Beetle-Man: Difference between revisions
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==<div style="color:#ffffff">'''Weaknesses'''</div>== | ==<div style="color:#ffffff">'''Weaknesses'''</div>== | ||
'''Insecticides''': A byproduct of his mutations, Beetle-Man has inherited an insect's vulnerability to insecticides, leaving him more vulnerable to them than the average human. Prolonged exposure to them renders him violently ill, a weakness that one of his enemies, the Exterminator, takes great advantage of. | |||
'''Sensory Overstimulation''': As a result of having supremely honed senses loud noises, powerful smells and an overabundance of sensory information can overload him. In extreme circumstances, this can leave him immobilised, in great pain or disoriented. And, in quite the inverse, his advanced senses can also be fooled by those that are aware of how to do so. | |||
'''Over-protective''': Beetle-Man has suffered betrayal and loss more than most since he gained his powers. As a result, he is fiercely protective of those close to him, to the point of blind rage or foolishness when they are endangered. The villain that manages to endanger those close to him can almost always bait him into an obvious trap. | |||
='''''<div style="color:#FFFFFF; background-color: #3F82D7"><center>PARAPHERNALIA</center></div>'''''= | ='''''<div style="color:#FFFFFF; background-color: #3F82D7"><center>PARAPHERNALIA</center></div>'''''= |
Revision as of 16:26, 4 January 2022
Wall-crawling
Insect-themed gadgetry
"I like to think you'd be proud of me, I saved them all. You never cared about recognition or reward, you did what was right because it was the only thing to do. You were a hero and I understand that now. You should've gotten these powers, but for some reason I did, now it's my turn to be a hero. I didn't choose to have these powers, but I can choose what I do with them now. And, Sarah, I choose to be better!"
Part-time student, part-time intern. Full-time superhero. Roy Reilly lived an ordinary life until the fateful day that he visited his father's lab. He was bitten by an escaped genetically modified beetle and bestowed an array of incredible insectoid gifts. At first, he tried to hide from his new powers, even refusing to use them to help save people in a subway bombing. When that same bombing claimed the life of his kind-hearted sister, he realised he could no longer run from his responsibility and stand on the sidelines. He vowed to honour his sister's legacy, and has fought crime as the Insectoid Avenger, Beetle-Man ever since.
HISTORY
Early Life
Life Changes
Beetle-Man
POWERS & ABILITIES
Powers
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"Look, I can't fly because I was bitten by a ground beetle, please stop asking me!"
- Super-beetle physiology: Roy developed the proportional abilities of a beetle after being bitten by the test subject B-862, a genetically modified Ground Beetle designed to display as many desirable traits as possible. As a result, he developed abilities such as:
- Wall-crawling: Exposure to the venom of the mutated beetle changed the way in which Roy's body interacts with other molecules, he likens it to a sort of Van der Waals force. The result of which is his ability to adhere to almost any surface with any part of his body, though the majority of the effect seems concentrated on his hands and feet. The amount of force required to forcibly separate him from a surface he chooses to adhere to has yet to be discovered.
- Superhuman strength: Beetle-Man also possesses superhuman strength. Much like the average beetle, he is capable of lifting at least 300x his own weight if necessary. He has been shown to be capable of lifting and throwing cars overhead, and wielding improvised weapons out of wrecking balls with remarkable ease. As a result, he has to pull his punches around foes with less durability than him, lest he risk causing severe injury or even death. A side effect of his superhuman strength extends to his legs, where he is capable of leaping up 60 feet into the air.
- Superhuman speed: Whilst in no way comparable to true speedsters, Roy's enhanced musculature enables him to run at speeds which vastly outpace even the greatest human athletes, capable of keeping pace with a car travelling at roughly 80MPH.
- Superhuman stamina: Perhaps a mechanism to help his body cope with the strain of being able to perform far beyond mortal limits, Beetle-Man's body has adapted to produce less fatigue toxins over time, as a result he is able to exert himself at optimum levels for far longer before exhaustion starts to set in. Under ideal conditions, Beetle-Man can perform at his peak for several hours before the build-up of fatigue toxins starts to impair his physical activity.
- Superhuman durability: Beetles are renowned for their hardened skin and carapaces, so it stands to reason that Beetle-Man was endowed with a form of enhanced durability. His body has grown resistant to most forms of injury, shown to be capable of withstanding impact forces that would kill a normal man, such as being thrown from the top of a building, or taking blows from superhumanly strong opponents. His pain tolerance is also increased, demonstrated by his ability to continue fighting even after sustaining gunshot wounds.
- Superhuman agility: Beetle-Man's agility, balance and bodily coordination have all been enhanced to levels beyond the finest Olympic athlete. His body is exceptionally flexible and limber, despite his enhanced strength. His agility functions on a mostly instinctual level, and without practice he is capable of acrobatic demonstrations which vastly overshadow the combined efforts of circus aerialists and acrobats.
- Superhuman equilibrium: A subtle offshoot from his agility, Beetle-Man is able to instinctively balance on virtually any object, his body adjusting automatically to shifts in circumstance granting him perfect equilibrium in virtual any position.
- Superhuman reflexes: Beetle-Man's reflexes are enhanced in line with his superior acrobatic prowess. His reaction speed is theorised to be between 20-40 times faster than the average human, granting him the ability to even dodge virtually any attack, even gunfire if he is sufficiently aware of it.
- Insect Senses: In tandem with Beetle-Man's reflexes, he benefits from enhanced senses, able to feel vibrations around him and hear ordinarily imperceptible auditory input among other things. These two abilities in tandem with his reflexes provide a sort of danger sense for Beetle-Man, who is able to pinpoint the direction a threat is coming from by way of his sensory processing and react faster than any human could possibly do so. With focus, he can even smell a potential threat before it acts, similar to an anti-predator adaptation found in beetles.
- Healing Factor: Whilst not as dramatic as other heroes, Beetle-Man benefits from a regenerative healing factor which enables him to heal otherwise severe wounds rapidly. What once took hours to heal takes minutes, and what took days takes hours, and so on.
Abilities
Weaknesses
Insecticides: A byproduct of his mutations, Beetle-Man has inherited an insect's vulnerability to insecticides, leaving him more vulnerable to them than the average human. Prolonged exposure to them renders him violently ill, a weakness that one of his enemies, the Exterminator, takes great advantage of. Sensory Overstimulation: As a result of having supremely honed senses loud noises, powerful smells and an overabundance of sensory information can overload him. In extreme circumstances, this can leave him immobilised, in great pain or disoriented. And, in quite the inverse, his advanced senses can also be fooled by those that are aware of how to do so. Over-protective: Beetle-Man has suffered betrayal and loss more than most since he gained his powers. As a result, he is fiercely protective of those close to him, to the point of blind rage or foolishness when they are endangered. The villain that manages to endanger those close to him can almost always bait him into an obvious trap.
PARAPHERNALIA
Equipment
Beetle-Man's Costume: Beetle-Man's costume is a simple spandex costume coloured with a variety of blue and white hues. The deceptively simple design hides some advanced functionality, including:
- Mask Interfacing: An avid programmer, Beetle-Man constructed the mask of his suit to connect to a sophisticated heads-up display which keeps track of various gadget functionalities, including the current charge of his Beetle-launcher's venom blasts.
- Glider wings: In lieu of his inability to fly, Beetle-Man designed underarm glider wings patterned after beetle wings which fold into his costume. The wings provide him with a limited gliding capability over short distances, or the ability to break his fall - both of which greatly enhance his traversal.
Beetle-launchers: Despite their name, they do not shoot beetles. These wrist-mounted projectile launchers are a unique invention of Reilly's own design. Compact enough to slide onto his wrist with enough utility to serve a variety of functions. The launchers themselves operate off of twisting motions, the direction twisted deciding which function of the launcher is used. To date, he has two primary uses configured into his launchers:
- Grappling Hooks: Each wrist mount contains a compact yet highly durable grappling hook and capable which he uses to aid in his traversal across the city. The cables are not of his own design, but rather a material he appropriated from NakanoCorp when he first started out as Beetle-Man.
- Venom Blast: A marvel of Reilly's scientific ability. Dismayed at his own inability to generate venom, Reilly put his scientific mind to the test to create his own solution. As a result, Beetle-Man has created a substance which emulates the paralytic effects of the venom of certain Beetle subspecies, which he fires in a focused blast from his wrist launcher. Over the years, he has toyed with taking the venom blast a step further by introducing other venom types, such as the incendiary venom of the bombardier beetle.
ROGUES GALLERY
HYDE
Real Name: Roman Reilly
Powers/Abilities: Superhuman strength, durability and stamina. Mutagenic form.
Occupation: Scientist
Origin: Mutagenic serum
Motivation: Roman Reilly was an ordinary, if absent, father to his two children: Roy and Sarah. That all changed when Sarah was killed in a bombing whilst out with her brother. Driven mad by grief, he threw himself into his work, driven to create the perfect supersoldier formula with which to protect him family. His grasp on his sanity tenuous, all it took was the slightest of pushes for him to be convinced of Beetle-Man's culpability in his daughters death. Testing the formula on himself, he mutated into the monster known as Hyde and ruthlessly hunted Beetle-Man, not knowing it was his own son. It all came to a head when, in the midst of a plot to dose the city with a bioweapon to kill Beetle-Man, he unmasked his son. A brutal battle ensued and Hyde was eventually cured, at the cost of slipping into a coma, which he remains in to this day.
STATUS: IMPRISONED
ROLEPLAY HOOKS
TRIVIA
- Beetle-Man started life, and I suppose continues life, as an homage or expy of Spider-Man. He was a tabletop character from a long running Cortex Dramatic (A game designed to emulate CW drama, like Smallville) campaign and even made a few appearances in Masks: A New Generation (He was the Janus playbook, naturally). His backstory is mostly unchanged, though I'm still translating some setting elements over. Paragon is quite different from his original Empire City.
- In college he plays sessions of Dungeons and Dragons with his friends in his spare time. If he weren't a Dungeon Master, he likes to think he'd probably play a Ranger (Which lines up perfectly with his grab bag of powers).
- Like most comic characters, he follows a floating timeline. Hence his apparent lack of an actual birthdate.