The Getaways: Difference between revisions

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== AE Missions ==
== AE Missions ==
[[File:Screenshot 220611-14-15-24 1.jpg|800px|]]
[[File:Screenshot 220611-14-15-24 1.jpg|800px|]]
*The Getaways: The Origin Missions (Coming soon!) The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.
*The Getaways: The Origin Missions (Coming soon to an architect terminal near you!) The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.
* The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278
* The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278
* The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P. - fire farm)
* The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P. - fire farm)
[[Category:Villain Group]] [[Category:Group]]
[[Category:Villain Group]] [[Category:Group]]

Revision as of 21:46, 11 June 2022

Getawaysmoney.jpeg
Founder: @ARCHETYPE
Basics
Alignment(s): Villain
Motto: Get In, Get Out, Get Away, Get Paid
Leader(s): The Accomplice
Logo: G
Group Colours: Black and Green
Playerbase
Levels: 1-54
Play style: Casual
Roleplay: Casusal
Timezone(s): CST
Recruiting: Not actively/Hopefully soon, once base is up and operational.
Contact: @ARCHETYPE
The Getaways are a group of heist themed villains.

Getting away with crime since 2020.

The Getaways are a heist themed villain group of the Rogue Isles. They were founded by the criminal mastermind known as the Accomplice who serves as the backer for the group. The characters and team were created to take part in and host Mayhem Missions and the Summer Blockbuster Double Features in coalition with a villain group known as The Weapons Union. Since their early days the group has branched out through building a base of operations in an old lighthouse which has been destroyed to move their operations to a more secure private island outside the jurisdiction of superheroes (base is currently a W.I.P. Being rebuilt from the ground up and has made slow progression). The Getaways have taken up work on Firebrand Island operating the New Face stand and offering aliases and new identities for criminals looking to alter their egos.

Members

AE Missions

Screenshot 220611-14-15-24 1.jpg

  • The Getaways: The Origin Missions (Coming soon to an architect terminal near you!) The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.
  • The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278
  • The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P. - fire farm)