Captain Coggs: Difference between revisions
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| powers = Control of the Seas | | powers = Control of the Seas | ||
| abilities = Expert Strategist and highly knowledgeable in Curses | | abilities = Expert Strategist and highly knowledgeable in Curses | ||
| equipment = | | equipment = The Moisty Maiden (Brigantine) | ||
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Revision as of 22:40, 23 July 2022
Captain Coggs
Pirate Lord of the Rogue Isles
_________________________________________
Origin:
Born in the late 1600's, he grew up on a quiet port town in Swansea.
He used to enjoy taking trips out with the local fisheries, learning all about sailing, the ocean and spend evenings collecting treasures that wash upon the shore.
It was a peaceful life.
That was, until Dread Pirate Vane and his crew ransacked the town.
Killing many, capturing few. Little Coggs amongst the captives.
Vane took a shine to this young boy, seeing the fire in his eyes, and his will to survive!
Even when being dragged aboard, at only 12 years old, he gave a sea-hardened pirate a black-eye!
Captain Vane took the little boy under his wing. Taught him all his tricks, the way of the sea's, and too many of his secrets.
A few years later, the boy was a man, and admired aboard the ship as Captain Vane's Quatermaster!
But what Vane didnt realise, is this whole time, little Coggs was just looking for his time to strike..
And he found it.
Vanes Secret...
His immortality...
Could be taken...
Power Backstory:
After gaining immortality, he spent many years sailing between the Atlantic Oceans and the Caribbean Seas taking anything he saw fit to be his. A predator on the waves, unstoppable and feared.
But he always saught more. He may be immortal, but not unkillable.
His crew was fat and content on the riches they had, but Captain Artemis Coggs still hungered. Eventually seeking answers in the Arcane and lost forbidden Rituals. The Moisty Maiden, his retrofitted brigantine, and its crew, began sailing in search of any rumours of lost and powerful artifacts, which began his collection.
At first, he began to lose power and strength, as many of these artifacts were cursed, until he discovered something.
Curses counteract each other.
The more curses you gain, the more you can counteract the downsides of them.
Cursed to never walk on land and remain in the sea, he became a creature of the sea. Gaining Sharklike skin, and the ability to breathe water. Cursed again to never be able to swim the seas and be forced to remain on land, the curse counteracted. Now able to freely travel between both, breathe both Air and Water, and still maintain his Sharklike leathery skin.
This was one of the many counteracting curses he gained over the 400+ years of his life.
Slowly, he gained knowledge on turning his ship into a living being, voodoo rituals that turn his men into unstoppable beasts, how to travel between the materal, and the immatereal realms, and even control over the oceans themselves.
Turning a once feared Pirate Scourge, into an Ethereal Dread Pirate legend.