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| relatives =???
| relatives =???
| powers =Dual pistols/Traps
| powers =Dual pistols/Traps
| abilities =Infiltration, Teleportation
| abilities =Infiltration, Teleportation, can learn and apply skills to perform any job through muscle memory, intellect, photographic memory.
| equipment =Pistols,Traps, Body Armor, Arsenal of aliases/identities
| equipment =Pistols,Traps, Body Armor, Arsenal of aliases/identities, BenevoLabs Hologram Matrix and costume changes
| footnotes =The Inside are a group of henchmen/women under the employment of the Getaways villain group.  They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist.   
| footnotes =The Inside are a group of henchmen/women under the employment of the Getaways villain group.  They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist.   
|}}
|}}


<!--- Add your Character Information here --->
<!--- Add your Character Information here --->
Player Notes: The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets.  The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s).  They evolved into the henchmen/henchwomen for the Getaways villain group.   
==Player Notes==
The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets.  The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s).  They evolved into the henchmen/henchwomen for the Getaways villain group.   


The Inside Man’s appearance was inspired by the haircut scene from the movie We’re The Millers.  
The Inside Man’s appearance was inspired by the haircut scene from the movie We’re The Millers. The characters of the Inside Man and Inside Woman are inspired by Jerod from the Pretender television series meets the character Eddie Morra from Limitless minus the drug use, and a little Brad Pitt and Angelina Jolie in Mr. and Mrs. Smith.
[[File:InsideManHenchman.jpg|center|thumb]] [[File:InsideWomanHenchman.jpg|center|thumb]]
 
Despite being played under the same character in game split between the 10 character slots, the Inside Man and Inside Woman are 2 different people.  While their abilities are nearly identical the characters are not related.  It is unknown if their is an attraction between the 2 Insiders as both characters have agreed to keep their relationship professional.
[[File:InsideManHenchman.jpg|center|thumb|Henchman Uniform]] [[File:InsideWomanHenchman.jpg|center|thumb|Henchwoman Uniform]]<br>
 
==Architect Entertainment Mission Arcs==


The Getaways: The Origins Missions<br>
The Getaways: The Origins Missions<br>
Line 38: Line 43:


The Getaways: Confidence Games - The 3 Card Monte Missions<br>
The Getaways: Confidence Games - The 3 Card Monte Missions<br>
The Inside man and woman play a small role in this arc, infiltrating an Interpol office for information on the criminal queens known as the Dames in this game of find the ladies.  When extraction from Interpol is provided by the player the pair stay on and assist in taking on the traitorous Jacks who turned on their hierarchy for an immunity deal.
The Inside man and woman play a small role in this arc, infiltrating an Interpol office for information on the criminal queens known as the Dames in this game of find the ladies.  When extraction from Interpol is provided by the player, the pair stay on and assist in taking on the traitorous Jacks who turned on their hierarchy for an immunity deal.


The Getaways: The Vegas Wake Up Call<br>
The Getaways: The Vegas Wake Up Call<br>
The Insiders prove their value to the Getaways by running a play from the playbook of the mastermind and criminal backer the Accomplice.  Creating a distraction the Inside Man joins the player and Wormy of the Family to plant corpses in the Marchand offices of St. Martial occupied by casino owners the Criminal Quartet.  With Longbow tipped off to the setup and the Criminal Quartet being apperehended the Insiders join the player in a heist of the Quartets’s casinos and uncover a link between the Quartet and Longbow operations in St. Martial.
The Insiders prove their value to the Getaways by running a play from the playbook of the mastermind and criminal backer the Accomplice.  Creating a distraction the Inside Man joins the player and Wormy of the Family to plant corpses in the Marchand offices of St. Martial occupied by casino owners the Criminal Quartet.  With Longbow tipped off to the setup and the Criminal Quartet being apperehended the Insiders join the player in a heist of the Quartets’s casinos and uncover a link between the Quartet and Longbow operations in St. Martial.


The Getaways: Cartel<br>
While the Inside Man and Inside Woman don’t appear in the Cartel storyline.  A new Insider Sofia LaGnomas does.  Sofia is an Insider who has infiltrated Cartel ranks to monitor the drug trade.  She breaks cover to fix side effects caused by the Cartel’s drugs but is caught and punished via a lethal dose of superadine that turns her into a Supa Troll.  The Getaways are forced to respond to actions taken against their Insider and go head to head with the Cartel.  After the events of the Cartel storyline Sofia remains in Troll form and is made queenpin of the drug trade and given the villain name Cartel.
The Getaways: Yakuza<br>
The Insiders will trade in their dual pistols for katanas to join players in stopping the Yakuza from unleashing hell on earth, because the apocalypse is just bad for business. Coming soon to an AE terminal near you.[[File:InsidersNinja.jpg|center|thumb|Insider Ninjas and Sword Sensei]]
[[File:Insidemansurveillance.jpg|thumb|surveillance]]
[[File:Insidemansurveillance.jpg|thumb|surveillance]]


[[File:insidewomansurveillance.jpg|thumb|suveillance]]
[[File:insidewomansurveillance.jpg|thumb|suveillance]]
== BenevoLabs Holograms ==
The Insiders are currently working for Prismatic Aether Particle Salvage to build a hologram matrix system to house their supply of hologram disguises.


==Inside the minds==
Due to their human nature the Insiders are not immune to mental and psychic abilities but persons with those powers will have to work to extract information.  Inside their heads can best be described as an organized vault of retained information with safeguards, security, and scrubbing provided by the Getaway’s fixer, Alibis.
[[Category: Character]] [[Category:Rogue]]
[[Category: Character]] [[Category:Rogue]]

Latest revision as of 22:48, 2 October 2022

Inside1.png
Inside
Player: @ARCHETYPE
Origin: Natural
Archetype: Blaster
Security Level: 1-54
Personal Data
Real Name: The Inside Man/The Inside Woman
Known Aliases: Guy Man/Gal Femme
Species: Human
Age: ???
Height: ???
Weight: ???
Eye Color: ???
Hair Color: ???
Biographical Data
Nationality: ???
Occupation: Grifters, Thieves, Hackers, Hitters
Place of Birth: ???
Base of Operations: Rogue Isles
Marital Status: ???
Known Relatives: ???
Known Powers
Dual pistols/Traps
Known Abilities
Infiltration, Teleportation, can learn and apply skills to perform any job through muscle memory, intellect, photographic memory.
Equipment
Pistols,Traps, Body Armor, Arsenal of aliases/identities, BenevoLabs Hologram Matrix and costume changes
The Inside are a group of henchmen/women under the employment of the Getaways villain group. They are ghosts and chameleons able to adapt and blend into any environment, infiltrate organizations, and provide intelligence and reconnaissance to organize and plan that next big heist.



Player Notes

The Insiders were created for an AE mission titled The Getaways: Confidence Games - The 3 Card Monte Missions to serve as criminal inside men and women planted within Interpol to infiltrate the organization and hack data and assist with hit contracts placed on targets. The characters became a favorite of their creator and to fulfill alt addiction, deserved their own character(s). They evolved into the henchmen/henchwomen for the Getaways villain group.

The Inside Man’s appearance was inspired by the haircut scene from the movie We’re The Millers. The characters of the Inside Man and Inside Woman are inspired by Jerod from the Pretender television series meets the character Eddie Morra from Limitless minus the drug use, and a little Brad Pitt and Angelina Jolie in Mr. and Mrs. Smith.

Despite being played under the same character in game split between the 10 character slots, the Inside Man and Inside Woman are 2 different people. While their abilities are nearly identical the characters are not related. It is unknown if their is an attraction between the 2 Insiders as both characters have agreed to keep their relationship professional.

Henchman Uniform
Henchwoman Uniform


Architect Entertainment Mission Arcs

The Getaways: The Origins Missions
The Inside Man and Woman make their first appearance in this Origins AE story mission. The henchman and woman of the villainess Alibis. With their identities exposed and to retain their anonymity the trio break into city Hall as Alibis uses her mental powers to turn citizens into a militia to distract the PPD outside. With the PPD occupied the 3 search and recover files pertaining to the Insiders aliases before making their escape before the Hall Monitors show up. Recruited into the Getaways villain group, the Alibis and Insiders join the heist to steal a teleportation network to begin a new criminal team and stay steps ahead of the heroes they will face in the future.

The Getaways: Confidence Games - The 3 Card Monte Missions
The Inside man and woman play a small role in this arc, infiltrating an Interpol office for information on the criminal queens known as the Dames in this game of find the ladies. When extraction from Interpol is provided by the player, the pair stay on and assist in taking on the traitorous Jacks who turned on their hierarchy for an immunity deal.

The Getaways: The Vegas Wake Up Call
The Insiders prove their value to the Getaways by running a play from the playbook of the mastermind and criminal backer the Accomplice. Creating a distraction the Inside Man joins the player and Wormy of the Family to plant corpses in the Marchand offices of St. Martial occupied by casino owners the Criminal Quartet. With Longbow tipped off to the setup and the Criminal Quartet being apperehended the Insiders join the player in a heist of the Quartets’s casinos and uncover a link between the Quartet and Longbow operations in St. Martial.

The Getaways: Cartel
While the Inside Man and Inside Woman don’t appear in the Cartel storyline. A new Insider Sofia LaGnomas does. Sofia is an Insider who has infiltrated Cartel ranks to monitor the drug trade. She breaks cover to fix side effects caused by the Cartel’s drugs but is caught and punished via a lethal dose of superadine that turns her into a Supa Troll. The Getaways are forced to respond to actions taken against their Insider and go head to head with the Cartel. After the events of the Cartel storyline Sofia remains in Troll form and is made queenpin of the drug trade and given the villain name Cartel.

The Getaways: Yakuza

The Insiders will trade in their dual pistols for katanas to join players in stopping the Yakuza from unleashing hell on earth, because the apocalypse is just bad for business. Coming soon to an AE terminal near you.

Insider Ninjas and Sword Sensei
surveillance
suveillance

BenevoLabs Holograms

The Insiders are currently working for Prismatic Aether Particle Salvage to build a hologram matrix system to house their supply of hologram disguises.

Inside the minds

Due to their human nature the Insiders are not immune to mental and psychic abilities but persons with those powers will have to work to extract information. Inside their heads can best be described as an organized vault of retained information with safeguards, security, and scrubbing provided by the Getaway’s fixer, Alibis.