magazines, and all over the internet spaces you might frequent. Alexandria Dawson is well known for being an international pop sensation as well as the superheroine Proudstar! Since her rise to heroism she's been almost shoved into all the common social spaces, between snippets of her music and taking down bad guys, she's hard to ignore. Love her or hate her the choice is yours.


ACTIVE


RACEWAY

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Name: Brigette Becker
Identity: Secret
Powers & Abilities: Super Speed (Movement, Reflexes and Thought), Extremely High Metabolism, Fast Healing

An automotive mechanical prodigy from a young age, Brigette always kept her Formula-1 driver Father in high speeds. But her ambition outgrew her sensibility which led to an accident from an exploding engine combining alien technology. That explosion however boosted her up to super speed and now as the heroine Raceway, she aims to correct her once reckless and selfish pursuits.


ACTIVE


ROCKET ROBYN

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Name: Robyn Sparks
Identity: Secret
Powers & Abilities: Olympic-Level Physiology, Expert Hand-to-Hand combatant, World Class Archer, Various Trick Arrows and Gadgets, Talented Tinkerer

Robyn Sparks, raised by her absent father and household staff, sought attention through rebellion. Spoiled with expensive gifts, she struggled academically, dropping out of college to travel Europe. In Greece, she fell in love and learned archery. Returning to Paragon, she discovered her father's criminality and inherited his stolen fortune. Choosing to redeem the wealth, she became a hero, funding her gadgets with the ill-gotten gains and dedicating herself to protecting the city.


ACTIVE


SAMANTHA GREY

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Name: Samantha Grey
Identity: Public
Powers & Abilities: Kinetics/fire Blast Defender; Teleportation, limited Fighting, Leadership, limited Flight

Samantha's life spans centuries, from being falsely accused during the witch trials to surviving the "Great Cleansing" of magical beings. As a member of various secret agencies, she served in clandestine operations until finding refuge in Paragon City after a dimensional disaster. Enrolled in a program for refugees, she now collaborates with law enforcement, MAGI, and Vanguard, using her infernal powers and military discipline to uphold justice without lethal force. Seeking a larger organization, Samantha aims to continue her mission within a structured framework.


ACTIVE

SOLOMON CAINE

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Name: Solomon Caine
Identity: Secret
Powers & Abilities: Psionics to bolster nearby allies to link his mind to his (or vise versa), High-Level Hand-to-Hand Combatant, Espionage, Training in various Network Securities (and how to rummage about them)

Solomon Caine's public role as an FBSA intelligence analyst conceals his deeper work involving investigation, sabotage, and espionage, requiring varied skills. His transition to the FBSA stemmed from his prior experience in combating mundane villains, leading him to uncover Arachnos's activities. His undercover missions provided insights into emerging threats like the Council and Circle of Thorns. Seeking alliances with other heroes, Solomon aims to expand his influence and enhance organizational mapping to predict future threats on a larger scale.


ACTIVE

TALONKNIGHT

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Name: Thomas Worthington III
Identity: Secret
Powers & Abilities: Legacy Crimefighter, High-Level Hand-to-Hand Combatant, Strategist, Keen Analyst/Deductive Reasoning, Skilled Driver/Pilot, Keen Intellect, Peak Physical Condition (Olympic-Level)

In the 11th Century, a squire and his master, disillusioned by Knight's Templar corruption, confront atrocities during the Crusades. After the master's death, the squire becomes TalonKnight, driven by justice. Across centuries, successors carry on the legacy. In modern times, Thomas Worthington III inherits the mantle, supported by his mentor Monty. Fighting darkness in Paragon City, they uphold the TalonKnight legacy with unwavering commitment to justice.


ACTIVE












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The Bastion serves as the official base of operations for The Protectors League. Situated strategically on an island along the Eastern Seaboard of the United States, this state-of-the-art facility enables rapid and effective responses to both domestic and international threats. Initially belonging to Hazel Merrick, a director of the Protectors Foundation, the island underwent a remarkable transformation into a cutting-edge center for Earth’s Ultimate Protectors, spearheaded by fellow board member Thomas Worthington III.

In addition to the prominent tower structure visible above ground, the team's most secure resources are situated several hundred feet beneath the main building. The Bastion is controlled and operated by an artificial intelligence designed by Talonknight with assistance from former teammate Lady Warspite called the Advanced Reactive Cognitive Holographic Interface or ARCHI for short.

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THE BASTION'S ROOMS

Reception Area - Located on the first floor of the Bastion, guests and allies will be greeted by a pair of drones affectionately named “Betti” and “Ronni” by Rocket Robyn. The drones are tied directly into the building’s security and computer systems as well as control the first line of hidden scanners to clear visitors and potential threats. Should an hostile visitor appear, the drones enter defensive mode and the room is locked down, apprehending the threat in a non-hostile manner.

Guest Lounge - The second floor in the tower leads to the guest lounge. This is where the team can bring their guests, Non-Leaguers and Allies. It comes complete with a fully stocked bar, jukebox/music and view.

Recreation Room - The Rec Room is where the team goes to relax. Complete with a bar, pool tables, arcade games, pinball machines and large flat screen television, it’s the perfect place to unwind after particularly challenging missions. The bar is maintained by a service drone connected to the building’s computer and security systems, as well as the team’s AI, ARCHI. To access this floor, guests, non-Leaguers and Allies need temporary security clearance from ARCHI.

Library - On the same floor as the rec room, the library houses thousands of books, both for leisure and research purposes. There are multiple kiosks with access to ARCHI’s information bank should the need to cross reference research with current events arise.

Chairperson’s Office - The Protectors League are governed internally by a council of heroes formed within the team. The council is represented by the Chairperson, which is a position that rotates within the council and represents the team and automatically becomes a member of the Protectors Foundation board of directors. Currently, the heroine Proudstar serves as the Protectors League’s first Chairwoman. She can be found in her office buried under mountains of paperwork.

Monitor Room - The Monitor Room boasts state-of-the-art computers and tech that acts as a communications and observation center for the League. Talonknight can often be found here, along with ARCHI serving as mission control and command. The Monitor Room is linked to several satellites allowing for smooth mission coverage and communications.

“Brain” Room - The “Brain” room is located at the very top of the Bastion and houses ARCHI’s servers and effectively acts as the entire building’s central power source. It is also the most well protected room in the entire facility, with several contingency protocols built in to ensure it’s safe keeping.

Crime Laboratory - The Crime Lab houses some of the most advanced forensic and investigation technology and tools in the world allowing the League to conduct their investigative and scientific work ranging from autopsies and substance analysis to extraterrestrial breakdown and analysis. Thanks to the Protector Foundation’s connections, the crime computer has access to several governmental and institutional databases, including the FBSA, Interpol, UNMOCOM and the PPD among others.

The Vault - The Vault houses confiscated weapons, substances and other dangerous and wondrous objects acquired from the League’s adventures. The vault also acts as a trophy room for the Protectors League’s more memorable missions.

Medical Facility - The Bastion's medical facility is a cutting-edge healthcare center designed to provide top-tier medical care for The Protectors League. Equipped with advanced diagnostic and treatment technologies, it ensures rapid and effective care for injuries and illnesses.Staffed by highly advanced medical drones, the facility provides specialized treatments tailored to the League's unique needs, including those with otherworldly biology like Lady Vega and Bladewraith. This ensures all members remain in peak condition to protect the world.

Workshop - The workshop is a state-of-the-art fabrication and repair facility tailored for the League. Featuring advanced machinery and cutting-edge tools, it allows team members to design, build, and maintain their specialized equipment. This room is where Rocket Robyn spends most of her time in the Bastion; working on her various gadgets and equipment, while Solomon Caine supplies the workshop with various enemy/confiscated technologies and weaponry to be reverse-engineered for R&D purposes.

Meeting Room - The meeting room is where the League strategizes and coordinates their operations. Equipped with advanced communication systems, holographic displays, and secure information networks, the Meeting room facilitates real-time decision-making and collaboration. Designed for maximum efficiency and security, the Meeting Room is the hub of planning for missions, allowing the team to respond swiftly to global threats and emergencies.

Rapid Response Room (Teleporters) - The Rapid Response Teleporters at The Bastion are advanced transportation systems designed to enable The Protectors League to deploy instantly to any global hotspot. Strategically integrated into the facility, the teleporters are crucial for maintaining the team's readiness and efficiency in safeguarding the world. Despite their efficiency and ability to bypass traditional travel constraints, the 'Porters require extensive financial and technological resources. Consequently, the team prefers to utilize the abilities of Ensorcelled or Samantha Grey when available, or they deploy the team's troop carrier, The Arbalest.

Armory and Shooting Range - The Bastion's Armory and Shooting Range is a comprehensive facility designed to equip and train The Protectors League. The armory houses a vast array of advanced, non-lethal weaponry and gear, meticulously maintained and readily accessible for any mission. Adjacent to it, the shooting range provides a secure environment for team members to hone their marksmanship and test new equipment, ensuring they are always prepared for combat situations. Citizen Thirteen and Aerohawk are often found in this area of the base honing their skills and relieving their stress.

Hangar A and B - The team’s Hangars house the ARBALEST series of aircrafts designed to transport the League to missions globally and offworld. The Hangars also house several interceptor type single manned aircraft called BOLTS and a helicopter for short-range deployments. The superheroine Raceway, leveraging her extensive background and expertise, is responsible for the maintenance and enhancements of the vehicles in the hangars. She is frequently found there with her German Shepherd companion, Grand. Protectors League ally Tidehunter and his royal photographer, Agent No, also spend considerable time in the hangars, assisting with the upkeep of the Arbalests and practicing on the aircraft's onboard flight simulator.

Team Living Quarters - Surrounded by a beautiful underwater view, the team quarters at the Bastion provide a comfortable and secure home for the League members who choose to reside there. Each room is a private suite equipped with modern amenities to ensure rest and relaxation between missions. Common areas include a communal lounge, kitchen, and recreational facilities (including a poker table), fostering a sense of community and camaraderie. Designed with both functionality and comfort in mind, the Living Quarters are a sanctuary where heroes can recharge and prepare for their next mission.

Monument Hall - Monument Hall is a grand walkway connecting the Living Quarters to the Training Facility at The Bastion, serving as a shrine to great heroes. Lined with statues, plaques, and memorabilia, it honors the legacy and valor of legendary protectors, inspiring current members of The Protectors League. This hallowed corridor not only commemorates past achievements but also fosters a deep sense of purpose and pride, reminding all who pass through of the noble mission they uphold.

Training Facility - The training facility is more than just a gymnasium; It’s a dynamic arena where the League members sculpt their body and minds for the rigors of heroism. Featuring a vast array of cutting edge exercise equipment that can accommodate even the League’s strongest members like Areus. Combat specialists like Big Mutt, Daydevil, Red Vindicator and Samuraicon also hone their combat skills in the specialized combat ring (inspired by the MMA Octagon) and various other endurance and agility equipment like the lap pool, rock climbing wall, heavy duty treadmill and obstacle bars.

E.X.A.M. Room - The Enhanced eXercise and Ability Matrix, or E.X.A.M. room is designed to test the Protectors League and put them through their paces before they go on missions. The facility harnesses advanced technology that create lifelike scenarios and challenges for the League. From battling simulated foes to navigating complex tactical situations, members immerse themselves in dynamic simulations to push their skills to the limit. Equipped with holographic projectors, interactive displays an customizable environments, it offers a dynamic platform for honing combat techniques, strategic thinking and teamwork. It is especially useful for veteran members like Nitroburst, the Golden Blizzard and Cosmic, allowing them to push their powers to the limit in a safe and controlled environment.


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OFFICIAL PROTECTORS LEAGUE MISSIONS

#1: A ROYAL DISASTER

The distress call came to The Protectors League from Victor Strazmir, Duke of Valenkia. His nephew, Prince Reynald, had been living incognito in Paragon City, studying at the University under a false identity, when rebels abducted him. As the league infiltrated the rebels' fortress, they realized a bitter truth: the Duke himself was the mastermind behind the scheme. Assuming the sinister moniker of the Duke of Delirium, he incapacitated the league and plotted to usurp the throne, intending to scapegoat the heroes for the Prince's disappearance. Yet, the Protectors broke free from the Duke's grip and swiftly thwarted his plans, averting potential catastrophe.

#2: TECTONIC TERROR

When an earthquake strikes San Ignacio, triggering a long-dormant volcano's eruption, the Protectors League rushes to rescue the island's residents and unravel the mystery behind the cataclysm. To their surprise, they encounter Dr. Techtonic, a decades long missing geologist turned supervillain, who boasts of his plan for world domination. With his army of subterranean mole-men, he launches an assault on the league. However, the heroes unite and defeat Dr. Techtonic, compelling him to retreat underground. Meanwhile, they activate specialized tectonic explosives to mitigate the impending eruption. Once more, the Protectors League saves the day.

#3: LAW OF THE JUNGLE

Summoned to monitor a high-priority target, the Protectors League arrives too late as the Primal Revolution, led by Primehate and Baboom, abducts the doctor from an ancient Zythraxian dig-site in Wamemaliza, Africa. Pursuing in their transport, the Arbalest, the team is attacked by Pterosaurs, crash-landing in a hidden, mystical island which time forgot: the Primal Lands! There, they uncover Primehate's scheme to command a dinosaur army for global domination. But as they forge alliances with the reluctant Terrorsaurs of Primehate's army, the league unites to thwart the ape revolution and save the day!

#4: FROSTBITE FRENZY

As their reputation as a force for good grew, the Protectors League were summoned by their new PPD liaison, Detective Helen Carr to apprehend the villain Chillmonger. Chillmonger had broken out of the Zig, and had taken over an old office building in Brickstown, demanding he be given a laboratory and be left alone. Meanwhile, he had stolen and activated a Crey device called the Particle Manipulator which brought on an unbearable winter in Paragon City. The League quickly assembled and apprehended Chillmonger, effectively putting a stop to his plans.

#5: CRIME OF FASHION

After a quiet week, the Protectors League are called upon by Detective Helen Carr to assist the PPD with a series of heists and robberies across Paragon City by a new group of supervillains calling themselves The Bare Necessity Society, who's calling card is their lack of clothes and disdain for the fashion industry. As the mission progressed, what started off as typical criminal activity unraveled a larger plot. Led by Au Naturale, a once up and coming designer turned supervillain, the BNS built a fusion bomb dubbed the "NU-D3 Bomb" that would wipe out all fabrics, materials and clothes caught in it's blast radius. The Protectors League worked quickly, and successfully put a stop to the Bare Necessity Society's plans, keeping Paragon safe and clothed.



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The Chair
Proudstar
The Table
AreusCitizen ThirteenSamantha GreySolomon CaineTalonKnight
World Protectors
EnsorcelledLady VegaNitroburstRace WaySamuraicon
Protectors
BladewraithCosmicDayDevil
Golden BlizzardHu'SzservnUltigirl
Reserves
AtomoxDreamslayerImbibeOmnianPsykeyStorm ShiftWarp Shift
Pledges
Cressida BaroniaCosmic QuazarCloudstruckForecast
PowertoolsTemporalixTungsten Jazz