The Accomplice: Difference between revisions

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| level =54+
| level =54+
| realname =Partner In Crime
| realname =Partner In Crime
| aliases =Old man, Dodger Chase
| aliases =Old man, Chase Dodger
| species =Human
| species =Human
| age =unknown  
| age =unknown  
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| powers =Thugs/Time
| powers =Thugs/Time
| abilities =the most connected man in the criminal underworld.  An exceptional strategist with outstanding time management skills.
| abilities =the most connected man in the criminal underworld.  An exceptional strategist with outstanding time management skills.
| equipment =dual pistols
| equipment =dual pistols, family tommy gun,
masks, goggles, and Fedora used to hide his identity  
masks, goggles, and Fedora used to hide his identity  
| footnotes =Criminal Mastermind and backer behind the Getaways villain group.
| footnotes =Criminal Mastermind and backer behind the Getaways villain group.
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The Accomplice performs his crimes by a code of conduct and believes in the time honored tradition of honor amongst thieves.
The Accomplice performs his crimes by a code of conduct and believes in the time honored tradition of honor amongst thieves.
<br>
==AE Missions==
The Getaways: The Origin Missions Arc ID: 49938
The Accomplice serves as the contact for this mission.  In the Orgins Missions the Accomplice uses the player to recruit his team of Getaways and lead them through their first heist to hack steal a teleportation network for the group to use to evade the authorities.
<br>
The Getaways: Confidence Games - The 3 Card Monte Missions Arc ID: 45278
Again the Accomplice serves as the contact where he receives a distress call from the House of Suits and his old Allies the Dames who are being pursed by Interpol.  With his Getaways away on mission the Accomplice recruits player(s) to assist.  The mission ends with the House of Suits in ruin and the Dames recruited as new members of the Getaways.
<br>
The Getaways: The Vegas Wake Up Call Arc ID: 50509 The Accomplice is approached by The Getaways henchmen known as the Inside man and woman for a string of casino heists in St. Martial.  A new group of casino managers known as the Casino Quartet has emerge and taken residence in the Marchand offices.  The Accomplice calls in a favor from Wormy of the Family.  With a Longbow presence in St Martial players create a distraction for both the Quartet and Longbow in the Marchand Office by planting evidence.  With Longbow and the Quartet distracted player(s) join the Inside man and Inside Woman on the heists to rob Quartet casinos and uncover a front for the Longbow presence in St. Martial.
<br>
[[File:The Accomplice1.jpg|thumb|Architect Entertainment]]
[[File:Screenshot 220718-11-31-07.jpg|thumb|The Gang's All Here]]
[[Category: Character]] [[Category:Villain]]
[[Category: Character]] [[Category:Villain]]

Latest revision as of 17:59, 19 July 2022

Accomplice tommy gun.jpg
The Accomplice
Player: @ARCHETYPE
Origin: Natural
Archetype: Mastermind
Threat Level: 54+
Personal Data
Real Name: Partner In Crime
Known Aliases: Old man, Chase Dodger
Species: Human
Age: unknown
Height: 6’0”
Weight: approximately 175
Eye Color: unknown
Hair Color: White/Grey
Biographical Data
Nationality: unknown
Occupation: Criminal mastermind, retired thief
Place of Birth: unknown
Base of Operations: Rogue Isles
Marital Status: unknown…seems to share a bond with the Criminal Queen of Diamonds of the House of Suits, Rachel Dames.
Known Relatives: Allison Bis (Alibis)-treated like a daughter but no familial relations can be proven.
Known Powers
Thugs/Time
Known Abilities
the most connected man in the criminal underworld. An exceptional strategist with outstanding time management skills.
Equipment
dual pistols, family tommy gun,

masks, goggles, and Fedora used to hide his identity

Criminal Mastermind and backer behind the Getaways villain group.


The Accomplice is a criminal mastermind and backer to the Getaways villain group. He believes himself to be the most connected criminal in the underworld having taken part in many legendary heists and robberies. Many criminals have worked with him and know him by name or reputation and will jump at the chance to work with or for him.

While the Accomplice is a well known villain his appearance and identity still remain unknown to even those who work closest with him. He is often referred to as the old man by his colleagues but his age is undetermined. His past remains shrouded in mystery, but he does share a bond with the playing card themed House of Suits and the Queens of Suits known as the Dames. The Accomplice has also taken special interests in his protege the Alibis and serves as this villainess’s father like figure and role model (a familial relationship is suspected, but not confirmed).

The Accomplice performs his crimes by a code of conduct and believes in the time honored tradition of honor amongst thieves.

AE Missions

The Getaways: The Origin Missions Arc ID: 49938 The Accomplice serves as the contact for this mission. In the Orgins Missions the Accomplice uses the player to recruit his team of Getaways and lead them through their first heist to hack steal a teleportation network for the group to use to evade the authorities.
The Getaways: Confidence Games - The 3 Card Monte Missions Arc ID: 45278 Again the Accomplice serves as the contact where he receives a distress call from the House of Suits and his old Allies the Dames who are being pursed by Interpol. With his Getaways away on mission the Accomplice recruits player(s) to assist. The mission ends with the House of Suits in ruin and the Dames recruited as new members of the Getaways.
The Getaways: The Vegas Wake Up Call Arc ID: 50509 The Accomplice is approached by The Getaways henchmen known as the Inside man and woman for a string of casino heists in St. Martial. A new group of casino managers known as the Casino Quartet has emerge and taken residence in the Marchand offices. The Accomplice calls in a favor from Wormy of the Family. With a Longbow presence in St Martial players create a distraction for both the Quartet and Longbow in the Marchand Office by planting evidence. With Longbow and the Quartet distracted player(s) join the Inside man and Inside Woman on the heists to rob Quartet casinos and uncover a front for the Longbow presence in St. Martial.

Architect Entertainment
The Gang's All Here